OH YES! superb work, Death! We got the 2 passenger cars in the game!! with the capacities and everything
Upon testing the file, I could only come with these bugs:
> in the purchause list, they don't change appearance with time. They should be shown according to their look. Also keep in mind that for the long distance car, the sprite for showing in the purchause window is the 2nd one in the file (normal car) not the first one (dining car)
> the 3rd age long distance cars have a graphic glitch in \ view; where a white bar is shown.
appart from passenger cars:
> 273 cocodrilo, in the first age has 2 different halves: one blue, one green, instead of being blue.
And that's all about bugs!
As for the progress, 3 points:
-Do you dare to include the mail car in the next release? you don't need to mess yet with the "baggage" cargo; just code it as a regular mail car. Since the liveries are the same for regional and long distance; you won't find many problems with it
![Wink ;)](./images/smilies/icon_wink.gif)
-include the 030 steamer so that we can have a train since the beginning of the game. I have updated the Excel file, I hope the basic data needed for it is correct. Basicaly it's:
Name: 030 "Perruca" (not cockerill)
speed: 45km/h
weight: 64.7
-That and removing all the original game engines, leaving only the freight cars. If you manage these 3 and release such a file; we can make an official taster release
With this still the GRF will be far from complete, but we will have a fairly nice taste version