Yes, that's it!DanMacK wrote:Here in North America we call 'em Cloverleafs, but this is I believe what you're talking about.

Or even that?zero1000 wrote:something like that?
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Yes, that's it!DanMacK wrote:Here in North America we call 'em Cloverleafs, but this is I believe what you're talking about.
Or even that?zero1000 wrote:something like that?
That road junction is impressing... But that railyard under the junction is quiet hugeWile E. Coyote wrote: Or even that?
Author of Hungarian signal set Current version: 0.2b, Semaphore drawing in progress.Linux is like a wigwam: no Gates, no Windows, Apache inside...
Actually the US has a very extensive interstate highway system. There are several locations, away from urban areas, where two or more of those interstates intersect and the interchanges are appropriate to the situation. Major urban areas tend to have one or more ring roads built to interstate standards and these often give rise to some very interesting "spaghetti" junctions.RK wrote:But it's the US-Set...
The clover leaf is very common in Germany, because it's efficient and cheap (just one bridge). Other dispositions are mainly in bigger cities, which does not count much of the Autobahn-Network.
You won't find those overland Highways in the US. Most multi lane ways are inner city and show a lot of crazy dispositions due to lack of space.
Just my experience, based on images, films and games.
You may have noticed, that the title of this topic has changed ... that is what we are going to call this set in the future.... North American Roads Set ...
I'm with the signs. You can't paint arrows on dirt in a manner that they stick around much after the first vehicle drives over them. Next, painting arrows on cobblestones (bricks) is tantamount to sacrilege. A sign by the side of the road would be most accurate although I don't know if they had one way roads back then (I'm not THAT old you know.lifeblood wrote:Alright. Time for a "poll the audience" brainstorm session. Skidd's one-way markings are great for second generation roads, but we need one-way markings that will work with first generation roads - brick and dirt surfaces. OzTrans has suggested a sign, but it may be too small. Any ideas?
Many thanks, ReadMe is ok.krtaylor wrote:OK, updated, please check the Readme for accuracy.
If the player wants to have snowy one way roads, then yes we would need arrows on snow too. But this was my thinking exactly, who is going to paint those arrows after every snowfall or maintain them on dusty dirt roads.wallyweb wrote:I'm with the signs. You can't paint arrows on dirt ... [and] ...will we need to paint arrows on the snowy roads too ...
the signs on railway crossings look large enough to me.lifeblood wrote: ... a sign [for one way dirt roads], but it may be too small ...
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