Factory "Farine Five Roses" the begin

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CPCNMAN007
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Post by CPCNMAN007 »

Here the factory in 3D
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wallyweb
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Post by wallyweb »

Impressive perspective in that "3D" ... lots to draw :)

Interesting story about that expressway that curves around the flour mill.
When it was built the lighting was from fluorescent tubes recessed into the sidewalls.
Looked really cool at night ... until the first winter that is.
Seems as how the engineers forgot about the snow plows ... :roll:

Note the electrified rail in the bottom right corner ... track goes to Central Station.
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Post by CPCNMAN007 »

wallyweb wrote:Impressive perspective in that "3D" ... lots to draw :)

Interesting story about that expressway that curves around the flour mill.
When it was built the lighting was from fluorescent tubes recessed into the sidewalls.
Looked really cool at night ... until the first winter that is.
Seems as how the engineers forgot about the snow plows ... :roll:

Note the electrified rail in the bottom right corner ... track goes to Central Station.
Here the Fatory the night with the fluorescent tubes to light

Very nice.......no!
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CPCNMAN007
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Post by CPCNMAN007 »

I decided of to make step-in-step and here the result
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Post by Wile E. Coyote »

Add some texture on roofs (and little more on silos).
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wallyweb
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Post by wallyweb »

CPCNMAN007 wrote: Here the Fatory the night with the fluorescent tubes to light

Very nice.......no!
Very nice.......oui!
Paris may be the city of lights
But Montréal's wintery nights.
Awesomly eye pleasing delights.

Too bad the patch doesn't have night vision.
Wile E. Coyote wrote:(and little more on silos).
Too bad the patch does't support expandable industries.
This would be a classic example ... Add more silos ... get more production capacity. EDIT: I like this idea so much that I posted a thread here over in Suggestions where it belongs.

No .. I didn't missread Wile E. Coyote's post .. I know he meant more texture on the silo's as well as the roofs ... and he's right. :wink:

Great work CPCNMAN007 ... keep it coming! 8)
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Post by CPCNMAN007 »

I continued the my project and here that this give:





The small green buildind that normal because if you look the picture you to go to comprise :wink:

sorry for my english
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CPCNMAN007
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Post by CPCNMAN007 »

I continued the factory and here update :D
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Post by Caelan »

Looks very good, although i would advice a little bit more texturing/noise on the silo's (if thats what the yellow tubes are) The main building looks pretty good.
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Post by Korenn »

Caelan wrote:Looks very good, although i would advice a little bit more texturing/noise on the silo's (if thats what the yellow tubes are) The main building looks pretty good.
Most building artists will wait with texturing until the whole building is complete. I think he's doing fine :)
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Post by CPCNMAN007 »

Here a small test with the factory and the land of TTD :D
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Post by Ameecher »

That is looking very impressive. However the angles of the green building look wrong to me. To vertical if you understand what I am wittering about.
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Post by Purno »

Depends wether it's supposed to be a box. In that case it's wrong. But it's supposed to have a /==/ shape (looking at the top), it's correct.
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Post by Ameecher »

Ah yes I understand now, having looked at the picture the angles are right but the proportions are wrong, too wide and not tall enough.
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Post by lobster »

hmm, the building looks too bright and needs some graining, but very nice nonetheless.
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Post by CPCNMAN007 »

Here my factory with .png format
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Post by PikkaBird »

CPCNMAN007 wrote:Here my factory with .png format
wrong...
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Post by XeryusTC »

CPCNMAN007 wrote:Here my factory with .png format
It is still an ordinary bitmap. Try converting with your drawing program instead of just renaming it...
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Post by Daan Timmer »

loook at this mate:
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Post by Wile E. Coyote »

Uh, it takes centuries for loading...
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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