Zpomalení hry
Moderator: OpenTTD Developers
Zpomalení hry
Zpomaluje se mi hra, při větším množství vlaků. Neví někdo co s tím?
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My game slows down when there are more trains. Does anyone know what to do about it?
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My game slows down when there are more trains. Does anyone know what to do about it?
Last edited by kamnet on 11 Feb 2024 19:31, edited 1 time in total.
Reason: English translation provided by Kamnet
Reason: English translation provided by Kamnet
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Re: Zpomalení hry
The more trains (or indeed, any vehicles) you have, the more processor usage is required to manage it all.
What is your full system specifications such as processor?
Re: Zpomalení hry
Intel(R) Core(TM) i7-14700KF 3.40 GHz
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Re: Zpomalení hry
So that should be a capable CPU, unless you're doing thousands upon thousands of units?
Re: Zpomalení hry
Ano nad 1000 vlaků se hra začíná hodně zpomalovat. Ale co je limitem když ne harware?
Re: Zpomalení hry
Map size, possibly. The bigger the map, the more CPU and RAM its going to chew up.
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Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Re: Zpomalení hry
the original game, 30 years ago, was designed for a PC with 33MHz, and the game came to a crawl with a completely filled map.
your modern PC is (naively counted) 100 times faster than that.(*)
but the game has become more complex since then. you can have 100 times more vehicles, you can have 100 times bigger maps. you can have NewGRFs with animations, you can have cargo distribution. vehicles can find their destinations over much larger distances.
all these improvements mean that the faster PC will be pushed to its limits again. this will happen with all simulation-style games.
(*) new processor architectures and compiler optimisations mean that the raw GHz number isn't really comparable.
Re: Zpomalení hry
Also, almost all of OpenTTD runs in a single thread.Eddi wrote: ↑14 Feb 2024 03:00the original game, 30 years ago, was designed for a PC with 33MHz, and the game came to a crawl with a completely filled map.
your modern PC is (naively counted) 100 times faster than that.(*)
but the game has become more complex since then. you can have 100 times more vehicles, you can have 100 times bigger maps. you can have NewGRFs with animations, you can have cargo distribution. vehicles can find their destinations over much larger distances.
all these improvements mean that the faster PC will be pushed to its limits again. this will happen with all simulation-style games.
(*) new processor architectures and compiler optimisations mean that the raw GHz number isn't really comparable.
Re: Zpomalení hry
Hra vytěžuje pouze jedno vlákno na maximum. Hra neběží na více vláknech procesoru?
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Re: Zpomalení hry
As noted above by skc, OpenTTD runs in only one thread*, and no it can't easily be made to use more.
*except in multiplayer, it'll do network tasks in a separate thread to my knowledge, but just network stuff.
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