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Can i read something about those magic numbers somewhere?
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
For the last time - those are not magic numbers - merely the "difficulty settings" of OTTD.gkirilov wrote:Can i read something about those magic numbers somewhere?
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Go into your Difficulty panel, and change the "No. of industries" from None to something else. Unsuprisingly you will no longer have "None" industries.gkirilov wrote:Can i read something about those magic numbers somewhere?
(And if you check the config, the number in position four will have changed to <>0)
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Meaning of the numbers, from settings_gui.c
Code: Select all
A: competitors
B: start time in months / 3
C: town count (2 = high, 0 = low)
D: industry count (3 = high, 0 = none)
E: inital loan / 1000 (in GBP)
F: interest rate
G: running costs (0 = low, 2 = high)
H: construction speed of competitors (0 = very slow, 4 = very fast)
I: intelligence (0-2)
J: breakdowns(0 = off, 2 = normal)
K: subsidy multiplier (0 = 1.5, 3 = 4.0)
L: construction cost (0-2)
M: terrain type (0 = very flat, 3 = mountainous)
N: amount of water (0 = very low, 3 = high)
O: economy (0 = steady, 1 = fluctuating)
P: Train reversing (0 = end of line + stations, 1 = end of line)
Q: disasters
R: area restructuring (0 = permissive, 2 = hostile)
Is the new commuter airport patch richk67's included in the IN?
Here it is, it also has a new helipad.
http://www.tt-forums.net/viewtopic.php?t=23425&start=72
Here it is, it also has a new helipad.

http://www.tt-forums.net/viewtopic.php?t=23425&start=72
It will be when I build a new IN. There is a bit of debugging needed for the helidepot, that has highlighted a quirk with the takeoff sound for helis. (sound goes missing, even though AMED_HELIRAISE is used.)Thalass wrote:Is the new commuter airport patch richk67's included in the IN?
Here it is, it also has a new helipad.
http://www.tt-forums.net/viewtopic.php?t=23425&start=72
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Well - if you look a bit closer, you'd see that richk67 is the author of the TerraGenesis patch - terrain generating - look at his signature...Thalass wrote:Woo!![]()
Also I seem to recall an improved map generation thing, which I just overwrote when installing the latest nightly, which is quite good (especially with the arctic climate.). That would be a good thing to include (with the author's permission)
And that helipad with a hangar is so cute!

NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
LOL!! I reserve the right as IN creator to include my own patches as a priority!!Thalass wrote:Wow... so that's two things I totally didn't notice he created.
I need to start paying attention to things.
This also explains why my separate IN install has still got the terran generator patch thing working. *facepalms*

Next task is to complete the 7x11 intercontinental airport (4 runways, 8 terminals, 2 helipads.) It should handle some *serious* volume of aircraft.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Centred X was corrected in one of the nightlies, so its in trunk now. (or should be)Benbo wrote:I don't know whether this has already been mentioned, but I didn't want to read the 35 pages. Is the patch where the 'X' (to close the window) is centred going to be included. I went to the first post, and couldn't see it. It may have not seen it. I don't know.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Yeh. Just found the link.
Clicky
What's 'the trunk'? I presume it's the 'coded' box on the first post. If so, no it isn't there.

What's 'the trunk'? I presume it's the 'coded' box on the first post. If so, no it isn't there.
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- Tycoon
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It's the code pack/source pack from which all the OpenTTD nightly builds are compiled.Benbo wrote: What's 'the trunk'? I presume it's the 'coded' box on the first post. If so, no it isn't there.
I think the address is svn://svn.openttd.org/trunk...google it up...
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Howdy
Hey does anyone have an integrated nightly build that cointains aircraft queing, subsidies and more than 8 players? If so you would make my year if you posted the windows version,
thank ya'll
thank ya'll
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New Album (Bleed Like Me) is Awesome
New Album (Bleed Like Me) is Awesome
- bobingabout
- Tycoon
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- Location: Hull, England
"more than 8 players" is a patch that allows you to have a maximum of 16 companies in the game, not a max of 8. altohugh only a max of 10 people can connect to a network game at 1 time, it allows 16 players to play the same game, or just play against 15 AIs. i supose that would also probably allow more than 10 connections allowed in a multiplayer game.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
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There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
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