Nice trees : which grf it is ?
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Nice trees : which grf it is ?
I often saw very nice trees in screenshots, but I can't find which GRF it is.
According Astath's post http://www.tt-forums.net/viewtopic.php?t=28860 it seems it works with OTTD, and it should be "stolentrees".
But I can't find it anywhere :/
Could you tell me where to find it?
According Astath's post http://www.tt-forums.net/viewtopic.php?t=28860 it seems it works with OTTD, and it should be "stolentrees".
But I can't find it anywhere :/
Could you tell me where to find it?
try SAC's thread in ttdpatch graphics
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
And the problem with that is?
When it comes to grf files, "Windows" and "DOS" refer to the palette of the graphics in the file, not the required host OS.
When it comes to grf files, "Windows" and "DOS" refer to the palette of the graphics in the file, not the required host OS.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
It should be noted though that these trees are in fact a "test version" released only as a sort of taster, noting else.
As for DOS versions, as there are players out there using the DOS-version I'd very much like to provide a final INFRA-set for DOS as well. However, not sure how to do that but possibly there will be someone willing to offer the help when the time comes!

As for DOS versions, as there are players out there using the DOS-version I'd very much like to provide a final INFRA-set for DOS as well. However, not sure how to do that but possibly there will be someone willing to offer the help when the time comes!

Simuscape - Chose Your Destination;
Simuscape | Visual Studio | INFRA Diary
INFRA Downloads - Chose Your Destination;
Simuscape | INFRA - A World of its own
Simuscape | Visual Studio | INFRA Diary
INFRA Downloads - Chose Your Destination;
Simuscape | INFRA - A World of its own
GRFcodec can do that with a simple command. I don't know the exact command, but I believe you can find out quite easily if you run the program without any command. You just need to know how to handle MS-DOS tho, IIRC.SAC wrote:It should be noted though that these trees are in fact a "test version" released only as a sort of taster, noting else.![]()
As for DOS versions, as there are players out there using the DOS-version I'd very much like to provide a final INFRA-set for DOS as well. However, not sure how to do that but possibly there will be someone willing to offer the help when the time comes!
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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as i can see, dos and win versions doesn't use the same palette.SAC wrote:It should be noted though that these trees are in fact a "test version" released only as a sort of taster, noting else.![]()
As for DOS versions, as there are players out there using the DOS-version I'd very much like to provide a final INFRA-set for DOS as well. However, not sure how to do that but possibly there will be someone willing to offer the help when the time comes!
it means some of the trees are dotted with blue pixels. it's not a big problem, but they are less nice as they should.
Didn't know that! Even more a reason as to why a DOS-version is needed. As Purno says it's doable using GrfCodec and I'll look into it, although in the end I believe someone actually playing the DOS-version may have to assist me with this.Born Acorn wrote:There's actually a lot of OpenTTD players that use the DOS palette, as they do as they are told by the instructions and use their old DOS CDs.
Sorry about that, but again; this is a test version and wasn't even planned to be released in the first place, so I'm afraid you'll have to settle with it for now - unless someone with time on his/her hands can be bothered to convert the test.grf into a DOD-version as well - for the time being!MagicBuzz wrote:as i can see, dos and win versions doesn't use the same palette. it means some of the trees are dotted with blue pixels. it's not a big problem, but they are less nice as they should.

Simuscape - Chose Your Destination;
Simuscape | Visual Studio | INFRA Diary
INFRA Downloads - Chose Your Destination;
Simuscape | INFRA - A World of its own
Simuscape | Visual Studio | INFRA Diary
INFRA Downloads - Chose Your Destination;
Simuscape | INFRA - A World of its own
I just wanted to remark that I use the Windows-version files but nevertheless got the blue pixels on the trees! Don't get me wrong, this is not a complaint - like you said it's just a test release - but I just want to understand why this is happening! But didn't DaleStan say that OTTD just uses the palette of the grf file?
I'm confused!
I'm confused!

Last edited by Connum on 26 Dec 2006 18:38, edited 1 time in total.
Odd!Connum wrote:I just wanted to remark that I use the Windows-version files but nevertheless got the blue pixels on the trees! Don't get me wrong, this is not a complaint - liek you said it's just a test release - but I just want to understand why this is happening! But didn't DaleStan say that OTTD just uses the palette of the grf file?
I'm confused!

Simuscape - Chose Your Destination;
Simuscape | Visual Studio | INFRA Diary
INFRA Downloads - Chose Your Destination;
Simuscape | INFRA - A World of its own
Simuscape | Visual Studio | INFRA Diary
INFRA Downloads - Chose Your Destination;
Simuscape | INFRA - A World of its own
- Born Acorn
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Where did you get your data files from? (tg1r.grf, sample.cat, etc)Connum wrote:I just wanted to remark that I use the Windows-version files but nevertheless got the blue pixels on the trees! Don't get me wrong, this is not a complaint - liek you said it's just a test release - but I just want to understand why this is happening! But didn't DaleStan say that OTTD just uses the palette of the grf file?
I'm confused!
SAC wrote:Didn't know that! Even more a reason as to why a DOS-version is needed. As Purno says it's doable using GrfCodec and I'll look into it, although in the end I believe someone actually playing the DOS-version may have to assist me with this.Born Acorn wrote:There's actually a lot of OpenTTD players that use the DOS palette, as they do as they are told by the instructions and use their old DOS CDs.
Code: Select all
$ cp winfile.grf dosfile.grf
$ grfcodec -dp2 dosfile.grf
$ grfcodec -em1 dosfile.grf
I suppose I should wikify this at some point.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Thanks!
I'll look closer into this when the time comes!

I'll look closer into this when the time comes!
Simuscape - Chose Your Destination;
Simuscape | Visual Studio | INFRA Diary
INFRA Downloads - Chose Your Destination;
Simuscape | INFRA - A World of its own
Simuscape | Visual Studio | INFRA Diary
INFRA Downloads - Chose Your Destination;
Simuscape | INFRA - A World of its own
it works 
Now I have nice trees with my DOS files based OTTD.
SAC, you can do the same, or ask me to share it
I won't distribute it till you don't give me autorization

Code: Select all
C:\MPS>grfcodec -dp2 stolentrees_temp.grf
GRFCodec version 0.9.10 - Copyright (C) 2000-2005 by Josef Drexler
Decoding:
stolentrees_temp.grf has 136 sprites, maxx 40, maxy 64, maxs 2568.
C:\MPS>grfcodec -em1 stolentrees_temp.grf
GRFCodec version 0.9.10 - Copyright (C) 2000-2005 by Josef Drexler
Encoding in temporary file stolentrees_temp.new
Warning: Found 1 fewer sprites than sprite 0 reports.:100%, Redundancy:100%)
Loading sprites/stolentrees_temp.pcx00% (Transparency:100%, Redundancy:100%)
Sprite 135 Done: 99% Compressed: 40% (Transparency:100%, Redundancy: 40%)
Renaming stolentrees_temp.grf to stolentrees_temp.bak
Replacing stolentrees_temp.grf with stolentrees_temp.new
Done!
SAC, you can do the same, or ask me to share it

I won't distribute it till you don't give me autorization

I own the original game in different versions, TTO, TTD (DOS) and TTD (Win)... I could swear that I had copied them from the Win CD all the time... But maybe I accidentally used the DOS version for the first installation! Nevertheless, it's now working like a charm! =)Born Acorn wrote:Where did you get your data files from? (tg1r.grf, sample.cat, etc)
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