"Project Generic Stations" Thread

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Locked
User avatar
lobster
Tycoon
Tycoon
Posts: 5671
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

Just a minor question, but why is it that the seperate files have different names as well. i always have to delete the old ones. and yes, i know i'm a lazy bum. :)

edit: allright, i'm drunk so i'm trying to get this as clear as possible... the files in the zip archive don't have the same names as the files from the previous Generic Stations alpha... if you know what i mean. you know. ahem.
Last edited by lobster on 03 Sep 2005 03:05, edited 1 time in total.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

Well, the naming scheme being used now will be the one that sticks, barring any spcecial cases.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
lobster
Tycoon
Tycoon
Posts: 5671
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

allright then... very nice indeed. hmmm. ah, yes. hmmmm. very nice indeed.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
User avatar
Raichase
Moderizzle
Moderizzle
Posts: 11509
Joined: 15 Dec 2002 00:58
Location: Sydney, Australia. Usually at work in the underground railway station...
Contact:

Post by Raichase »

krtaylor wrote:if you wanted to be detailed, you could discriminate between passenger tracks, oil-pumping tracks, and freight-crane tracks, etc.
Thats what I do now, and it doesn't require any additional features from the patch. The team does an excellent job, no need to pester them for minor things :roll:
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
ImageImage
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

Aegir wrote:Well, the naming scheme being used now will be the one that sticks, barring any spcecial cases.
This has a secondary advantage ... backwards compatibility ... all I have to do is to remember which game uses which version and also not to turn them both on at once. :wink:
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

Heh, I suppose thats another use aswell.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13235
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Post by Hyronymus »

Is it safe to post a request for a new dock here too? Or is this a totally RR stations topic?
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

Hyronymus wrote:Is it safe to post a request for a new dock here too? Or is this a totally RR stations topic?
RR stations Hyronymus, RR stations ;).
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13235
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Post by Hyronymus »

Then I start my own little topic.
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

Okay. Today I played some multiplayer newstations in the experimental build by peter1138 with him and Lakie. I found that basically, every industry out there had my freight station next to it. But it looks a bit odd, having cranes and warehouses next to farms, Forests and other industries.

So I present the brick freight grain loader
Attachments
grain.PNG
grain.PNG (7.82 KiB) Viewed 3140 times
Image
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Post by DanMacK »

NICE!!!! :shock:

Very cool man. Elevator needs a few windows, but aside from that... wow
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

Windowing as we speak (or type) :wink:
Image
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

Excellent!

That'll go into a new class methinks, allongside any other full-tile buildings you can bake up.

Excellent work Born! Brilliant!
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

aww. I didn't know that. I thought it would be freight, as Ive just rejigged the roof and wall texture for all freight stations to match this.
Image
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

Born Acorn wrote:aww. I didn't know that. I thought it would be freight, as Ive just rejigged the roof and wall texture for all freight stations to match this.
No, it will be freight, but the freight class is filling up quickly, I havent even put the other warehouses into freight yet. Plus I still want a class for full-tile buildings suitable to be used with the freight class.

Now, lets see those re-jigged sprites :).
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
Lakie
TTDPatch Developer
TTDPatch Developer
Posts: 1799
Joined: 26 May 2004 16:37
Location: Britain
Contact:

Post by Lakie »

Found some clipping errors on the Basic Platforms of the Freight class.
Otherwise, nice job on the stations Aegir, and Born_Acorn. :]

~ Lakie
Attachments
Clipping.png
Clipping.png (4.36 KiB) Viewed 2955 times
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
User avatar
Raichase
Moderizzle
Moderizzle
Posts: 11509
Joined: 15 Dec 2002 00:58
Location: Sydney, Australia. Usually at work in the underground railway station...
Contact:

Post by Raichase »

Hmm, I thought that was a fault of the short-wagons, and not of the station. Or, am I thinking of OTTD?

My suggestion for the freight class ideas:

Have the "generic" freight class, then perahaps have it have specifics in another class. E.g. "freight", "raw materials" and such forth?
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
ImageImage
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
User avatar
WWTBAM
Moderator
Moderator
Posts: 3689
Joined: 02 Apr 2005 07:01
Location: Sydney NSW Antipodea
Contact:

Post by WWTBAM »

im using what i think is the latest version and when i load a save game and all my buffers turn into a normal station tile.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

r0b0t_b0y2003 wrote:im using what i think is the latest version and when i load a save game and all my buffers turn into a normal station tile.
Yeah, I changed some ID's around for various things.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
WWTBAM
Moderator
Moderator
Posts: 3689
Joined: 02 Apr 2005 07:01
Location: Sydney NSW Antipodea
Contact:

Post by WWTBAM »

ok so should i re download it
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
Locked

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 12 guests