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PostPosted: Mon Apr 09, 2007 3:04 am 
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Hello,

I am now working on completing the US Road Set. My to-do list current has:

[X]Bus and Truck terminal surfaces
[X]narrow-gauge support
[X]monorail and maglev support - thanks to Skidd13!
[X]reducing the intensity of the snow banks on snowy roads
[ ]adding two extra pixels to the stop lines [EDIT: I'm not doing this.]

That's all, for now.

Is there anything else that people would like to see. Please do not ask me to add custom bridge support.

As well, should there be an option for left-hand drive (placing the stop-line on the left side of the road?) Or is it safe to assume that the US Roads set can push the right-hand drive standard, because these are US Roads. Please don't attack me, I'm just keeping an eye on the sprite count, and the amount of work for me and Mr. Coder. :D [EDIT: This has been decided, both left and right hand drive will be supported.]

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Last edited by lifeblood on Sun Jun 01, 2008 11:59 pm, edited 10 times in total.

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PostPosted: Mon Apr 09, 2007 8:08 am 
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Yes please:
- Support of Pikka's Viaduct grf
- Support of Robs Candilever bridge (bridgew.grf)

Thank you. :D

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PostPosted: Mon Apr 09, 2007 8:20 am 
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The most important of all is to support Pikka's bridge. Currently, it detects the US & UK roadsets (maybe other too) and adjusts it's sprites.


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PostPosted: Mon Apr 09, 2007 11:41 am 
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lifeblood wrote:
Bus and Truck terminal surfaces
I assume this includes the drive through stations.
lifeblood wrote:
narrow-gauge support
Always good to have.
lifeblood wrote:
reducing the intensity of the snow banks on snowy roads
Would be fun if these could be animated as in snow drifting across the road. I'll go hide now.
lifeblood wrote:
adding two extra pixels to the stop lines
I never noticed those.

lifeblood wrote:
Please do not ask me to add custom bridge support.
Perhaps you could have a basic, all orientation, surface sprite set available for bridge set artists to access quickly without the need to chase around for permission to use them. Also, when they do use them, you could list those bridge sets that have adopted them.

lifeblood wrote:
As well, should there be an option for left-hand drive (placing the stop-line on the left side of the road?) Or is it safe to assume that the US Roads set can push the right-hand drive standard, because these are US Roads. Please don't attack me, I'm just keeping an eye on the sprite count, and the amount of work for me and Mr. Coder. :D
A British road set with British markings already exists. Are there any left driving countries that use North American style markings?

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PostPosted: Mon Apr 09, 2007 12:29 pm 
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The Irish wrote:
Yes please:
- Support of Pikka's Viaduct grf
- Support of Robs Candilever bridge (bridgew.grf)

Thank you. :D


lifeblood wrote:
Please do not ask me to add custom bridge support.


:p

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PostPosted: Mon Apr 09, 2007 12:45 pm 
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wallyweb wrote:
lifeblood wrote:
Bus and Truck terminal surfaces
I assume this includes the drive through stations.


Drive-through stations are already supported. I'm not sure what you mean, Wally.

Wally wrote:
lifeblood wrote:
adding two extra pixels to the stop lines
I never noticed those.


They look rather odd once you do notice.

Wally wrote:
Perhaps you could have a basic, all orientation, surface sprite set available for bridge set artists to access quickly without the need to chase around for permission to use them. Also, when they do use them, you could list those bridge sets that have adopted them.


Not a bad idea at all.

Wally wrote:
A British road set with British markings already exists. Are there any left driving countries that use North American style markings?


None that I can think of. There are two American countries that do so, but they're Surinam and Guyana, which don't use North American markings.

Quote:
...custom bridges...

It's up to the author of the bridge set to include road surface support. Plus, pikka's viaduct already works with the US Roads.

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PostPosted: Mon Apr 09, 2007 4:48 pm 
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OK, need a web site?


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PostPosted: Mon Apr 09, 2007 5:33 pm 
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Desolator wrote:
OK, need a web site?


Thank you for the offer, but as this has KRTaylor's blessing, it'll probably just go on the USSet website.

I started with the terminals, and I decided to give the bus terminal a face-lift to something more fitting for all in-game generations. I may put some billboards on the brick walls, if I have enough patience to draw little, tiny Coke and Pepsi logos.


Attachments:
TERMINAL MOCK-UP.png
TERMINAL MOCK-UP.png [ 72.45 KiB | Viewed 20418 times ]

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PostPosted: Mon Apr 09, 2007 5:45 pm 
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Why not a TTDp/OTTD/TTDX logo? Or, say, a random companies logo. Why coke/pepsi? They're liek Sugar and Salt. Coca-cola being the Sugar.

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PostPosted: Mon Apr 09, 2007 6:01 pm 
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lifeblood, I think that the asphalt (red circle) is a too big surface without details.
How about adding light colour, just like on standard roads between lanes, somewhere to the terminal?

Also, there is a illusion of ugly vertical line (marked by yellow line) created by pavement and a wall. Could you please show terminal with a shorter/longer wall?

Furthermore, try adding some shade to asphalt near wall, and/or bottom of the wall

I like US roads style, and this looks very promising so keep up :)


Attachments:
tmep.png
tmep.png [ 22.52 KiB | Viewed 20378 times ]
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PostPosted: Mon Apr 09, 2007 6:13 pm 
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Weirdy wrote:
Why not a TTDp/OTTD/TTDX logo? Or, say, a random companies logo. Why coke/pepsi? They're liek Sugar and Salt. Coca-cola being the Sugar.


Because this is supposed to be American. Idealy, it should look like a Norman Rockwell painting. I suppose I could do GM and Ford banners as well.

Meush wrote:
lifeblood, I think that the asphalt (red circle) is a too big surface without details.
How about adding light colour, just like on standard roads between lanes, somewhere to the terminal?

Also, there is a illusion of ugly vertical line (marked by yellow line) created by pavement and a wall. Could you please show terminal with a shorter/longer wall?


I will fix the red circle. I can't do anything about the yellow line. I'm working within the sprite sizes of the original bus terminal.

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PostPosted: Mon Apr 09, 2007 8:43 pm 
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lifeblood wrote:
wallyweb wrote:
lifeblood wrote:
Bus and Truck terminal surfaces
I assume this includes the drive through stations.


Drive-through stations are already supported. I'm not sure what you mean, Wally.
Well, I wasn't sure what you were going to do to the surfaces.

lifeblood wrote:
Wally wrote:
lifeblood wrote:
adding two extra pixels to the stop lines
I never noticed those.


They look rather odd once you do notice.
Maybe I should drive a bit slower, huh? :lol:

Re the ads on the brick walls, once upon a time Coca-Cola (TM Reg'd) used to paint their name on the walls of brick buildings. There is one here in Saint John that is still visible, but its awfully faded so a photo is out of the question.

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PostPosted: Tue Apr 10, 2007 2:14 am 
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Quote:
... left/right drive ...

that is already in the existing set and it will remain that way - so anything that has something that looks like left/right will have to be included.

Quote:
... drive through bus-stops ...

they will be placed on top of whatever the road surface - the updated set will not interfere with that.

Quote:
... Pikka's Viaduct Bridge ...

this will be catered for by not replacing the wooden bridge sprites if the Viaduct set is active.

Quote:
... other bridges ...

this is a nightmare to change as far too many sprites are shared. The CanSet will include updated bridges for standard gauge, narrow gauge as well as roads but only if the USRoadSet is loaded as well; and again the Viaduct bridge will not be affected.

Quote:
... any other changes/updates ...

the road set simply replaces existing sprites, so anything that does not fit within this scheme is impossible to implement.


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PostPosted: Wed Apr 11, 2007 12:51 am 
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Finished with the terminals, unless someone can see an issue with them:

[EDIT: I have just fixed the really bright fence board, where the wood meets brick on the bottom right freight terminal. As well, I've added a more noticable curb under the fence on the two upper left bus terminals.
I gave up on the idea of billboards for now. My fine art skills are not so fine.]


Attachments:
TERMINAL MOCK-UP.png
TERMINAL MOCK-UP.png [ 20.25 KiB | Viewed 20176 times ]

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PostPosted: Wed Apr 11, 2007 1:13 am 
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lifeblood wrote:
Finished with the terminals, unless someone can see an issue with them ...

They are looking good - nice work.


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PostPosted: Wed Apr 11, 2007 5:13 am 
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These stops looks better than ever!

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PostPosted: Wed Apr 11, 2007 6:11 am 
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Ugh...I prefer the ones made for UK & US roadsets. stats4roads.grf


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PostPosted: Wed Apr 11, 2007 2:25 pm 
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UPDATE!

My plans for making the snowy roads more asthetically pleaseing in urban areas has been dashed, for the roads would then look funny in rural areas. So, until TTDP or OTTD can identify urban/rural snowy roads, this will just have to wait. Having said that, I did add the snow from the orignal TTD roads to the US roads. They now look more messy, snowy, and cold. I also found and fixed the bug that makes the \ snowy level-crossing appear 2 pixels lower. Sorry, no pictures today.

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PostPosted: Wed Apr 11, 2007 3:01 pm 
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This is very good news, Lifeblood. :D


The Irish wrote:
Yes please:
- Support of Pikka's Viaduct grf
- Support of Robs Candilever bridge (bridgew.grf)

Thank you. :D

You don't need to do the first one because Pikka already included US Road set support. You just need to give the viaduct a higher priority.

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PostPosted: Wed Apr 11, 2007 8:29 pm 
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Thanks to Skidd13, the level crossings are now finished. (Skidd13 did the level crossings for maglev and monorail, I did the level crossings for narrow-gauge.) I also decided that the stop line is fine at 4 pixels because of the odd proportions of roads in TTD, and the 'drive-lines' that the vehicles follow. Adding extra lengths makes the stop lines look even more misplaced, I think.

So, art work is now complete! This'll be going to the coder shortly.

:D

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