Nice trees : which grf it is ?

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MagicBuzz
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Nice trees : which grf it is ?

Post by MagicBuzz »

I often saw very nice trees in screenshots, but I can't find which GRF it is.

According Astath's post http://www.tt-forums.net/viewtopic.php?t=28860 it seems it works with OTTD, and it should be "stolentrees".
But I can't find it anywhere :/

Could you tell me where to find it?
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Post by WWTBAM »

try SAC's thread in ttdpatch graphics
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Post by MagicBuzz »

i did. i just found 1 grf and it's not this one.
the thread is just 41 pages length, and the trees should be lost somewhere in it as I can't see it :
- first link on first page just changes some graphics (pylons, etc.)
- i found a stolentrees.zip at page 33 but it's only a PCX file, not a grf
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Post by Wolf01 »

it should be 2 or 3 pages further
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Post by MagicBuzz »

i found it on the 39th page.

but it's a windows version :cry:

waaaaa :cry:
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Post by DaleStan »

And the problem with that is?

When it comes to grf files, "Windows" and "DOS" refer to the palette of the graphics in the file, not the required host OS.
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Post by SAC »

It should be noted though that these trees are in fact a "test version" released only as a sort of taster, noting else. :P

As for DOS versions, as there are players out there using the DOS-version I'd very much like to provide a final INFRA-set for DOS as well. However, not sure how to do that but possibly there will be someone willing to offer the help when the time comes! :P
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Post by Purno »

SAC wrote:It should be noted though that these trees are in fact a "test version" released only as a sort of taster, noting else. :P

As for DOS versions, as there are players out there using the DOS-version I'd very much like to provide a final INFRA-set for DOS as well. However, not sure how to do that but possibly there will be someone willing to offer the help when the time comes! :P
GRFcodec can do that with a simple command. I don't know the exact command, but I believe you can find out quite easily if you run the program without any command. You just need to know how to handle MS-DOS tho, IIRC.
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Post by Born Acorn »

There's actually a lot of OpenTTD players that use the DOS palette, as they do as they are told by the instructions and use their old DOS CDs. :p
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Post by MagicBuzz »

SAC wrote:It should be noted though that these trees are in fact a "test version" released only as a sort of taster, noting else. :P

As for DOS versions, as there are players out there using the DOS-version I'd very much like to provide a final INFRA-set for DOS as well. However, not sure how to do that but possibly there will be someone willing to offer the help when the time comes! :P
as i can see, dos and win versions doesn't use the same palette.
it means some of the trees are dotted with blue pixels. it's not a big problem, but they are less nice as they should.
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Post by SAC »

Born Acorn wrote:There's actually a lot of OpenTTD players that use the DOS palette, as they do as they are told by the instructions and use their old DOS CDs. :p
Didn't know that! Even more a reason as to why a DOS-version is needed. As Purno says it's doable using GrfCodec and I'll look into it, although in the end I believe someone actually playing the DOS-version may have to assist me with this.
MagicBuzz wrote:as i can see, dos and win versions doesn't use the same palette. it means some of the trees are dotted with blue pixels. it's not a big problem, but they are less nice as they should.
Sorry about that, but again; this is a test version and wasn't even planned to be released in the first place, so I'm afraid you'll have to settle with it for now - unless someone with time on his/her hands can be bothered to convert the test.grf into a DOD-version as well - for the time being! 8)
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Post by Connum »

I just wanted to remark that I use the Windows-version files but nevertheless got the blue pixels on the trees! Don't get me wrong, this is not a complaint - like you said it's just a test release - but I just want to understand why this is happening! But didn't DaleStan say that OTTD just uses the palette of the grf file?

I'm confused! ;-)
Last edited by Connum on 26 Dec 2006 18:38, edited 1 time in total.
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Post by SAC »

Connum wrote:I just wanted to remark that I use the Windows-version files but nevertheless got the blue pixels on the trees! Don't get me wrong, this is not a complaint - liek you said it's just a test release - but I just want to understand why this is happening! But didn't DaleStan say that OTTD just uses the palette of the grf file?

I'm confused! ;-)
Odd! :? Well, I don't use the test version myself but I haven't heard anyone mention these blue pixels before - unless of course you use a DOS-version of OTTD, (not sure how this OTTD-versions works as I've never used any of them), which could explain why you get the blue pixels!
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Post by Connum »

Hmm don't ask me why but I made a new clean "installation" (well I extracted the files from the archive and copied the original TTDLX files into the folder) and now the trees work without any annoying pixels! =) Just great! :-)
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Post by Born Acorn »

Connum wrote:I just wanted to remark that I use the Windows-version files but nevertheless got the blue pixels on the trees! Don't get me wrong, this is not a complaint - liek you said it's just a test release - but I just want to understand why this is happening! But didn't DaleStan say that OTTD just uses the palette of the grf file?

I'm confused! ;-)
Where did you get your data files from? (tg1r.grf, sample.cat, etc)
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Post by DaleStan »

SAC wrote:
Born Acorn wrote:There's actually a lot of OpenTTD players that use the DOS palette, as they do as they are told by the instructions and use their old DOS CDs. :p
Didn't know that! Even more a reason as to why a DOS-version is needed. As Purno says it's doable using GrfCodec and I'll look into it, although in the end I believe someone actually playing the DOS-version may have to assist me with this.

Code: Select all

$ cp winfile.grf dosfile.grf
$ grfcodec -dp2 dosfile.grf
$ grfcodec -em1 dosfile.grf
If you're using XP/NT's cmd.exe or 9x/Me/XP/NT's command.com, instead of a Unixy system, "cp" needs to be changed to "copy".

I suppose I should wikify this at some point.
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Post by SAC »

Thanks! :P

I'll look closer into this when the time comes!
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Post by MagicBuzz »

i'll do a test with the grf converter this evening if sac allows me to do it.
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Post by MagicBuzz »

it works :)

Code: Select all

C:\MPS>grfcodec -dp2 stolentrees_temp.grf
GRFCodec version 0.9.10 - Copyright (C) 2000-2005 by Josef Drexler
Decoding:
stolentrees_temp.grf has 136 sprites, maxx 40, maxy 64, maxs 2568.

C:\MPS>grfcodec -em1 stolentrees_temp.grf
GRFCodec version 0.9.10 - Copyright (C) 2000-2005 by Josef Drexler
Encoding in temporary file stolentrees_temp.new
Warning: Found 1 fewer sprites than sprite 0 reports.:100%, Redundancy:100%)
Loading sprites/stolentrees_temp.pcx00% (Transparency:100%, Redundancy:100%)
Sprite  135  Done: 99%  Compressed: 40% (Transparency:100%, Redundancy: 40%)
Renaming stolentrees_temp.grf to stolentrees_temp.bak
Replacing stolentrees_temp.grf with stolentrees_temp.new

Done!
Now I have nice trees with my DOS files based OTTD.

SAC, you can do the same, or ask me to share it :)
I won't distribute it till you don't give me autorization ;)
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Post by Connum »

Born Acorn wrote:Where did you get your data files from? (tg1r.grf, sample.cat, etc)
I own the original game in different versions, TTO, TTD (DOS) and TTD (Win)... I could swear that I had copied them from the Win CD all the time... But maybe I accidentally used the DOS version for the first installation! Nevertheless, it's now working like a charm! =)
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