US Roads

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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blueroads
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great!

Post by blueroads »

hi!
how can i get the latest version of this us road set?
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LittleHelper
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Re: great!

Post by LittleHelper »

blueroads wrote:hi!
how can i get the latest version of this us road set?
http://www.as-st.com/ttd/newusa/index.html
or
http://www.tt-forums.net/viewtopic.php? ... sc&start=0

regards
LH 8)
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krtaylor
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Post by krtaylor »

I'm not really sure that there is a current version of the US Roads. I think there were some changes and improvements made that never got coded.
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flasher86
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Post by flasher86 »

Hi, how can I get this roadset but with those cool stations like on previous page. On home page is some release but without any new stations.
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WWTBAM
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Post by WWTBAM »

you cant.
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Post by stevenh »

flasher86 wrote:Hi, how can I get this roadset but with those cool stations like on previous page. On home page is some release but without any new stations.
flasher86, you'll need to wait a while longer... Lancelot has done a great job on the stations but hasn't released them yet...
So a more concise answer: Currently, they're unavailable to the general public.

Lancelot, Those RV stations are great, do you have an idea when we might be able to play with them? :)
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flasher86
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Post by flasher86 »

wait wait wait... :( I am so impatient. :lol:

And one more thing.

How to set this foundry (in attached image) for build on slopes. The Default is looks like lot of stones. This one is pretty nice.
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WWTBAM
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Post by WWTBAM »

theres a parrameter for the latest version i cant remember how it works.
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flasher86
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Post by flasher86 »

what parameter? parameter for trkfoundw.grf?? I was trying to set "1" or "2" but nothing happends.
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Post by The Irish »

Depends on which version of it you're running.

in my newgrf I have it like this: newgrf/trkfoundw.grf 2 2 3 2

which means I get the "arctic" foundations in Temp as well. if you want the tropic ones, put 3 as the first parameter, I think.

Just try it out and you will see. important are the spaces between each parameter and after .grf

Hope that helps.
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Post by DaleStan »

And you have to have the correct version of trkfound[w].grf too.

Last I checked (which was quite a while ago), the one on the TTDPatch site ignored any parameters.
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Post by krtaylor »

Is the Patch site one the most recent version, or does it need to be updated? That's the one most people check, I expect, and also the TTDXC updater.
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HaroldV
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Post by HaroldV »

Last I checked the Patch site trkfound(w).grf didn't support parameters (but Patchman has said somewhere he's going to update and repackage all the fundamental TTDP grfs at some point, including trkfound(w)).

You can obtain the "parameterable" version courtesy of Szappy: here.
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Eddy
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Post by Eddy »

Lancelot wrote:Sorry guys, I couldn't finish them. Exams.

All graphics are done, I just have to do correct offsets. Perhaps some time during this weekend.
That weekend is quite over in my opinion... :oops:
I really really really want the us road set fnished because the current one without the bus/truck stops looks really dodgy :x
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lifeblood
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Post by lifeblood »

Eddy wrote:That weekend is quite over in my opinion... :oops:
I really really really want the us road set fnished because the current one without the bus/truck stops looks really dodgy :x
Hmm, well, no-one is stopping you from drawing them yourself. Then you'd probably understand why artists don't like having time frames imposed on them, or demands made of them.
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Post by krtaylor »

It's not just the drawing, either: it's also the coding.
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Eddy
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Post by Eddy »

lifeblood wrote:Hmm, well, no-one is stopping you from drawing them yourself. Then you'd probably understand why artists don't like having time frames imposed on them, or demands made of them.
I know how artists feel like because i've done a bit myself for openttd, however though its not that im lazy to draw them but lancelot said all the graphics are done :? just posting the sprites should be adaquate so the coders could have something to work on :oops:

[EDIT]
In my opinion, I think lancelot is gone somewhere so I will just re-make the original depots, keeping the size and design but modifying the colours.
I'll start working as soon as I download ttdpatch :roll:

[EDIT2]
Drawing all of the remaining pieces for the US Roadset
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Eddy
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Post by Eddy »

I think I've edited enough so i deserve to double post 8)
I've been trying out some other designs and figured that we dont really need the fence all around the station :P
So this is what I made only NW and SE are drawn and only SE is complete I forgot to remove the fence on the NW ones but whatever. This work really well with the multiple bus/truck stops with openttd as shown and longvehicles have no glitching when they're in the position for loading/unloading.
Tell me what you think.. if it is good enough for this roadset I'll complete it =)
I've also been doing the buttons but I'll post that later on.
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Post by Aegir »

Lancelot's look a hell of a lot better, in my oppinion. I'm personally going to wait for his sprites to become availible.

Be patient. All in due time.
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Eddy
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Post by Eddy »

Then I'll just make these for myself :P
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