[Release|Fix] The Netherlands. 17-01-2005

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NS 6504
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Post by NS 6504 »

Same problem here. :oops:
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PennCentral
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Post by PennCentral »

Sybil Goose found it for me. It's here yoyo:
http://www.tt-forums.net/viewtopic.php?t=10683
DT&I forever!!!! :)
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Spyker
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Post by Spyker »

I found the problem to.. I will upload a version whitout this problem in about a half hour..
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Post by Spyker »

There updated:

The Netherlands 1960
The Netherlands 1935

Preview OF Next Height Map:

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Post by Vlad »

I was only wondering where I can get a real industrial map of the Netherlands, I already searched the Net, but didn't find anything...
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Purno
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Post by Purno »

Spyker, I don't have LoMo, could you post screenies of the scenario's in 1960 and 1935?
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Spyker
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Post by Spyker »

Well there are a few screenies on the 1ste page.. but I could post some more.. 1960 and 1935 are the same scenario's except for the date..
But i'm quite busy wiht some other things.. (NL mod for GTA: VC :P, my hobby photography, Tentames...)
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Purno
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Post by Purno »

Just a question, how old is "Flevoland" ???
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Post by Visscher »

In 1986 it was officialy formed. I dont know if the land was there before that time, i only know that flevoland was settled in that year.

From: http://www.flevoland.nl/smartsite.dws?id=3 (dutch site)
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Purno
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Post by Purno »

So it might be needed to remove it in the 1960 and 1935 scenarios?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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Illegal_Alien
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Post by Illegal_Alien »

Purno wrote:So it might be needed to remove it in the 1960 and 1935 scenarios?
http://www.knowledgeiseverywhere.nl/Ges ... Flevoland/

Well it excists then but not populated :P
project dat bij elkaar zo'n honderd jaar heeft geduurd
Translation: An project of 100 years. (shortest translation ever :P)
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metalangel
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Post by metalangel »

I seem to be having trouble with this map and the newest version of the NL set (both available right now) in that when I try to launch either scenario it says I'm missing 'NLDDAR78'. Which to me is pretty odd, as the NL set only includes an DDAR 74. I'm plugging away with the various tools but is there some extra vehicle I've missed?
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Post by Tommy__17 »

Same problem here :cry:
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metalangel
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Post by metalangel »

I've looked it up and there *is* such a thing as a DDAR-7800 but I've not been able to find any record of one existing for Lomo. Bah!
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chevyrider
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Post by chevyrider »

The DARR-7800 was in the first versions of the NL set.
Its name is now NLMDDM.dat.
Perhaps you could make a copy of that, and rename it to nlddar78.dat?
I don't now if that works,other wise try to ask Scrat.
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Post by Tommy__17 »

Perhaps you could make a copy of that, and rename it to nlddar78.dat?
It doesn't work :cry: I just don't know what to do? If I download the newest NL Trainset and install this, it is nog enough... Why? The right files should be in the latest package of the NL Trainset.

I just don't know ...
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metalangel
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Post by metalangel »

I've tried that, unfortunately it looks at the name of the vehicle contained within the file, not just the filename. (I'm very thorough when trying to get this sorta thing working)

It should be Spijker who fixes this, as someone who follows his instruction to have the newest NL set and the fixed version of his map won't be able to enjoy it.
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Spyker
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Post by Spyker »

Sorry for the late reply.. uhm.. i could contact opie or scrat and ask which train it is.. So I could remove it for people who have the latest version of the NL Trainset..
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d00mh4mm3r
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Australia maps

Post by d00mh4mm3r »

Im taking it you guys are trying real hard to make good maps.. good on ya, im from australia and have started to make maps like you guys, and was wondering if u had any tips on whats a faster way of adding water.. I know that in TTD the water just added it self when the level of the land was the same as the sea, but now it seems to be like roller coaster tycoon 1 and 2 (all very good games.. use brain power)

P.S. nice work on translations
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Spyker
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Post by Spyker »

Well work with heightmaps and mapgenerators...
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