US Roads
Moderator: Graphics Moderators
- LittleHelper
- Engineer
- Posts: 75
- Joined: 01 Apr 2006 01:52
Re: great!
http://www.as-st.com/ttd/newusa/index.htmlblueroads wrote:hi!
how can i get the latest version of this us road set?
or
http://www.tt-forums.net/viewtopic.php? ... sc&start=0
regards
LH

I'm not really sure that there is a current version of the US Roads. I think there were some changes and improvements made that never got coded.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
you cant.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
- stevenh
- TTDPatch Developer
- Posts: 759
- Joined: 24 Jul 2005 05:07
- Location: Canberra, Australia
- Contact:
flasher86, you'll need to wait a while longer... Lancelot has done a great job on the stations but hasn't released them yet...flasher86 wrote:Hi, how can I get this roadset but with those cool stations like on previous page. On home page is some release but without any new stations.
So a more concise answer: Currently, they're unavailable to the general public.
Lancelot, Those RV stations are great, do you have an idea when we might be able to play with them?

theres a parrameter for the latest version i cant remember how it works.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
Depends on which version of it you're running.
in my newgrf I have it like this: newgrf/trkfoundw.grf 2 2 3 2
which means I get the "arctic" foundations in Temp as well. if you want the tropic ones, put 3 as the first parameter, I think.
Just try it out and you will see. important are the spaces between each parameter and after .grf
Hope that helps.
in my newgrf I have it like this: newgrf/trkfoundw.grf 2 2 3 2
which means I get the "arctic" foundations in Temp as well. if you want the tropic ones, put 3 as the first parameter, I think.
Just try it out and you will see. important are the spaces between each parameter and after .grf
Hope that helps.
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"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
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"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
And you have to have the correct version of trkfound[w].grf too.
Last I checked (which was quite a while ago), the one on the TTDPatch site ignored any parameters.
Last I checked (which was quite a while ago), the one on the TTDPatch site ignored any parameters.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Is the Patch site one the most recent version, or does it need to be updated? That's the one most people check, I expect, and also the TTDXC updater.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Last I checked the Patch site trkfound(w).grf didn't support parameters (but Patchman has said somewhere he's going to update and repackage all the fundamental TTDP grfs at some point, including trkfound(w)).
You can obtain the "parameterable" version courtesy of Szappy: here.
You can obtain the "parameterable" version courtesy of Szappy: here.
That weekend is quite over in my opinion...Lancelot wrote:Sorry guys, I couldn't finish them. Exams.
All graphics are done, I just have to do correct offsets. Perhaps some time during this weekend.

I really really really want the us road set fnished because the current one without the bus/truck stops looks really dodgy

Hmm, well, no-one is stopping you from drawing them yourself. Then you'd probably understand why artists don't like having time frames imposed on them, or demands made of them.Eddy wrote:That weekend is quite over in my opinion...![]()
I really really really want the us road set fnished because the current one without the bus/truck stops looks really dodgy
It's not just the drawing, either: it's also the coding.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
I know how artists feel like because i've done a bit myself for openttd, however though its not that im lazy to draw them but lancelot said all the graphics are donelifeblood wrote:Hmm, well, no-one is stopping you from drawing them yourself. Then you'd probably understand why artists don't like having time frames imposed on them, or demands made of them.


[EDIT]
In my opinion, I think lancelot is gone somewhere so I will just re-make the original depots, keeping the size and design but modifying the colours.
I'll start working as soon as I download ttdpatch

[EDIT2]
Drawing all of the remaining pieces for the US Roadset
I think I've edited enough so i deserve to double post
I've been trying out some other designs and figured that we dont really need the fence all around the station
So this is what I made only NW and SE are drawn and only SE is complete I forgot to remove the fence on the NW ones but whatever. This work really well with the multiple bus/truck stops with openttd as shown and longvehicles have no glitching when they're in the position for loading/unloading.
Tell me what you think.. if it is good enough for this roadset I'll complete it =)
I've also been doing the buttons but I'll post that later on.
(Yellow is CC)

I've been trying out some other designs and figured that we dont really need the fence all around the station

So this is what I made only NW and SE are drawn and only SE is complete I forgot to remove the fence on the NW ones but whatever. This work really well with the multiple bus/truck stops with openttd as shown and longvehicles have no glitching when they're in the position for loading/unloading.
Tell me what you think.. if it is good enough for this roadset I'll complete it =)
I've also been doing the buttons but I'll post that later on.
(Yellow is CC)
- Attachments
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- usroadstats.png (4.28 KiB) Viewed 2688 times
Lancelot's look a hell of a lot better, in my oppinion. I'm personally going to wait for his sprites to become availible.
Be patient. All in due time.
Be patient. All in due time.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
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