Every little would help, also if you have a request for somthing that looks futuristic to go in the game just ask me or any other member of the team and we will be on the task shortly.
Thanks to Darkmast 49, we now have a mock up. I hope I could improve certain parts of it, so if you feel somthing is out of place or it could be improved just post here. This would most likely be a hq or an industry.
I think that the pavement in front needs more texturing. Look at the sidewalk of the road - it has much more texturing. It makes building's plaza look plain.
Right side windows' shading error:
If light is from SE no difference in shading. Yet would look nice if you put dark on the right side of window instead of left. Otherwise mix colors to emulate reflexions from environment.
Some prefer sun from E-SE, so then the dark of the window is the right.
Top part of window should be darker compared to bottom as sun casts rays at an angle and not paraller to building.
Well, I will have to redo all the windows some other time, at the moment I am shading the building so it looks more a 3d look, if you observe the foot of the building it will seem that the shading on a whole looks more different, please post your opinions on this shading.
Very nice looking building, but left rear part ( \ side) is lighter than / side. You should make it darker. (Maybe you painted it like that intentionally, with this side in light colour, but it makes impression of wrong shading.)
I am heeding all your advice, you both are helping me improve by missons. I am happy with all the comments and can I say. I certainly think that your advice will work as I am experimenting.
After someone that may be known as "Eddy" helped me with the shading invovled in making realisitc windows and with other sugestions, I am glad to uncover the new version of the "some building". Now it is a bnak and is, as I said major wip.