Jezulkim wrote:Very nice graphics master! But the biggest building size is 2x2, your's seems to be 1x3
...should be turned into an industry if needed. A hotel for tourist or something. I, however, prefer older and realistic buildings and trains - so I will probably not play with it.
Actually, make sure that for every row of sprites, the tops are all in line. Leave atleast 2 pixels of white-space between every sprite horizontally, and make sure you leave atleast 6 pixels verticly. Make sure that the top line of pixels on any sprite does not cross the bottom-most line of pixels in the line of sprites above it.
But in reality, no bloody artist does this anyway, so robotboy, as a coder, you have to do it all yourself.
Aegir wrote:Actually, make sure that for every row of sprites, the tops are all in line. Leave atleast 2 pixels of white-space between every sprite horizontally, and make sure you leave atleast 6 pixels verticly. Make sure that the top line of pixels on any sprite does not cross the bottom-most line of pixels in the line of sprites above it.
Or (as a coder) you could just use grfcodec, where the only sprite-arrangement requirement is that if sprites overlap, they must be identical in the overlap area.
Aegir wrote:But in reality, no artist does this anyway, so robotboy, as a coder, you have to do it all yourself.