2.0.1 alpha / 2.5 beta discussion

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krtaylor
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Post by krtaylor »

Maybe this fix could be combined with fixing the bulldozer/dynamite problem - that is, if you install the GRF files that replaces the explosion with little construction vehicles, it works nicely for normal demolishing, but also shows up in odd places like the Zeppelin crash.
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Post by Aegir »

Well, I have had the 4074 build of Longhorn on my desktop for a while now. Contrary to what most people think it is very stable when you disably things like WinFS. And it still has most of the Longhorn Goodness.

Well anyway, I wanted to run TTD with the patch on Horny, since TTD has issues with operating systems other than 9x (NT, XP, Linux, Probably OS/2), heres how to do it:
Install TTD (Skip this if its on another partition already)

Run the TTD config program (With the fish icon) and set that all up.

Install and run TTDPatch. If you get no errors, have fun.

If you do however get errors (90% chance, I had the error), download dplay.dll and stick it in your TTD directory.

TTDPatch should now run.
This works with the 4074 build of Longhorn and TTDPatch alpha 41 pre5.

Hope this helps anyone who shares my burning desire to use weird operating systems (I have three at the moment, WinXP, Longhorn and Mandrake 10.1, all on one box :lol:).

And to cover the legal aspect of Longhorn:
No I'm not telling you where to download it.
No I wont tell you via PM.
Yes I will tell you if email me. But I dont advise it.
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Post by Colonel Sheperd »

Bug in a41:
I bought one BR38, put accidently 1 wagon too much, and now i get this:
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SHADOW-XIII
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Post by SHADOW-XIII »

simmer, isn't that bug with loco leaving the depot the same time it enters it ?

edit: I've found a bug: look at screen , wagon dropped
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Post by Colonel Sheperd »

Yes.
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Post by Mek »

SHADOW-XIII wrote:edit: I've found a bug: look at screen , wagon dropped
hmm... somehow josef managed to break that... i'll see what i can do to fix it...
edit: fixed it.
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Post by goalie »

bug in alpha 41?
vehicles on right side do break
v3longcutbusses from george
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Post by Prof. Frink »

goalie wrote:vehicles on right side do break
'do break'? How exactly do you mean?
Screenie/savegame?
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Post by goalie »

wrong spirite nr 11 appears only when right site is on and only with alpha41
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Post by DaleStan »

Prof. Frink wrote:Screenie/savegame?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Post by goalie »

DaleStan wrote:
Prof. Frink wrote:Screenie/savegame?
sorry my game does not make screenies
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Post by goalie »

DaleStan wrote:
Prof. Frink wrote:Screenie/savegame?
sorry my game does not make screenies
it happen if i change at the beginning road site left to right
and then push the apply button in the graphic window
newest longbusses3 cut version
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Post by Patchman »

You probably hit the sprite limit. When you open the GRF status window, how many sprites does it say are active?
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Post by DaleStan »

goalie wrote:sorry my game does not make screenies
Well in that case, can you post a screenshot? Or a savegame?

If you can't get a screenshot, then you aren't playing TTD, patched, unpatched, OR open.

Try that menu with the query tool.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Post by krtaylor »

I just upgraded to a41. I am using the higher resolution setting but NOT the path-finding signal switch.

I loaded a savegame I've been playing for a while, using the US set. Everything appeared to be working normally.

Then a number of locos started wearing out (legitimately). I started trying to replace them and got a very odd effect. SOME (but not all) refuse to go into the depot. Or more accurately, they refuse to stay there. They enter the depot OK, but after a bit they start coming back out again while their tail is still going in. No collision, and the train stops when the end of the tail gets into the depot, leaving the front half hanging out. But as far as the depot is concerned, the train isn't in there, so I can't replace the aging loco. I'm not sure if it gets maintained or not.

Thus far, it's only happened on depots where the train isn't forced to enter, which is the minority in this game. Other than that, there doesn't appear to be a pattern, although the particular locos it's happening to are relatively rare ones for me, so I don't know for sure if those locos actually work OK on different trains.

Do you already know about this one, or do you need a savegame?
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Post by goalie »

Patchman wrote:You probably hit the sprite limit. When you open the GRF status window, how many sprites does it say are active?
i think its not the spirite limit becaue if i hit the applay button when drivesite is left everyrthing works right
alos if longbusses is the only grf
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Post by DominionSpy »

DaleStan wrote:If you can't get a screenshot, then you aren't playing TTD, patched, unpatched, OR open.
There is a bug where screenshots turn out black - he could be having that problem.
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Post by Patchman »

DominionSpy wrote:
DaleStan wrote:If you can't get a screenshot, then you aren't playing TTD, patched, unpatched, OR open.
There is a bug where screenshots turn out black - he could be having that problem.
I fixed that ages ago...
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Post by Raichase »

krtaylor wrote:Then a number of locos started wearing out (legitimately). I started trying to replace them and got a very odd effect. ?
I noticed this same effect under previous alphas, but ONLY when I told the train to ignore the signal whilst it was still going into the depot - it came back out again, and did exactly what you said above.
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Post by George »

goalie wrote:vehicles on right side do break
I can not reproduce the problem :(
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