2.0.1 alpha / 2.5 beta discussion

Get help, info, news and advice about the Transport Tycoon Deluxe patch.

Moderator: TTDPatch Moderators

User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

astath wrote:that's an awesome feature. hey Aegir, by the way, now that you're so close on the patch developement, when will the new alpha be done? i'm really, REALLY looking forward to NewStations 0.4 which will be released simultaniously.
Thats never up to me, and hell, I only just found out today that a50 was coming out. Today...

Which means that my patch has missed another alpha... oh well...

Work will ressume tonight and over the next three days on the patch, it will make its way into a51... Im going to make sure of it...
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Post by Patchman »

astath wrote:hey Aegir, by the way, now that you're so close on the patch developement, when will the new alpha be done?
Nobody knows that, not even me. I typically find out about half an hour before I upload it. Basically I decide, "yeah, that'll do". Then I upload it. :mrgreen:
Josef Drexler

TTDPatch main | alpha/beta | nightly | manual | FAQ | tracker
No private messages please, you'll only get the answering machine there. Send email instead.
User avatar
lobster
Tycoon
Tycoon
Posts: 5671
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

haha, awesome, thanks. :wink:
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
User avatar
nicfer
Director
Director
Posts: 529
Joined: 03 May 2005 20:50
Location: Somewhere in a country called Argentina

Post by nicfer »

I find a bug with the capacity window of a train. When I try open the capacity window of this train the games crash. Here is the photo before the crash. This is the unique train that causes crash (is the largest).
Ups, the image don't show.
Attachments
SCR7.jpg
SCR7.jpg (190.26 KiB) Viewed 2923 times
Last edited by nicfer on 13 May 2005 00:48, edited 1 time in total.
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

Don't post PCX! Convert it to PNG first.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Post by Patchman »

SLaY3r wrote:I find a bug with the capacity window of a train. When I try open the capacity window of this train the games crash. Here is the photo before the crash. This is the unique train that causes crash (is the largest).
Please attach the crash log (crash###.txt) file generated by the crash.
Josef Drexler

TTDPatch main | alpha/beta | nightly | manual | FAQ | tracker
No private messages please, you'll only get the answering machine there. Send email instead.
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

I finally figured out one of the odder PBS bugs. I now have it happening in two places on my network with similar configurations. Basically, if there's a pre-signal setup leading into a station, and a one-way signal leading out the other end, and there is a bridge crossing over tracks between the inbound pre-signal exit and the station itself, and the train in question is exactly the same length as the station, and the train is supposed to reverse at that station and head back the other way, it won't. It just gives up and stops without attempting to reverse.

If any of those conditions are not met, the train will work fine. I finally figured this out after I did some service upgrades and things stopped working.

- I replaced a level road/rail crossing with a bridge, and one train started getting stuck.

- Then, at another station which already had the bridge configuration, I added cars to a train up to the limit of how long the station was, and suddenly it started jamming up too, where previously it had worked fine.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Korenn
Tycoon
Tycoon
Posts: 1735
Joined: 26 Mar 2004 01:27
Location: Netherlands
Contact:

Post by Korenn »

Trying to get tile information of a historical building causes a game crash.
User avatar
nicfer
Director
Director
Posts: 529
Joined: 03 May 2005 20:50
Location: Somewhere in a country called Argentina

Post by nicfer »

Here the crash log
Attachments
CRASH007.TXT
(1.62 KiB) Downloaded 107 times
User avatar
Csaboka
Tycoon
Tycoon
Posts: 1202
Joined: 25 Nov 2002 16:30
Location: Tiszavasvári, Hungary
Contact:

Post by Csaboka »

Korenn wrote:Trying to get tile information of a historical building causes a game crash.
Well, it doesn't for me. Could you please post your configuration files and allow me to decide what really causes that crash, instead of diagnosing it yourself?
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Post by Patchman »

Looking at the crash log, the crash seems to happen while printing statictext(ident2), which appears to only be used for trains and nowhere else. Puzzling.

[edit]Bah, I somehow thought the crash log was for Korenn's report.

To Slayer: sorry, the crash log didn't tell me much after all, I guess I'll need the savegame, ttdpatch.cfg and newgrfw.cfg as well.
Last edited by Patchman on 14 May 2005 15:59, edited 2 times in total.
Josef Drexler

TTDPatch main | alpha/beta | nightly | manual | FAQ | tracker
No private messages please, you'll only get the answering machine there. Send email instead.
True.Rus
Engineer
Engineer
Posts: 1
Joined: 14 May 2005 15:41

Post by True.Rus »

I don't know how in alpha 50. But in alpha 49 in 2 players mode doesn't work Manage company. When press button Manage the game freeze.

Add: Hmm... Somebody heard me. :wink:
User avatar
The Irish
Tycoon
Tycoon
Posts: 2092
Joined: 14 Apr 2004 16:06
Location: Bonn, Germany
Contact:

Post by The Irish »

Hi, I have some pretty strange collisions on PBS in Alpha 50.
Somehow, a train just enters a platform, even thoug there is one already in there.

attached the ttpatchw.cfg and the savegame. It happens right at that station in just a couple of seconds. so be quick on F1.
Attachments
ttdpatch.cfg
(3.61 KiB) Downloaded 108 times
TRP00_PBScollision.SV1
(474 KiB) Downloaded 99 times
*** Ce French Train Set ***
*** Visit my transport related pictures on Flickr ***
ImageImageImageImageImage
Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Yes, that's happened to me several times too.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
MegaStationMan
Engineer
Engineer
Posts: 89
Joined: 31 Jul 2003 12:48

Post by MegaStationMan »

Ive had it since A48. If a train waits too long trying to leave a station, it will reverse itself into the PBS block, select another platform thats free and go round again. If all the platforms are full it just picks the one next to it and prompty crashes into the train thats there.

Try it by stopping a train in the station exit.
User avatar
The Irish
Tycoon
Tycoon
Posts: 2092
Joined: 14 Apr 2004 16:06
Location: Bonn, Germany
Contact:

Post by The Irish »

thats strange as well. But in my case, the one train enters from the one side, and at the same time on the other side the train aproaches the signal. it waits for a short while, and as soon as the other one has stoped at the platforms, he just passes the signal and CRASH. It doesn't wait long at the signal, so no way the signalwaittime is exeeded.
*** Ce French Train Set ***
*** Visit my transport related pictures on Flickr ***
ImageImageImageImageImage
Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Yes, I've got both of the above problems.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Korenn
Tycoon
Tycoon
Posts: 1735
Joined: 26 Mar 2004 01:27
Location: Netherlands
Contact:

Post by Korenn »

Csaboka wrote:
Korenn wrote:Trying to get tile information of a historical building causes a game crash.
Well, it doesn't for me. Could you please post your configuration files and allow me to decide what really causes that crash, instead of diagnosing it yourself?
I wasn't diagnosing, but perhaps jumping to a conclusion...

what happened:

I tried to get tile information of (I think it was) the bottom most tile of the Osaka castle out in the middle of nowhere, using the latest jpset grf.
Then, within an amount of time that made it seem instantly, the game crashed terminally (windows pop-up). There was no crash log.

my conf file:

[edit] PS: I just tried it again, same result instantly. Generated a new game using jpset, tried to get tile info on a castle's bottom most tile, game crash.
Attachments
ttdpatch.cfg
conf file.
(31.96 KiB) Downloaded 94 times
User avatar
Csaboka
Tycoon
Tycoon
Posts: 1202
Joined: 25 Nov 2002 16:30
Location: Tiszavasvári, Hungary
Contact:

Post by Csaboka »

AFAIK castles are implemented as industries in the JapanSet (if it was a town building, it couldn't appear in the middle of nowhere).

Now I was able to reproduce the crash, I'll try debugging it as soon as I have some free time...
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
kvtb
Engineer
Engineer
Posts: 70
Joined: 13 Mar 2005 11:42

Post by kvtb »

krtaylor wrote:I finally figured out one of the odder PBS bugs. I now have it happening in two places on my network with similar configurations. Basically, if there's a pre-signal setup leading into a station, and a one-way signal leading out the other end, and there is a bridge crossing over tracks between the inbound pre-signal exit and the station itself, and the train in question is exactly the same length as the station, and the train is supposed to reverse at that station and head back the other way, it won't. It just gives up and stops without attempting to reverse.

If any of those conditions are not met, the train will work fine. I finally figured this out after I did some service upgrades and things stopped working.

- I replaced a level road/rail crossing with a bridge, and one train started getting stuck.

- Then, at another station which already had the bridge configuration, I added cars to a train up to the limit of how long the station was, and suddenly it started jamming up too, where previously it had worked fine.
Known bug.. I already reported it (see few pages back or PBS-topic)
Post Reply

Return to “General TTDPatch”

Who is online

Users browsing this forum: No registered users and 6 guests