Where are my vehicles?

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mw
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Where are my vehicles?

Post by mw »

I made a locomotive in Vehicle Creator but it isn't in Locomotion.
What's wrong???
LocArny
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Post by LocArny »

Tell us some more please. Did you make graphics ? Did you make a .DAT file ? Did you apply the Lomoveh.pal palette to it ?
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Post by marcf »

could be a number of things

did you get a .DAT file from loco VC?

did you put the .DAT file in locomotion\objdata\

did you select your new vehicle when creating/editing a scenario?
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mw
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Post by mw »

What I have to do with this palette?
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Post by mw »

I haven't got it in Locomotion Editor...
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Post by mw »

OK, I know what I made wrong but now I have another problem I have the wagon in Locomotion but it is very "colourful". It has other colours and when I have it in a scenario it goes with a background (!). I think it has something in common with the palette. Where I can get the palette or how I can make it?
LocArny
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Post by LocArny »

Take a look here

And search for "lomoveh.pal".
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Post by andel »

or take it here
Attachments
lomoveh.zip
pallette
(1.17 KiB) Downloaded 282 times
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mw
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Post by mw »

OK, look...

Image

Image

Image

Image
LocArny
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Post by LocArny »

Well, its ingame at least ;)

Try these steps from beginning to end:

- Download MSTS shape (*.s) from the Internet (and ask permission from the author if you are going to release it)
- Load the shape in Vehicle Creator : MSTS2Locomotion and see if the proportions are allright. Otherwise change it with SFM (Shape File Manager), by first uncompressing the *.s shape and after that set the X (height) Y (width) and Z (length) axes. The Z has to be around 0.9 or 0.8 I think.
- Then convert your vehicle using Vehicle Creator.
- Download Wally from somewhere, and download the lomoveh.pal palette.
- Open Wally, go to File -> Batch Conversion. In the new window that appears select the source (where you converted your 136 *.bmp sprites to) and destination directory. They can be the same. After that, go to "Wally Settings" in the Batch conversion window. Check the "Overwrite existing files" box, and click by "Destination" -> "Use this palette" and select the lomoveh.pal using the "..." box.
- Start Batching. Make sure your input is *.bmp and your output *.png.
- Enter all values as the max speed etc. in Vehicle Creator. Make sure you go to "Graphics" and then click the box with the "..." in it a little to the right of the "bogie posititon". Double click a horizontal shape.
- Make your XML and convert it to a DAT using locotool.
- Load it into Locomotion.
- Show us the result.
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Post by mw »

Now is well, but how can I "move up" them? I hope I don't have to use SFM, I'm too nervous...

Image
LocArny
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Post by LocArny »

When you convert the vehicle, set the Y-offset to -2. That will do I think.

Thanks to the tip, MajorDuck ;)
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Post by Illegal_Alien »

mw wrote:Now is well, but how can I "move up" them? I hope I don't have to use SFM, I'm too nervous...

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You NEEd to use SFM, otherwise its to big...
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Post by Chrill »

Aren´t the position there based on when the train is made? Like newest in the bottom
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Post by marcf »

chrill, he means the two trains with the yellow arrows are sucken into the track ingame, so fix that he has to change the Y offset in vehicle creator when he makes the sprites
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Post by Chrill »

Oh.. Sorry then :P
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Post by MjD »

LocArny wrote:When you convert the vehicle, set the Y-offset to -2. That will do I think.

Thanks to the tip, MajorDuck ;)
-0.2 is just the position i found out to look good for a couple of the BRS trains, i would experiment with it as -0.2 isnt always the perfect one.

And its -0.2 not -2.0 :wink:
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