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Does anybody else find the new font bad?
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Does anybody else find the new font bad?
Hi I am from Australia, and I think the new font in the beta releases really loses the sleekness and modernity of Version 13. I feel like it clutters the screen a lot and gets in the way. I am not sure if I am posting this in the right place so if this is the wrong area please let me know. Maybe the font change is temporary but it honestly looks TERRIBLE and I really dislike it. I feel like the game is taking a huge step in the wrong direction here, please fix it. Thank you for your consideration! ![Smile :)](./images/smilies/icon_smile.gif)
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- Screenshot 2024-04-01 113530.png
- Soooo cluttery
- (903.57 KiB) Not downloaded yet
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- Screenshot 2024-04-01 113617d.png
- same here, I feel like this is such a step back
- (3.37 MiB) Not downloaded yet
Re: Does anybody else find the new font bad?
I don't think I can agree with that. Now, granted I don't play on modern high-resolution screens (all mine are 15-20 years old) but other than slightly more clean and clear compared to the default font, I don't see a huge improvement, but I'm told that players with higher DPI screens have seen much better scaling compared to the old.
In any case, if you don't like the included font, you can always set whatever font you desire by using the console or editing the openttd.cfg file directly.
In any case, if you don't like the included font, you can always set whatever font you desire by using the console or editing the openttd.cfg file directly.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Does anybody else find the new font bad?
Don't use it then?
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Re: Does anybody else find the new font bad?
Are you comparing it with the sprite font? Because I don't see how "sleekness" and "modernity" can be applied to an ancient pixelated font.
But if you were using some other custom font in 13.0 sure, it may look better, especially since you're used to it. I myself am using DejaVU sans and won't be changing to the new font.
But if you were using some other custom font in 13.0 sure, it may look better, especially since you're used to it. I myself am using DejaVU sans and won't be changing to the new font.
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Re: Does anybody else find the new font bad?
There's a button in Options->Graphics to use the sprite font. No need to touch the console or config file.
https://www.openttd.org/static/img/post ... toggle.gif
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https://www.openttd.org/static/img/post ... toggle.gif
Re: Does anybody else find the new font bad?
There's also someone working on a feature for selecting any font within the game GUI, but it probably won't be in a release version until version 15.
Re: Does anybody else find the new font bad?
The custom font does not have any hinting so at various sizes, especially smaller sizes between 1x and 2x (non-inclusive), it can be a bit blurry.
Not sure if hinting will be added to the fonts, as I understand it it is a pretty big task.
Not sure if hinting will be added to the fonts, as I understand it it is a pretty big task.
He's like, some kind of OpenTTD developer.
Re: Does anybody else find the new font bad?
That. One can just revert to the old font. I'd have to partly agree with the OP though. In the images he posted, the font seems a bit intense, attracting attention from the rest of the image. It seems a bit "too bold".2TallTyler wrote: ↑01 Apr 2024 13:46 There's a button in Options->Graphics to use the sprite font. No need to touch the console or config file.![]()
https://www.openttd.org/static/img/post ... toggle.gif
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