
Future Set (Under Development)
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- graphics_master
- Tycoon
- Posts: 978
- Joined: 28 May 2006 09:54
- graphics_master
- Tycoon
- Posts: 978
- Joined: 28 May 2006 09:54
- graphics_master
- Tycoon
- Posts: 978
- Joined: 28 May 2006 09:54
But... *splutters* but... but...
You can't let it die. The thought of you actually finishing something must spur you on!?
You can't let it die. The thought of you actually finishing something must spur you on!?
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Dave's Screenshot Thread! - Albion: A fictional Britain
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Dave's Screenshot Thread! - Albion: A fictional Britain
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Why be a song when you can be a symphony? r is a...
- graphics_master
- Tycoon
- Posts: 978
- Joined: 28 May 2006 09:54
You can always start learning coding with GRFMaker. The easy parts come quite easy, and you can start using your trains. The fancy coding stuff can come later. See my Swedish trains for example, I've coded them myself with GRFMaker, with no previous experience in coding grf:s. It's not a perfect grf, far from it, but it's enough to start playing with the trains.
Naa, it's a skilled trade that few people take the time to learn, thus labour is always in short supply when it comes to coding. It's like trying to find a good carpenter. Learn to code and everyone will love you.graphics_master wrote:I think no one is coding because of the past things I have done.

Besides... No one can code an unfinished project...
You don't need a coder til your set is done.
You don't need a coder til your set is done.
Official TT-Dave Fan Club
Dave's Screenshot Thread! - Albion: A fictional Britain
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Why be a song when you can be a symphony? r is a...
Dave's Screenshot Thread! - Albion: A fictional Britain
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Why be a song when you can be a symphony? r is a...
A friend of me has promised to start learning on NFO coding.. And now he's back on holiday, so I HOPE he'll really start..
As I really didn't understand anything about the tutorial
.. And GRFMaker doesn't work here.. Anways, we'll see 



As I really didn't understand anything about the tutorial


Of course you can code an unfinished project.. Called taster..Dave Worley wrote:Besides... No one can code an unfinished project...
You don't need a coder til your set is done.
And you reported those errors to Szappy?Darkmast49 wrote:I've tried GRFMaker as well.. But it gives errors![]()
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- graphics_master
- Tycoon
- Posts: 978
- Joined: 28 May 2006 09:54
Yes, the terminal and other airport buildings are just needs some final touch, they're around 95%,
the airport tiles are around 25%,
the small airport and both hangars are complete
The docks and the ship depot are around 25% too.
I will upload the to the database and post some screenshots and mockups about them, maximum in a week.
And i think you should ask coders personally to code the set for us.
Good Day, Everyone
the airport tiles are around 25%,
the small airport and both hangars are complete
The docks and the ship depot are around 25% too.
I will upload the to the database and post some screenshots and mockups about them, maximum in a week.
And i think you should ask coders personally to code the set for us.
Good Day, Everyone
- graphics_master
- Tycoon
- Posts: 978
- Joined: 28 May 2006 09:54
Well, you obviously didn't try hard enough then.Darkmast49 wrote:I've tried GRFMaker as well.. But it gives errors![]()
graphicsmaster, dry your whining eyes and get over it. Heeps of sets spend months and months of power-house drawing without a coder. Take the ausset for example. You just need to collect all the sprites and be ready when someone does volunteer.
Formerly known as Lachie
- jonty-comp
- Tycoon
- Posts: 2542
- Joined: 22 Oct 2005 16:05
- Location: Chesterfield, England
- Contact:
Yes, I got errors when I first started using GRFMaker, but with a little patience and help from some other users I figured out what the problem was and corrected it. Have you tried following the starter-guide at http://wiki.ttdpatch.net/tiki-index.php ... ngGRFMaker ? That helped me a lotWhiteHand wrote:Well, you obviously didn't try hard enough then.Darkmast49 wrote:I've tried GRFMaker as well.. But it gives errors![]()
![Pleased :]](./images/smilies/pleased.gif)
Here is the mockup of the large future airport.
I asseverate that: (so i won't get accused for plagiary)
The terrain textures and the passageway are BASED of The Total Town Replacement Set (i completely recoloured or redrawn all of them).
If any of the owners got a problem with that, then tell it to me.
The buildings, the hangar and the transmitter are own.
The radar are the original TTD one.
Tell me your opinions about it.
I asseverate that: (so i won't get accused for plagiary)
The terrain textures and the passageway are BASED of The Total Town Replacement Set (i completely recoloured or redrawn all of them).
If any of the owners got a problem with that, then tell it to me.
The buildings, the hangar and the transmitter are own.
The radar are the original TTD one.
Tell me your opinions about it.
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Last edited by molace on 26 Jul 2006 12:37, edited 1 time in total.
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