I'm also getting this with JGRPP, on Heresy's versions as well. Apart from that everything seems to be looking good except for the bubble sound haha.
Mop's Expanded Road Vehicles
Moderator: Graphics Moderators
Re: Mop's Expanded Road Vehicles
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- Tycoon
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Re: Mop's Expanded Road Vehicles
Yes, I know, that's what I meant when I wrote that it doesn't really look like better technology yet.kamnet wrote: ↑22 May 2023 18:07*cough* (warning, NSFW language)
https://www.youtube.com/watch?v=V1kOLhhSjl8
Re: Mop's Expanded Road Vehicles
Highly likely it is an issue with the GRF, i.e. the GRF developer has not set the Sound Effect(s) correctly or not at all.
Re: Mop's Expanded Road Vehicles
I was comparing Dual Mode Buses with pure Electric Buses, so arguing that the former is more ecological even when they run on non-electrified roads is really weird.
( that said, my source-digging has already answered myself... )
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- Tycoon
- Posts: 1243
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Mop's Expanded Road Vehicles
And it doesn't matter? Its only a game If I were to dwell on every illogicality in openttd... Anyway, this is best explained only by the author of the graphics.
Re: Mop's Expanded Road Vehicles
Yeah, of course I wouldn't question the realism, it's just a game. But even as a game, there are decisions and choices. Some games offer the players many meaningful choices; some other games offer the players many functional identical choices but with different visuals. They can both be valid. I just wanted to know the intention.
Anyways, the Dual Mode Buses actually had a penalty when running in non-electrified roads (if you missed that part in my long post).
So I arrived in my conclusion: it's both visual and functional. In other words: it works.
Anyways, the Dual Mode Buses actually had a penalty when running in non-electrified roads (if you missed that part in my long post).
So I arrived in my conclusion: it's both visual and functional. In other words: it works.
Re: Mop's Expanded Road Vehicles
It's been over a year and a half, could we get this added to Bananas in time for OpenTTD 14.0?
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Mop's Expanded Road Vehicles
Was away for Easter so didn't really catch this before now.
I've sent a message to Supermop as I see they've been here recently, just to see what they prefer as they are the original author
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