SkiddLow's GRF Projects and Ideas
Moderator: Graphics Moderators
SkiddLow's GRF Projects and Ideas
WELCOME TO MY GRF PROJECTS AND IDEAS - DISCUSSION
After 5 years of hiatus, i'm re-organizing my existing NewGRF projects alongside with already graphics and files soon to be 're-worked' by other despite never release to BaNaNas and even repository until developers get it. Also, i pick the new ideas of my upcoming projects
INDONESIAN BUILDING SET -> viewtopic.php?t=68360
Decription : A set of generic Indonesian buildings, the buildings including : slum shacks, houses, shophouses/town houses, bunk houses, eating houses, losmen(s) and more
SKIDDLOW ROAD VEHICLE SET (SRVS) formerly Indonesian Road Vehicle Set (IRVS) Project -> viewtopic.php?t=67052
Decription : A set of road vehicles about Indonesia
INDONESIAN TRAIN SET -> viewtopic.php?t=66525
Decription : A set of Indonesian trains, available to purchase started in the 1880s. Different locomotives consist of : steam locomotives, diesel locomotives (incl. INKA trains), electric locomotives and the only one monorail (based on Taman Mini Indonesia Indah). Also offering Metro trains (LRT and MRT), commuter trains and railbuses.
[IDEA] INDONESIAN ROAD SET, BRIDGE SET AND ROADSTOPS -> viewtopic.php?p=1260861#p1260861
Decription : A set of Indonesian roads, bridges and roadstops.
[IDEA] INDONESIAN INDUSTRIAL SET -> viewtopic.php?p=1260863#p1260863
Decription : A set of common Indonesian industrial set.
[IDEA] INDONESIAN OBJECT SET FAMILY (IOS)
Description : A set of various Indonesian objects like : pedagang kaki lima dan lapak (the stalls), governmental offices, enforcement laws, fields, high-rises, national/local landmarks, farms, parks, houses, road furnitures and more.
[IDEA] SOUTHEAST ASIAN TREES (aka ASEAN Trees)
Description : A set of trees based on Southeast Asia, here's the different climates (excluding Toyland) : Temperate (Mixed between Tropical monsoon trees and Indochina sub-tropical trees), Tundra (aka Arctic/Sub-arctic) (based on Indochina with 'snow climate'), Tropical/Sub-tropical/Desert (based on Tropical Savanna trees (in desert, replacing cactuses) and Tropical rainforest (in grass))
[IDEA] INDONESIAN LANDSCAPE REPLACEMENT SET (ILRS)
Description : A set of Indonesian landscape replacement rather than static, consist of different landscapes commonly found in Indonesia : Kalimantan-Sumatra style (Temperate: Based on tropical rainforest area, Arctic/Sub-arctic: Based on Lake Toba/Samosir Island and West Sumatra, Subtropical: Wetlands) Java-Bali style (Temperate: based on Jakarta, Arctic/Sub-arctic: based on Highland area in Java, Sub-tropical: heavily based on Madura (replacing desert with savanna grass) and Bali (for rainforest grassland)), Nusa Tenggara style (excluding Sub-arctic) (Temperate: Based on Lombok Island, Subtropical: Based on East Nusa Tenggara) and Eastern Indonesia style (Temperate: Based on Sulawesi/Papua, Sub-arctic: Based on Highlands Papua and Subtropical: Based on South-Eastern Sulawesi and Molucca)
After 5 years of hiatus, i'm re-organizing my existing NewGRF projects alongside with already graphics and files soon to be 're-worked' by other despite never release to BaNaNas and even repository until developers get it. Also, i pick the new ideas of my upcoming projects
INDONESIAN BUILDING SET -> viewtopic.php?t=68360
Decription : A set of generic Indonesian buildings, the buildings including : slum shacks, houses, shophouses/town houses, bunk houses, eating houses, losmen(s) and more
SKIDDLOW ROAD VEHICLE SET (SRVS) formerly Indonesian Road Vehicle Set (IRVS) Project -> viewtopic.php?t=67052
Decription : A set of road vehicles about Indonesia
INDONESIAN TRAIN SET -> viewtopic.php?t=66525
Decription : A set of Indonesian trains, available to purchase started in the 1880s. Different locomotives consist of : steam locomotives, diesel locomotives (incl. INKA trains), electric locomotives and the only one monorail (based on Taman Mini Indonesia Indah). Also offering Metro trains (LRT and MRT), commuter trains and railbuses.
[IDEA] INDONESIAN ROAD SET, BRIDGE SET AND ROADSTOPS -> viewtopic.php?p=1260861#p1260861
Decription : A set of Indonesian roads, bridges and roadstops.
[IDEA] INDONESIAN INDUSTRIAL SET -> viewtopic.php?p=1260863#p1260863
Decription : A set of common Indonesian industrial set.
[IDEA] INDONESIAN OBJECT SET FAMILY (IOS)
Description : A set of various Indonesian objects like : pedagang kaki lima dan lapak (the stalls), governmental offices, enforcement laws, fields, high-rises, national/local landmarks, farms, parks, houses, road furnitures and more.
[IDEA] SOUTHEAST ASIAN TREES (aka ASEAN Trees)
Description : A set of trees based on Southeast Asia, here's the different climates (excluding Toyland) : Temperate (Mixed between Tropical monsoon trees and Indochina sub-tropical trees), Tundra (aka Arctic/Sub-arctic) (based on Indochina with 'snow climate'), Tropical/Sub-tropical/Desert (based on Tropical Savanna trees (in desert, replacing cactuses) and Tropical rainforest (in grass))
[IDEA] INDONESIAN LANDSCAPE REPLACEMENT SET (ILRS)
Description : A set of Indonesian landscape replacement rather than static, consist of different landscapes commonly found in Indonesia : Kalimantan-Sumatra style (Temperate: Based on tropical rainforest area, Arctic/Sub-arctic: Based on Lake Toba/Samosir Island and West Sumatra, Subtropical: Wetlands) Java-Bali style (Temperate: based on Jakarta, Arctic/Sub-arctic: based on Highland area in Java, Sub-tropical: heavily based on Madura (replacing desert with savanna grass) and Bali (for rainforest grassland)), Nusa Tenggara style (excluding Sub-arctic) (Temperate: Based on Lombok Island, Subtropical: Based on East Nusa Tenggara) and Eastern Indonesia style (Temperate: Based on Sulawesi/Papua, Sub-arctic: Based on Highlands Papua and Subtropical: Based on South-Eastern Sulawesi and Molucca)
Last edited by SkiddLow on 07 May 2023 00:41, edited 1 time in total.
Ease Back.
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
Re: [IDEA] INDONESIAN ROAD, BRIDGE AND ROADSTOP SET
Indonesian Roadset
Let's to find a idea of this road set based on Indonesian road infrastructures. This idea consist of road types to be (inspired by U&Ratt, but with different pavements) :
01) Dirt special road (20-30 km/h) (NO HOUSES and LACK OF PAVEMENTS)
02) Dirt rural/transmigrant road (30 km/h) - with dirt pavements and a electrical poles
03) Gravel road (50 km/h) (NO HOUSES and LACK OF PAVEMENTS)
04) Basic asphalt road (40 km/h (rural/transmigrant), 50 km/h (town/city) and 60 km/h (highway)) - without road marking
05) Asphalt road (with road marking) (50 km/h (rural/town/city) and 80 km/h (highway))
06) Basic concrete road (without road marking) (60 km/h)
07) Concrete road (with road marking) (70 km/h)
08) Asphalt road (with road marking) (2x2 tiles) (80-90 km/h)
09) 4-lanes asphalt road (1x1 tile) (80 km/h)
10) 4-lanes concrete road (1x1 tile) (70 km/h)
08) National highway (100 km/h, asphalt; 100 km/h concrete) - Standardized road with new Indonesian road marking - introduced in 2000
09) National highway with 1,5 x 2 lanes (100 km/h) - Standardized road with unusual lanes - introduced in 2000
10) National highway with verges (100 km/h) - NO HOUSES - introduced in 2000
11) National highway (2x2 tiles) (100 km/h) - introduced in 2000
12) Toll road (2x2 tiles) (UNLIMITED SPEED LIMIT) - NO HOUSES - introduced in 1978
Here's the potential graphics for Indonesian roadset, including first-ever 2x2 tiles (dual-carriageway) of road : PARAMETERS :
Indonesian Bridge set
Every bridge types in Indonesia :
- Classic Beam Bridge => introduced in 1850 (75 km/h)
- Modern Beam Bridge => introduced in 1960 (180 km/h)
- Wood Bridge => available in the beginning of game (32 km/h)
- Box Girder Bridge => introduced in 1960 (225 km/h)
- Suspension Bridge => introduced in 1965 (140 km/h)
- Cable-Stayed Bridge => introduced in 1998 (455 km/h)
- Extradosed Bridge => introduced in 2019 (350 km/h)
- Arch Bridge => available in the beginning of game (60 km/h)
- Concrete Tied Arch Bridge => introduced in 1890 (90 km/h)
- Iron Tied Arch Bridge => introduced in 1970 (112 km/h)
- Truss Bridge (Parker) => introduced in 1880 (88 km/h)
- Sub-divided Truss Bridge (Warren) => introduced in 1970 (70 km/h)
- Truss Bridge (Warren) => introduced in 1985 (100 km/h)
Indonesian Roadstops
Here's the potential Indonesian roadstops :
PASSENGERS-derived :
- Angkot halte
- TransJakarta halte (2004)
- TransJakarta halte (2022)
- Generic BRT halte
- Airport taxi halte
- Airport bus halte
CARGOS-derived :
to be based on Warehouses, Distribution Center, Mining, Railway Stations, Airport cargo and etc.
Waypoints :
- MLFF Gantry (2024) => exclusive for NO HOUSES, for Highway-derived
- ERP (2025) => Based on Jakarta
- Toll Plazas/Gates (1978) => For Highway-derived
- Paid Parking Gates (1960)
- Road sign variants (for non-tolls) => Mostly half-gantry signs
- Road sign variants (for toll roads)
- Yellow traffic light
- Security check posts (guarded by security/police)
- Portals => Known as Gapura / Gardu
Let's to find a idea of this road set based on Indonesian road infrastructures. This idea consist of road types to be (inspired by U&Ratt, but with different pavements) :
01) Dirt special road (20-30 km/h) (NO HOUSES and LACK OF PAVEMENTS)
02) Dirt rural/transmigrant road (30 km/h) - with dirt pavements and a electrical poles
03) Gravel road (50 km/h) (NO HOUSES and LACK OF PAVEMENTS)
04) Basic asphalt road (40 km/h (rural/transmigrant), 50 km/h (town/city) and 60 km/h (highway)) - without road marking
05) Asphalt road (with road marking) (50 km/h (rural/town/city) and 80 km/h (highway))
06) Basic concrete road (without road marking) (60 km/h)
07) Concrete road (with road marking) (70 km/h)
08) Asphalt road (with road marking) (2x2 tiles) (80-90 km/h)
09) 4-lanes asphalt road (1x1 tile) (80 km/h)
10) 4-lanes concrete road (1x1 tile) (70 km/h)
08) National highway (100 km/h, asphalt; 100 km/h concrete) - Standardized road with new Indonesian road marking - introduced in 2000
09) National highway with 1,5 x 2 lanes (100 km/h) - Standardized road with unusual lanes - introduced in 2000
10) National highway with verges (100 km/h) - NO HOUSES - introduced in 2000
11) National highway (2x2 tiles) (100 km/h) - introduced in 2000
12) Toll road (2x2 tiles) (UNLIMITED SPEED LIMIT) - NO HOUSES - introduced in 1978
Here's the potential graphics for Indonesian roadset, including first-ever 2x2 tiles (dual-carriageway) of road : PARAMETERS :
Code: Select all
Select speed limits, if you drive (NOTE : Not applied for all road types, but applied for road vehicles)
- Average (mostly 40 km/h or under, least in 41-60 km/h, 61-80 km/h and fewer in 80 km/h+)
- Normal (Follow the road vehicles speed limits)
Select speed limits (NOTE : Applied for road types)
- Low
- Normal
- Speed
- Unlimited (BEWARE, YOU CAN BE FINED BY POLICE)
Choose toll road speed limits : 80 km/h, 100 km/h, 120 km/h and UNLIMITED
Enable 'new road marking' (only for National Highway and Toll Road) available in 2005 for toll roads and 2015 for national roads : Yes or No
Choose arrows : Sign or Road Marking
Every bridge types in Indonesia :
- Classic Beam Bridge => introduced in 1850 (75 km/h)
- Modern Beam Bridge => introduced in 1960 (180 km/h)
- Wood Bridge => available in the beginning of game (32 km/h)
- Box Girder Bridge => introduced in 1960 (225 km/h)
- Suspension Bridge => introduced in 1965 (140 km/h)
- Cable-Stayed Bridge => introduced in 1998 (455 km/h)
- Extradosed Bridge => introduced in 2019 (350 km/h)
- Arch Bridge => available in the beginning of game (60 km/h)
- Concrete Tied Arch Bridge => introduced in 1890 (90 km/h)
- Iron Tied Arch Bridge => introduced in 1970 (112 km/h)
- Truss Bridge (Parker) => introduced in 1880 (88 km/h)
- Sub-divided Truss Bridge (Warren) => introduced in 1970 (70 km/h)
- Truss Bridge (Warren) => introduced in 1985 (100 km/h)
Code: Select all
PARAMETERS :
Start the game, but with generic bridges => 'Disabled', 'Follow the sequence', 'Modern (since 1960)', 'Classic' and 'Pre-classic'
Modern (1960-) : Warren Truss bridge, Sub-divided Warren Truss and Modern Beam Bridge
Classic (1880-1959) : Arch bridge, Parker Truss Bridge, Classic Beam Bridge, Concrete Tied Arch Bridge
Pre-classic (before 1880) : Wood Bridge and Arch Bridge
Speed limits :
Low
Standard
High
Here's the potential Indonesian roadstops :
PASSENGERS-derived :
- Angkot halte
- TransJakarta halte (2004)
- TransJakarta halte (2022)
- Generic BRT halte
- Airport taxi halte
- Airport bus halte
CARGOS-derived :
to be based on Warehouses, Distribution Center, Mining, Railway Stations, Airport cargo and etc.
Waypoints :
- MLFF Gantry (2024) => exclusive for NO HOUSES, for Highway-derived
- ERP (2025) => Based on Jakarta
- Toll Plazas/Gates (1978) => For Highway-derived
- Paid Parking Gates (1960)
- Road sign variants (for non-tolls) => Mostly half-gantry signs
- Road sign variants (for toll roads)
- Yellow traffic light
- Security check posts (guarded by security/police)
- Portals => Known as Gapura / Gardu
Ease Back.
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
Re: [IDEA] INDONESIAN INDUSTRIAL SET (IIS)
Indonesian Industrial Set
Hello anyone, here's the future NewGRF Industry set project idealized by SkiddLow is Indonesian Industrial Set. This industry set contains Indonesian economies started from (1) Agriculture and fisheries, (2) Mining and oil and gas, (3) Manufacturing, (4) Petroleum & Energy, (5) Tourism/hospitality and (6) Logistics. The Indonesian Industrial Set graphics to be based on FIRS-style, but distincted from FIRS, feel more like XIS and here's potential IIS industries to be worked by SkiddLow (served as idea and graphic artist) and other :
AGRICULTURES AND FISHERIES
- Rice Field => Cargo type is 'Rices'
- Fishing Area => Cargo type is 'Seafoods'
- Sea Farm => Cargo type is 'Seaweeds', 'Seafoods' and 'Oysters'
- Livestock Farm (random : cattle, goat, pig and chicken) => Cargo type is 'Livestocks'
- Dairy Farm => Cargo type is 'Livestocks' and 'Milk'
- Oil Palm Plantation => Cargo type is 'Oil Palms'
- Rubber Plantation => Cargo type is 'Rubbers'
- Grain Farm => Cargo type is 'Grains'
- Sugarcane Field => Cargo type is 'Sugarcane'
- Spicy Field => Cargo type is 'Spices'
- Tobacco Plantation => Cargo type is 'Tobacco'
- Tea Plantation => Cargo type is 'Tea'
- Coffee Plantation => Cargo type is 'Coffee'
- Forestry => Cargo type is 'Woods'
- Fruit Plantation (random: coconut, banana, strawberry, orange and etc.) => Fruits
- Vegetable Field => Vegetables
- and more.....
MINING, OIL AND GAS => Pertambangan, Minyak & Gas (short : PertaMiGas)
- Oil Wells => Cargo type is 'Oils'
- Off-shore Oil
- Quarry => Cargo type is
- Dredging Site => Cargo type is
- Coal Mine => Cargo type is
- Natural Gas Wells => Cargo type is 'Gas'
- Gold Mine => Cargo type is 'Gold'
- Tin Mine => Cargo type is 'Tin' (Based on PT. TIMAH's mine)
- Scrap Yard => Cargo type is 'Scrap metals'
- Recycling Depot => Cargo type is 'Recycables'
- Nickel Ore Mine => Nickel
- and more.....
PETROLEUM AND ENERGY
- Oil Refinery => Accept Oil => Fuel
- Biorefinery => Accept Oil Palm => Fuel
- Gas Power Station => Accept Gas
- Power Station => Accept Coal
- Petrol Station => Accept Fuel and Foods (Based on Pertamina stations; from 2005 to onward can be varied such as Shell, Vivo, AKR/BP and formers : Petronas and TotalEnergies (then Total), but legally-distinct)
- Lubricant Plant
- and more.....
MANUFACTURING
- Tea Factory => Accept Tea & Package
- Tire Plant
- Rubber Factory
- Paper Mill
- Saw Mill
- Steel Factory
- Fertillizer Factory
- Instant Noodle Factory
- Rice Mill
- Flour Mill => Both Grain and Rice
- Seasoning Factory
- Cooking Oil Factory
- Butchery
- and more.....
TOURISM/HOSPITALITY
- Losmen
- Hotel Melati
- Hotel
- Homestay
- Resort
- and more.....
LOGISTICS
- Port (Pelabuhan)
- Traditional Market
- Minimarket (based on Alfamart and Indomaret design)
- Material Supply Depot
- Distribution Center
- and more.....
ECONOMIES ::
The localizations of this GRF to be : Indonesian, Malay, Javanese, Chinese, Thai and other languages.
Hello anyone, here's the future NewGRF Industry set project idealized by SkiddLow is Indonesian Industrial Set. This industry set contains Indonesian economies started from (1) Agriculture and fisheries, (2) Mining and oil and gas, (3) Manufacturing, (4) Petroleum & Energy, (5) Tourism/hospitality and (6) Logistics. The Indonesian Industrial Set graphics to be based on FIRS-style, but distincted from FIRS, feel more like XIS and here's potential IIS industries to be worked by SkiddLow (served as idea and graphic artist) and other :
AGRICULTURES AND FISHERIES
- Rice Field => Cargo type is 'Rices'
- Fishing Area => Cargo type is 'Seafoods'
- Sea Farm => Cargo type is 'Seaweeds', 'Seafoods' and 'Oysters'
- Livestock Farm (random : cattle, goat, pig and chicken) => Cargo type is 'Livestocks'
- Dairy Farm => Cargo type is 'Livestocks' and 'Milk'
- Oil Palm Plantation => Cargo type is 'Oil Palms'
- Rubber Plantation => Cargo type is 'Rubbers'
- Grain Farm => Cargo type is 'Grains'
- Sugarcane Field => Cargo type is 'Sugarcane'
- Spicy Field => Cargo type is 'Spices'
- Tobacco Plantation => Cargo type is 'Tobacco'
- Tea Plantation => Cargo type is 'Tea'
- Coffee Plantation => Cargo type is 'Coffee'
- Forestry => Cargo type is 'Woods'
- Fruit Plantation (random: coconut, banana, strawberry, orange and etc.) => Fruits
- Vegetable Field => Vegetables
- and more.....
MINING, OIL AND GAS => Pertambangan, Minyak & Gas (short : PertaMiGas)
- Oil Wells => Cargo type is 'Oils'
- Off-shore Oil
- Quarry => Cargo type is
- Dredging Site => Cargo type is
- Coal Mine => Cargo type is
- Natural Gas Wells => Cargo type is 'Gas'
- Gold Mine => Cargo type is 'Gold'
- Tin Mine => Cargo type is 'Tin' (Based on PT. TIMAH's mine)
- Scrap Yard => Cargo type is 'Scrap metals'
- Recycling Depot => Cargo type is 'Recycables'
- Nickel Ore Mine => Nickel
- and more.....
PETROLEUM AND ENERGY
- Oil Refinery => Accept Oil => Fuel
- Biorefinery => Accept Oil Palm => Fuel
- Gas Power Station => Accept Gas
- Power Station => Accept Coal
- Petrol Station => Accept Fuel and Foods (Based on Pertamina stations; from 2005 to onward can be varied such as Shell, Vivo, AKR/BP and formers : Petronas and TotalEnergies (then Total), but legally-distinct)
- Lubricant Plant
- and more.....
MANUFACTURING
- Tea Factory => Accept Tea & Package
- Tire Plant
- Rubber Factory
- Paper Mill
- Saw Mill
- Steel Factory
- Fertillizer Factory
- Instant Noodle Factory
- Rice Mill
- Flour Mill => Both Grain and Rice
- Seasoning Factory
- Cooking Oil Factory
- Butchery
- and more.....
TOURISM/HOSPITALITY
- Losmen
- Hotel Melati
- Hotel
- Homestay
- Resort
- and more.....
LOGISTICS
- Port (Pelabuhan)
- Traditional Market
- Minimarket (based on Alfamart and Indomaret design)
- Material Supply Depot
- Distribution Center
- and more.....
ECONOMIES ::
Code: Select all
Java/Jawa
Kalimantan-Sumatra
Nusa Tenggara
Eastern Indonesia
Average Indonesia
Ease Back.
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
Re: [IDEA] INDONESIAN ROAD, BRIDGE AND ROADSTOP SET
For the railroad crossings that Indonesian roadset on roadtypes compatibility to be :SkiddLow wrote: ↑03 May 2023 03:01 Indonesian Roadset
Let's to find a idea of this road set based on Indonesian road infrastructures. This idea consist of road types to be (inspired by U&Ratt, but with different pavements) :
01) Dirt special road (20-30 km/h) (NO HOUSES and LACK OF PAVEMENTS)
02) Dirt rural/transmigrant road (30 km/h) - with dirt pavements and a electrical poles
03) Gravel road (50 km/h) (NO HOUSES and LACK OF PAVEMENTS)
04) Basic asphalt road (40 km/h (rural/transmigrant), 50 km/h (town/city) and 60 km/h (highway)) - without road marking
05) Asphalt road (with road marking) (50 km/h (rural/town/city) and 80 km/h (highway))
06) Basic concrete road (without road marking) (60 km/h)
07) Concrete road (with road marking) (70 km/h)
08) Asphalt road (with road marking) (2x2 tiles) (80-90 km/h)
09) 4-lanes asphalt road (1x1 tile) (80 km/h)
10) 4-lanes concrete road (1x1 tile) (70 km/h)
08) National highway (100 km/h, asphalt; 100 km/h concrete) - Standardized road with new Indonesian road marking - introduced in 2000
09) National highway with 1,5 x 2 lanes (100 km/h) - Standardized road with unusual lanes - introduced in 2000
10) National highway with verges (100 km/h) - NO HOUSES - introduced in 2000
11) National highway (2x2 tiles) (100 km/h) - introduced in 2000
12) Toll road (2x2 tiles) (UNLIMITED SPEED LIMIT) - NO HOUSES - introduced in 1978
Here's the potential graphics for Indonesian roadset, including first-ever 2x2 tiles (dual-carriageway) of road :
Roads indo.png
Roads indo 1.png
PARAMETERS :Indonesian Bridge setCode: Select all
Select speed limits, if you drive (NOTE : Not applied for all road types, but applied for road vehicles) - Average (mostly 40 km/h or under, least in 41-60 km/h, 61-80 km/h and fewer in 80 km/h+) - Normal (Follow the road vehicles speed limits) Select speed limits (NOTE : Applied for road types) - Low - Normal - Speed - Unlimited (BEWARE, YOU CAN BE FINED BY POLICE) Choose toll road speed limits : 80 km/h, 100 km/h, 120 km/h and UNLIMITED Enable 'new road marking' (only for National Highway and Toll Road) available in 2005 for toll roads and 2015 for national roads : Yes or No Choose arrows : Sign or Road Marking
Every bridge types in Indonesia :
- Classic Beam Bridge => introduced in 1850 (75 km/h)
- Modern Beam Bridge => introduced in 1960 (180 km/h)
- Wood Bridge => available in the beginning of game (32 km/h)
- Box Girder Bridge => introduced in 1960 (225 km/h)
- Suspension Bridge => introduced in 1965 (140 km/h)
- Cable-Stayed Bridge => introduced in 1998 (455 km/h)
- Extradosed Bridge => introduced in 2019 (350 km/h)
- Arch Bridge => available in the beginning of game (60 km/h)
- Concrete Tied Arch Bridge => introduced in 1890 (90 km/h)
- Iron Tied Arch Bridge => introduced in 1970 (112 km/h)
- Truss Bridge (Parker) => introduced in 1880 (88 km/h)
- Sub-divided Truss Bridge (Warren) => introduced in 1970 (70 km/h)
- Truss Bridge (Warren) => introduced in 1985 (100 km/h)
Indonesian RoadstopsCode: Select all
PARAMETERS : Start the game, but with generic bridges => 'Disabled', 'Follow the sequence', 'Modern (since 1960)', 'Classic' and 'Pre-classic' Modern (1960-) : Warren Truss bridge, Sub-divided Warren Truss and Modern Beam Bridge Classic (1880-1959) : Arch bridge, Parker Truss Bridge, Classic Beam Bridge, Concrete Tied Arch Bridge Pre-classic (before 1880) : Wood Bridge and Arch Bridge Speed limits : Low Standard High
Here's the potential Indonesian roadstops :
PASSENGERS-derived :
- Angkot halte
- TransJakarta halte (2004)
- TransJakarta halte (2022)
- Generic BRT halte
- Airport taxi halte
- Airport bus halte
CARGOS-derived :
to be based on Warehouses, Distribution Center, Mining, Railway Stations, Airport cargo and etc.
Waypoints :
- MLFF Gantry (2024) => exclusive for NO HOUSES, for Highway-derived
- ERP (2025) => Based on Jakarta
- Toll Plazas/Gates (1978) => For Highway-derived
- Paid Parking Gates (1960)
- Road sign variants (for non-tolls) => Mostly half-gantry signs
- Road sign variants (for toll roads)
- Yellow traffic light
- Security check posts (guarded by security/police)
- Portals => Known as Gapura / Gardu
ENABLE
- Dirt rural/transmigrant road (30 km/h) - with dirt pavements and a electrical poles
- Basic asphalt road (40 km/h (rural/transmigrant), 50 km/h (town/city) and 60 km/h (highway)) - without road marking
- Asphalt road (with road marking) (50 km/h (rural/town/city) and 80 km/h (highway))
- Asphalt road (with road marking) (2x2 tiles) (80-90 km/h)
- 4-lanes asphalt road (1x1 tile) (80 km/h)
- National highway (100 km/h, asphalt; 100 km/h concrete) - Standardized road with new Indonesian road marking - introduced in 2000
- National highway with 1,5 x 2 lanes (100 km/h) - Standardized road with unusual lanes - introduced in 2000
- National highway with verges (100 km/h) - NO HOUSES - introduced in 2000
- National highway (2x2 tiles) (100 km/h) - introduced in 2000
DISABLE
- Toll Road
- Gravel Road
- Dirt Special Road
- All Concrete Roadtypes
Ease Back.
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
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- Traffic Manager
- Posts: 180
- Joined: 14 Nov 2021 06:56
- Location: Canada
Re: SkiddLow's GRF Projects and Ideas
How would 2x2 road pieces work? The road piece is already 2 pieces wide?
Re: SkiddLow's GRF Projects and Ideas
^^
The 2x2 road pieces is a concept, but never existed. Are basically dual-carriageway, but the middle lane can be automatically color switch from white to yellow.
For Indonesian Roadset will be first that road marking color switch if built 2x2 roads.
The 2x2 road pieces is a concept, but never existed. Are basically dual-carriageway, but the middle lane can be automatically color switch from white to yellow.
For Indonesian Roadset will be first that road marking color switch if built 2x2 roads.
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The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
Re: [IDEA] INDONESIAN INDUSTRIAL SET (IIS)
Here's the potential cargo icons of Indonesian Industrial Set :SkiddLow wrote: ↑03 May 2023 06:07 Indonesian Industrial Set
Hello anyone, here's the future NewGRF Industry set project idealized by SkiddLow is Indonesian Industrial Set. This industry set contains Indonesian economies started from (1) Agriculture and fisheries, (2) Mining and oil and gas, (3) Manufacturing, (4) Petroleum & Energy, (5) Tourism/hospitality and (6) Logistics. The Indonesian Industrial Set graphics to be based on FIRS-style, but distincted from FIRS, feel more like XIS and here's potential IIS industries to be worked by SkiddLow (served as idea and graphic artist) and other :
AGRICULTURES AND FISHERIES
- Rice Field => Cargo type is 'Rices'
- Fishing Area => Cargo type is 'Seafoods'
- Sea Farm => Cargo type is 'Seaweeds', 'Seafoods' and 'Oysters'
- Livestock Farm (random : cattle, goat, pig and chicken) => Cargo type is 'Livestocks'
- Dairy Farm => Cargo type is 'Livestocks' and 'Milk'
- Oil Palm Plantation => Cargo type is 'Oil Palms'
- Rubber Plantation => Cargo type is 'Rubbers'
- Grain Farm => Cargo type is 'Grains'
- Sugarcane Field => Cargo type is 'Sugarcane'
- Spicy Field => Cargo type is 'Spices'
- Tobacco Plantation => Cargo type is 'Tobacco'
- Tea Plantation => Cargo type is 'Tea'
- Coffee Plantation => Cargo type is 'Coffee'
- Forestry => Cargo type is 'Woods'
- Fruit Plantation (random: coconut, banana, strawberry, orange and etc.) => Fruits
- Vegetable Field => Vegetables
- and more.....
MINING, OIL AND GAS => Pertambangan, Minyak & Gas (short : PertaMiGas)
- Oil Wells => Cargo type is 'Oils'
- Off-shore Oil
- Quarry => Cargo type is
- Dredging Site => Cargo type is
- Coal Mine => Cargo type is
- Natural Gas Wells => Cargo type is 'Gas'
- Gold Mine => Cargo type is 'Gold'
- Tin Mine => Cargo type is 'Tin' (Based on PT. TIMAH's mine)
- Scrap Yard => Cargo type is 'Scrap metals'
- Recycling Depot => Cargo type is 'Recycables'
- Nickel Ore Mine => Nickel
- and more.....
PETROLEUM AND ENERGY
- Oil Refinery => Accept Oil => Fuel
- Biorefinery => Accept Oil Palm => Fuel
- Gas Power Station => Accept Gas
- Power Station => Accept Coal
- Petrol Station => Accept Fuel and Foods (Based on Pertamina stations; from 2005 to onward can be varied such as Shell, Vivo, AKR/BP and formers : Petronas and TotalEnergies (then Total), but legally-distinct)
- Lubricant Plant
- and more.....
MANUFACTURING
- Tea Factory => Accept Tea & Package
- Tire Plant
- Rubber Factory
- Paper Mill
- Saw Mill
- Steel Factory
- Fertillizer Factory
- Instant Noodle Factory
- Rice Mill
- Flour Mill => Both Grain and Rice
- Seasoning Factory
- Cooking Oil Factory
- Butchery
- and more.....
TOURISM/HOSPITALITY
- Losmen
- Hotel Melati
- Hotel
- Homestay
- Resort
- and more.....
LOGISTICS
- Port (Pelabuhan)
- Traditional Market
- Minimarket (based on Alfamart and Indomaret design)
- Material Supply Depot
- Distribution Center
- and more.....
ECONOMIES ::The localizations of this GRF to be : Indonesian, Malay, Javanese, Chinese, Thai and other languages.Code: Select all
Java/Jawa Kalimantan-Sumatra Nusa Tenggara Eastern Indonesia Average Indonesia
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The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
Re: [IDEA] INDONESIAN INDUSTRIAL SET (IIS)
Next, i created the ideas of Indonesian Industrial Set in a option named 'Enable 'Halal Industry''
The Halal Industry contains with a several important islamic economies to be :
- Islamic Bank (known as Bank Syariah, served as 'town')
- Takaful (served as 'town')
- Hajj & Minor Hajj Tour Agency (served as 'town')
- Islamic Hotel (cargo: passengers/tourists, cargo accepts: foods and passengers/tourists, also 'town' version)
- Cosmetic Factory (Halal version, cargo: goods) => based on Wardah Cosmetic Factory
- Pharmacy Factory (Halal version, cargo: drugs and goods)
- Muslim Fashion store (served as 'industry', cargo accept: clothes)
- Slaughterhouse (cargo accept: livestock, cargo: foods (if accepted by livestock))
- Livestock Shed (randomly the graphics to be including cattles and goats (inspired by/based on AuzObjects), cargo: livestock, focusing to aqiqah and qurbani)
Parameter to be :
The Halal Industry contains with a several important islamic economies to be :
- Islamic Bank (known as Bank Syariah, served as 'town')
- Takaful (served as 'town')
- Hajj & Minor Hajj Tour Agency (served as 'town')
- Islamic Hotel (cargo: passengers/tourists, cargo accepts: foods and passengers/tourists, also 'town' version)
- Cosmetic Factory (Halal version, cargo: goods) => based on Wardah Cosmetic Factory
- Pharmacy Factory (Halal version, cargo: drugs and goods)
- Muslim Fashion store (served as 'industry', cargo accept: clothes)
- Slaughterhouse (cargo accept: livestock, cargo: foods (if accepted by livestock))
- Livestock Shed (randomly the graphics to be including cattles and goats (inspired by/based on AuzObjects), cargo: livestock, focusing to aqiqah and qurbani)
Parameter to be :
Code: Select all
Enable 'Halal Industry'
(else)
Yes
(else, if)
No
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The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
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Re: SkiddLow's GRF Projects and Ideas
That's all very nice talk, but when will we at least get a beta version?
Re: SkiddLow's GRF Projects and Ideas & [IDEA] INDONESIAN INDUSTRIAL SET (IIS)
^^^
Uh, yep i still create a idea until turned into a 'new groundbreaking project' (also i'm still finding a coders to put a repository into Github)
=============================================
Now, i'm create a new idea is potential industries for IIS :
Cocoa Plantation
Use for : Eastern Indonesian economy and Mixed Indonesian economy
Cargo : cocoa(s)
Supply chain to : Cocoa Powder plant
Cocoa Powder Plant
Supply needed : Cocoa
Cargo : Cocoa Powder(s)
Supply chain to : Chocolate Factory, Supermarket, Traditional Market and Minimarket
Swallow Bird House
Use for : Sumatra-Borneo (Kalimantan) economy
Cargo : Swallow's nest(s)
Supply chain to : Port and Traditional Market
Spice Field
Use for : Mixed Indonesian economy
Cargo : Spice(s)
Supply chain to : Traditional Market, Seasoning Factory
Sago Plantation
Use for : Eastern Indonesian economy
Cargo : Sago(s)
Supply chain to : Flour Mill and Pearl Factory
Cassava and Sweet Potato Plantation
Cargo : Cassava(s)
Supply chain to : Flour Mill, Pearl Factory and Traditional Market
Rubber Processing Plant
Supply needed : Cruder rubber(s)
Cargo : Compounded Rubber(s)
Supply chain to : Tire Plant and Rubber Factory
Sugarcane Field
Cargo : Sugarcane (s)
Supply chain to : Sugar Refinery
Salt Farm
Cargo : Salt(s)
Supply chain to : Salt Factory
Tobacco Plantation
Cargo : Tobacco(s)
Supply chain to : Cigarette Factory and Tobacco Shop
Uh, yep i still create a idea until turned into a 'new groundbreaking project' (also i'm still finding a coders to put a repository into Github)
=============================================
Now, i'm create a new idea is potential industries for IIS :
Cocoa Plantation
Use for : Eastern Indonesian economy and Mixed Indonesian economy
Cargo : cocoa(s)
Supply chain to : Cocoa Powder plant
Cocoa Powder Plant
Supply needed : Cocoa
Cargo : Cocoa Powder(s)
Supply chain to : Chocolate Factory, Supermarket, Traditional Market and Minimarket
Swallow Bird House
Use for : Sumatra-Borneo (Kalimantan) economy
Cargo : Swallow's nest(s)
Supply chain to : Port and Traditional Market
Spice Field
Use for : Mixed Indonesian economy
Cargo : Spice(s)
Supply chain to : Traditional Market, Seasoning Factory
Sago Plantation
Use for : Eastern Indonesian economy
Cargo : Sago(s)
Supply chain to : Flour Mill and Pearl Factory
Cassava and Sweet Potato Plantation
Cargo : Cassava(s)
Supply chain to : Flour Mill, Pearl Factory and Traditional Market
Rubber Processing Plant
Supply needed : Cruder rubber(s)
Cargo : Compounded Rubber(s)
Supply chain to : Tire Plant and Rubber Factory
Sugarcane Field
Cargo : Sugarcane (s)
Supply chain to : Sugar Refinery
Salt Farm
Cargo : Salt(s)
Supply chain to : Salt Factory
Tobacco Plantation
Cargo : Tobacco(s)
Supply chain to : Cigarette Factory and Tobacco Shop
Ease Back.
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
[IDEA] Malaysian Roadset
Aha, i create the new graphic for road set idea is Malaysian Roadset, but concept
This is sprite i created by me, but concept only until other coders to create this GRF roadset! : The Malaysian Roadset is completely different than Indonesian Road Set due to mostly bitumen over asphalt, consist of types to be (excl. Tram) :
Non-bitumen :
-Dirt road => Used for agricultural road, the speed limit is 30 km/h
-Decorative Road => Suitable for town/city area, the speed limit is 50 km/h
Bitumen :
- Urban/Town roads => a type of this roadset were built for the town/city, speed limit is 50 km/h,
- Class C (Basic Road) => a type of roadset without road marking, speed limit is 70 km/h
- Class B (State Highway) => a type of roadset for a local road, speed limit is 70-80 km/h
- Class A (Federal Highway) => a type of roadset for a regular highway, speed limit is 90 km/h
- Expressway => a type of roadset for limited-access road, on the option is : 110 km/h (default) and UNLIMITED (alternative), 'NO HOUSE'
This idea also comes with Bruneian-style option
This is sprite i created by me, but concept only until other coders to create this GRF roadset! : The Malaysian Roadset is completely different than Indonesian Road Set due to mostly bitumen over asphalt, consist of types to be (excl. Tram) :
Non-bitumen :
-Dirt road => Used for agricultural road, the speed limit is 30 km/h
-Decorative Road => Suitable for town/city area, the speed limit is 50 km/h
Bitumen :
- Urban/Town roads => a type of this roadset were built for the town/city, speed limit is 50 km/h,
- Class C (Basic Road) => a type of roadset without road marking, speed limit is 70 km/h
- Class B (State Highway) => a type of roadset for a local road, speed limit is 70-80 km/h
- Class A (Federal Highway) => a type of roadset for a regular highway, speed limit is 90 km/h
- Expressway => a type of roadset for limited-access road, on the option is : 110 km/h (default) and UNLIMITED (alternative), 'NO HOUSE'
This idea also comes with Bruneian-style option
Ease Back.
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
Re: [IDEA] Malaysian Roadset
I know I shouldnt be asking this, i.e. dont feed the troll, but...
You do know that just one single piece of straight road is not enough for a coder to code an entire roadset from, huh?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: SkiddLow's GRF Projects and Ideas
It will be like last time, lots of letters and pictures, but never a finished file.
Re: SkiddLow's GRF Projects and Ideas
No offense intended, and also not to pile on, but can I ask WHY in the world are you now going into topics of finished projects and proposing new updates instead of actually working on your own projects here? Just what you've listed in this topic would keep even the most skilled and talented artists and coders busy for a few years. Your posts are starting to look more like spam than a legitimate contribution to the community.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: SkiddLow's GRF Projects and Ideas
Pretty cheeky from someone who has only released one car so far and a couple of buildings that don't even have transparency mode working on them.
Re: SkiddLow's GRF Projects and Ideas
So much time thinking and writing all those posts.
What I am going to tell you is going to sound ugly, but you will not find anyone to do all that work for you, generally a coder looks for an artist or vice versa but they already know how to do something or have already done part of the work.
You already did some graphics, well, it's a start, you can continue there, it would be much easier for you to find a coder if you do all the graphics first. Besides that no one is going to know your culture as well as you do.
What I am going to tell you is going to sound ugly, but you will not find anyone to do all that work for you, generally a coder looks for an artist or vice versa but they already know how to do something or have already done part of the work.
You already did some graphics, well, it's a start, you can continue there, it would be much easier for you to find a coder if you do all the graphics first. Besides that no one is going to know your culture as well as you do.
Real Projects 32bpp releases:
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
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