Future Set (Under Development)

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Samwise
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Post by Samwise »

Dave Worley wrote:I thought the set was going to be a total replacement for Toyland? Or am I confusing things?

I did a piece of paper with some things on once about industries and things.
Well, first to start off with are some trains, after that we'll see how it goes :wink:

And a tracking table, would that be possible graphics_master? (In this case, some self-thought trains, and their speeds)
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Post by Dave »

I shall knock those specs together and give them to you, if you wish.
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Post by Samwise »

Sure, go ahead if it is not too much work for you :wink:
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Post by graphics_master »

Every little would help, also if you have a request for somthing that looks futuristic to go in the game just ask me or any other member of the team and we will be on the task shortly.
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Post by graphics_master »

Sorry for a double post, I have a little building I am working on here. I still think it needs some more work.
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Post by Redirect Left »

Looks pretty decent to me ;)
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Post by graphics_master »

Thanx, I am trying to make it look better, I think I might aswell stick with the one texture, but playing around with them is always fun :lol:
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Post by Samwise »

Wholy.. looks nice! :D
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Post by Bad Hair Day »

I must say, your drawing skills have improved massivly, and that building looks great. Well done GM.
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Post by graphics_master »

Thank you all, soo many nice comments 8) .

Thanks to Darkmast 49, we now have a mock up. I hope I could improve certain parts of it, so if you feel somthing is out of place or it could be improved just post here. This would most likely be a hq or an industry.
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Post by Samwise »

Oh, I thought it would be great as a shopping mall or something, but suit yourself :wink:
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Post by graphics_master »

It can b a shoping mall, I will see if a moderator can remove a poll and we can have a new one about it.
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Post by Purno »

It's not really futuristic IMO. It might be modern, but no more than that...
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Post by graphics_master »

I know it really is't that futuristic, it is going to be for the early years of he Future set.
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Post by Flamelord »

I think that the pavement in front needs more texturing. Look at the sidewalk of the road - it has much more texturing. It makes building's plaza look plain.
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Post by athanasios »

Right side windows' shading error:
If light is from SE no difference in shading. Yet would look nice if you put dark on the right side of window instead of left. Otherwise mix colors to emulate reflexions from environment.

Some prefer sun from E-SE, so then the dark of the window is the right.

Top part of window should be darker compared to bottom as sun casts rays at an angle and not paraller to building.

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Post by graphics_master »

Well, I will have to redo all the windows some other time, at the moment I am shading the building so it looks more a 3d look, if you observe the foot of the building it will seem that the shading on a whole looks more different, please post your opinions on this shading.
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Post by Wile E. Coyote »

Very nice looking building, but left rear part ( \ side) is lighter than / side. You should make it darker. (Maybe you painted it like that intentionally, with this side in light colour, but it makes impression of wrong shading.)
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Post by graphics_master »

I am heeding all your advice, you both are helping me improve by missons. I am happy with all the comments and can I say. I certainly think that your advice will work as I am experimenting.

After someone that may be known as "Eddy" helped me with the shading invovled in making realisitc windows and with other sugestions, I am glad to uncover the new version of the "some building". Now it is a bnak and is, as I said major wip.
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Post by DeletedUser21 »

Heh! It looks cool! It could also go for a casino too. :P

I'm looking forward to this set. :D
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