BR Set[Needs Artists]
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maley, tbh i dont think your in a very good position to be criticising other peoples work when yours isnt exactly good... Commie Si has produced something that looks very good actually, and no, it doesnt look too yellow, it looks almost exactly like the engines ive seen at Didcot many, many times... Q.E.D.
James
James
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
(i see you found my experiments)jamesvassie wrote:maley, tbh i dont think your in a very good position to be criticising other peoples work when yours isnt exactly good... Commie Si has produced something that looks very good actually, and no, it doesnt look too yellow, it looks almost exactly like the engines ive seen at Didcot many, many times... Q.E.D.
James
I started learning at about 3am and these are my results
EWS Cargo Set
Its nice to see other artists are liking my work...still cant get the hang of sloped fronts, but learning...
I pretty much want to have a miniset of EWS for freight movement to give a realistic look...any suggestions would be welcomed greatly
If you would like help with graphics, comments perhaps even coding etc it might be better to ask an appropriate mod to move the topic from OTTD Graphics to TTDP Graphics as theres more support over here for the current graphics engine.
James
James
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Good plan! I'm thinking of trying to learn coding as well, but for now i want to get a basic set of locos and stock, preferably 3 locos and half dozen wagons (basic templates to work on)jamesvassie wrote:If you would like help with graphics, comments perhaps even coding etc it might be better to ask an appropriate mod to move the topic from OTTD Graphics to TTDP Graphics as theres more support over here for the current graphics engine.
James
The coding was a passing thought, have donea bit (and i mean a very little bit) of VB and PASCAL, so i can at least begin to look at code and it doesn;t look like spagetti after someone threw it up, NO I see spagetti!maley123 wrote:good plan but learn to do stuff better first
and maybe you will perfect both of them
csuke, here ya go.... should we start a new topic, perhaps
now that i look, none of them have middle dorrs, but that can be fixed easily enough......
they all have open-door sprites, taht was for the former TfL set
now that i look, none of them have middle dorrs, but that can be fixed easily enough......
they all have open-door sprites, taht was for the former TfL set
- Attachments
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It's not me in my avatar, it's a time lord!
Time is an illusion. Lunchtime, doubly so.
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Time is an illusion. Lunchtime, doubly so.
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Well, how it works is, say the cars are in semi-permanent sets of 4. The top sprite is the front car with the driver's cab. The middle sprites, logicallly, are the cars that hold just passengers, no driver's controls. The bottom is the last car in the set, with the drivers cab facing rearward, as it probably should.
EDIT: I forgot, but I have the Croydon Tramlink and the DLR (Docklands Light Railway), also.
EDIT: I forgot, but I have the Croydon Tramlink and the DLR (Docklands Light Railway), also.
It's not me in my avatar, it's a time lord!
Time is an illusion. Lunchtime, doubly so.
-Douglas Adams
Time is an illusion. Lunchtime, doubly so.
-Douglas Adams
aw nice!Commie Si wrote:
OK heres what I have been doing over the last few days...just wondering if you want to use any.

Looks a good train! Nice work

lws1984: I like your tube trains, however... Are they finished, or yet to be worked on?
There good, dont get me wrong, but a couple seem a little under-shaded.
Other than that, love the shape!

This looks very good, however, the third thing (is it a grain hopper?) got a wrong shape in _ view;Commie Si wrote:
OK heres what I have been doing over the last few days...just wondering if you want to use any.
it got
Code: Select all
/--------\
/----------\
/------------\
/==============\
Code: Select all
|=========|
/|---------|\
/-|---------|-\
/--|=========|--\
/---/---------\---\
|--/-----------\--|
|-/-------------\-|
|/===============\|
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
- Raichase
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Just wanted to point out how awesome those "code" diagrams werePurno wrote:This looks very good, however, the third thing (is it a grain hopper?) got a wrong shape in _ view;
it got
it should be

That was the problem I had to start with, and still do when I forget that the _ views need to have part of their front and back showing too.
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