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OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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peter1138
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Post by peter1138 »

The fourth number indicates whether there will be none, a few, many, or lots of industries...
He's like, some kind of OpenTTD developer.
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gkirilov
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Post by gkirilov »

Can i read something about those magic numbers somewhere?
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Post by SirkoZ »

gkirilov wrote:Can i read something about those magic numbers somewhere?
For the last time - those are not magic numbers - merely the "difficulty settings" of OTTD.
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Post by richk67 »

gkirilov wrote:Can i read something about those magic numbers somewhere?
Go into your Difficulty panel, and change the "No. of industries" from None to something else. Unsuprisingly you will no longer have "None" industries.

(And if you check the config, the number in position four will have changed to <>0)
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Post by MeusH »

Meaning of the numbers, from settings_gui.c

Code: Select all

	A: competitors
	B: start time in months / 3
	C: town count (2 = high, 0 = low)
	D: industry count (3 = high, 0 = none)
	E: inital loan / 1000 (in GBP)
	F: interest rate
	G: running costs (0 = low, 2 = high)
	H: construction speed of competitors (0 = very slow, 4 = very fast)
	I: intelligence (0-2)
	J: breakdowns(0 = off, 2 = normal)
	K: subsidy multiplier (0 = 1.5, 3 = 4.0)
	L: construction cost (0-2)
	M: terrain type (0 = very flat, 3 = mountainous)
	N: amount of water (0 = very low, 3 = high)
	O: economy (0 = steady, 1 = fluctuating)
	P: Train reversing (0 = end of line + stations, 1 = end of line)
	Q: disasters
	R: area restructuring (0 = permissive, 2 = hostile)
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Thalass
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Post by Thalass »

Is the new commuter airport patch richk67's included in the IN?

Here it is, it also has a new helipad. :)

http://www.tt-forums.net/viewtopic.php?t=23425&start=72
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Post by richk67 »

Thalass wrote:Is the new commuter airport patch richk67's included in the IN?

Here it is, it also has a new helipad. :)

http://www.tt-forums.net/viewtopic.php?t=23425&start=72
It will be when I build a new IN. There is a bit of debugging needed for the helidepot, that has highlighted a quirk with the takeoff sound for helis. (sound goes missing, even though AMED_HELIRAISE is used.)
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Post by Thalass »

Woo! :D


Also I seem to recall an improved map generation thing, which I just overwrote when installing the latest nightly, which is quite good (especially with the arctic climate.). That would be a good thing to include (with the author's permission)
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Post by SirkoZ »

Thalass wrote:Woo! :D


Also I seem to recall an improved map generation thing, which I just overwrote when installing the latest nightly, which is quite good (especially with the arctic climate.). That would be a good thing to include (with the author's permission)
Well - if you look a bit closer, you'd see that richk67 is the author of the TerraGenesis patch - terrain generating - look at his signature...

And that helipad with a hangar is so cute! :))
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Post by Thalass »

Wow... so that's two things I totally didn't notice he created.

I need to start paying attention to things.

This also explains why my separate IN install has still got the terran generator patch thing working. *facepalms*
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Post by richk67 »

Thalass wrote:Wow... so that's two things I totally didn't notice he created.

I need to start paying attention to things.

This also explains why my separate IN install has still got the terran generator patch thing working. *facepalms*
LOL!! I reserve the right as IN creator to include my own patches as a priority!! ;)

Next task is to complete the 7x11 intercontinental airport (4 runways, 8 terminals, 2 helipads.) It should handle some *serious* volume of aircraft.
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Post by Benbo »

I don't know whether this has already been mentioned, but I didn't want to read the 35 pages. Is the patch where the 'X' (to close the window) is centred going to be included. I went to the first post, and couldn't see it. It may have not seen it. I don't know.
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Post by richk67 »

Benbo wrote:I don't know whether this has already been mentioned, but I didn't want to read the 35 pages. Is the patch where the 'X' (to close the window) is centred going to be included. I went to the first post, and couldn't see it. It may have not seen it. I don't know.
Centred X was corrected in one of the nightlies, so its in trunk now. (or should be)
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Want to organise your trains? Try Routemarkers.
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Benbo
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Post by Benbo »

Yeh. Just found the link.

:arrow: Clicky

What's 'the trunk'? I presume it's the 'coded' box on the first post. If so, no it isn't there.
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Post by Prof. Frink »

The trunk is what the official openTTD releases (and the nightlies) are built from.
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Post by SirkoZ »

Benbo wrote: What's 'the trunk'? I presume it's the 'coded' box on the first post. If so, no it isn't there.
It's the code pack/source pack from which all the OpenTTD nightly builds are compiled.
I think the address is svn://svn.openttd.org/trunk...google it up...
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nwa320
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Post by nwa320 »

Hey does anyone have an integrated nightly build that cointains aircraft queing, subsidies and more than 8 players? If so you would make my year if you posted the windows version,
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Post by nwa320 »

bump
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Post by BeSt-Com »

really don't know what you men with 'more than 8 Players'

the other things are included in R3464IN
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bobingabout
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Post by bobingabout »

"more than 8 players" is a patch that allows you to have a maximum of 16 companies in the game, not a max of 8. altohugh only a max of 10 people can connect to a network game at 1 time, it allows 16 players to play the same game, or just play against 15 AIs. i supose that would also probably allow more than 10 connections allowed in a multiplayer game.
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