Factory "Farine Five Roses" the begin
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Impressive perspective in that "3D" ... lots to draw
Interesting story about that expressway that curves around the flour mill.
When it was built the lighting was from fluorescent tubes recessed into the sidewalls.
Looked really cool at night ... until the first winter that is.
Seems as how the engineers forgot about the snow plows ...
Note the electrified rail in the bottom right corner ... track goes to Central Station.

Interesting story about that expressway that curves around the flour mill.
When it was built the lighting was from fluorescent tubes recessed into the sidewalls.
Looked really cool at night ... until the first winter that is.
Seems as how the engineers forgot about the snow plows ...

Note the electrified rail in the bottom right corner ... track goes to Central Station.
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Here the Fatory the night with the fluorescent tubes to lightwallyweb wrote:Impressive perspective in that "3D" ... lots to draw![]()
Interesting story about that expressway that curves around the flour mill.
When it was built the lighting was from fluorescent tubes recessed into the sidewalls.
Looked really cool at night ... until the first winter that is.
Seems as how the engineers forgot about the snow plows ...![]()
Note the electrified rail in the bottom right corner ... track goes to Central Station.
Very nice.......no!
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- Wile E. Coyote
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Add some texture on roofs (and little more on silos).
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Very nice.......oui!CPCNMAN007 wrote: Here the Fatory the night with the fluorescent tubes to light
Very nice.......no!
Paris may be the city of lights
But Montréal's wintery nights.
Awesomly eye pleasing delights.
Too bad the patch doesn't have night vision.
Too bad the patch does't support expandable industries.Wile E. Coyote wrote:(and little more on silos).
This would be a classic example ... Add more silos ... get more production capacity. EDIT: I like this idea so much that I posted a thread here over in Suggestions where it belongs.
No .. I didn't missread Wile E. Coyote's post .. I know he meant more texture on the silo's as well as the roofs ... and he's right.

Great work CPCNMAN007 ... keep it coming!

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Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
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wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
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- Transport Coordinator
- Posts: 307
- Joined: 20 Jul 2005 16:27
- Location: Montreal
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- Transport Coordinator
- Posts: 307
- Joined: 20 Jul 2005 16:27
- Location: Montreal
Most building artists will wait with texturing until the whole building is complete. I think he's doing fineCaelan wrote:Looks very good, although i would advice a little bit more texturing/noise on the silo's (if thats what the yellow tubes are) The main building looks pretty good.

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After action reports: The path to riches, A dream of skyscrapers
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Depends wether it's supposed to be a box. In that case it's wrong. But it's supposed to have a /==/ shape (looking at the top), it's correct.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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hmm, the building looks too bright and needs some graining, but very nice nonetheless.
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It is still an ordinary bitmap. Try converting with your drawing program instead of just renaming it...CPCNMAN007 wrote:Here my factory with .png format
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Uh, it takes centuries for loading...
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
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Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
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