Temporal8´s Real Trucks 1.0 Released!

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temporal8
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Temporal8´s Real Trucks 1.0 Released!

Post by temporal8 »

My 32bpp truck set with company colours and loaded/unloaded graphics.

New Versión 1.1 Released:
viewtopic.php?p=1263007#p1263007

Real-Trucks-Banner.png
Real-Trucks-Banner.png (968.94 KiB) Viewed 8607 times
truck-list.png
truck-list.png (45.61 KiB) Viewed 8603 times

Download here: (or at Bananas)
Real_Trucks_1_0.grf
(5.58 MiB) Downloaded 401 times
Last edited by temporal8 on 02 Jul 2023 13:47, edited 2 times in total.
Real Projects 32bpp releases:

Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
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ChillCore
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by ChillCore »

Congrats on the release. ;)
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
vishalmunotjain
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by vishalmunotjain »

Dude you did awesome job , also create some realistic trucks like american peterbilt volvo mack etc and also add european truck like mercedes scania volvo it would be more fun to see those long trucks and trailers compatible with the xis extreme industry grf
goremaniac
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by goremaniac »

:bow:
temporal8
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by temporal8 »

Thanks guys! :bow:
Real Projects 32bpp releases:

Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Miranda23
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by Miranda23 »

temporal8 wrote: 27 Jul 2022 18:20 My 32bpp truck set with company colours and loaded/unloaded graphics.


Real-Trucks-Banner.png

truck-list.png


Download here: (or at Bananas)
Real_Trucks_1_0.grf
They look great, congrats on your release
numbat
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by numbat »

These look great, thanks for the work.

I notice that the trucks are very slow when loaded. I have an articulated tanker that only manages around 34kmh when loaded. Is this something I can change easily at my end?

Regards,
Chris.
temporal8
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by temporal8 »

It shouldn't happen, I just checked the source code and there is nothing for that to happen.

Maybe it happens on low speed streets?

Check the configuration options: adaptable max speed.
Real Projects 32bpp releases:

Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Dennis007
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by Dennis007 »

Can i install your graphics when i have the Zbase installed?
skc
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by skc »

Dennis007 wrote: 10 Apr 2023 10:32 Can i install your graphics when i have the Zbase installed?
Given that zBase is ground tiles and interface, and Real Trucks is a vehicle set, I can't see how there'd be any conflict.
numbat
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by numbat »

temporal8 wrote: 04 Apr 2023 20:37 It shouldn't happen, I just checked the source code and there is nothing for that to happen.

Maybe it happens on low speed streets?

Check the configuration options: adaptable max speed.
Hi and thanks for the response.

I'm not sure what "low speed streets" are. The base trucks all run fine, and when I click on info for the road it just says "road".

Adaptable max speed is off.

Regards,
Chris.
numbat
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by numbat »

Just tried it with the adaptable speed on, and it made no difference.

As an example, I have an articulated covered truck carrying coal. fully loaded it takes an age to accelerate to 40kmh. unloaded, it does the full 90kmh.
Perhaps that's normal when fully loaded?

Cheers,
Chris.
Last edited by numbat on 14 Apr 2023 22:59, edited 1 time in total.
temporal8
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by temporal8 »

numbat wrote: 14 Apr 2023 22:55 Just tried it with the adaptable speed on, and it made no difference.

As an example, I have an articulated covered truck carrying coal. fully loaded it takes an age to accelerate to 40kmh. unloaded, it does the full 90kmh.
Perhaps that's normal when fully loaded?

Cheers,
Chris.
Hi, sorry for the delay in answering, I don't know, I'll investigate.
Cheers.
Real Projects 32bpp releases:

Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
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makar0niasty
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by makar0niasty »

temporal8 wrote: 05 May 2023 21:33
numbat wrote: 14 Apr 2023 22:55 Just tried it with the adaptable speed on, and it made no difference.

As an example, I have an articulated covered truck carrying coal. fully loaded it takes an age to accelerate to 40kmh. unloaded, it does the full 90kmh.
Perhaps that's normal when fully loaded?

Cheers,
Chris.
Hi, sorry for the delay in answering, I don't know, I'll investigate.
Cheers.

Hmm...could this be they are just very weak as in low power/tractive effort? Unfortunately as pretty as this set is, trucks are visibly slower in acceleration, and once loaded, or worse, loaded and facing a hill, they slow to a crawl unfortunately. Other sets often have HP/kN values 2-3x bigger.
This does not seem to be an issue in the semi-truck set released (gorgeous btw!) but values there are way higher as well.
temporal8
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by temporal8 »

makar0niasty wrote: 24 Jun 2023 14:33 Hmm...could this be they are just very weak as in low power/tractive effort? Unfortunately as pretty as this set is, trucks are visibly slower in acceleration, and once loaded, or worse, loaded and facing a hill, they slow to a crawl unfortunately. Other sets often have HP/kN values 2-3x bigger.
This does not seem to be an issue in the semi-truck set released (gorgeous btw!) but values there are way higher as well.
Thanks man, You have told me a very good piece of information, I am going to investigate the power/tractive effort to see if I can solve it, Surely the solution is to increase the engine HP.
Real Projects 32bpp releases:

Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
temporal8
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by temporal8 »

Real Trucks 1.01: Tractive Effort fixed!

I raised the engine HP and fixed it, this happened when "Road Vehicle Acceleration model" was set on Realistic mode, but now it doesn't matter anymore.
Real_Trucks_1_01.grf
(5.24 MiB) Downloaded 50 times
Real Projects 32bpp releases:

Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
numbat
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by numbat »

Hi Temporal8,

thanks very much for fixing that. So much better now.

Cheers,
Chris.
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makar0niasty
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by makar0niasty »

temporal8 wrote: 27 Jun 2023 21:01
makar0niasty wrote: 24 Jun 2023 14:33 Hmm...could this be they are just very weak as in low power/tractive effort? Unfortunately as pretty as this set is, trucks are visibly slower in acceleration, and once loaded, or worse, loaded and facing a hill, they slow to a crawl unfortunately. Other sets often have HP/kN values 2-3x bigger.
This does not seem to be an issue in the semi-truck set released (gorgeous btw!) but values there are way higher as well.
Thanks man, You have told me a very good piece of information, I am going to investigate the power/tractive effort to see if I can solve it, Surely the solution is to increase the engine HP.

Thank YOU for the quick fix :)
EDIT: just checked the new set out - HP value appears about doubled but tractive effort shows the same in trucks description - 15kN only. While faster than 1.0 version, it is still accelerating visibly slower than other sets (comparing vs Czech and Timberwolf sets). Playing with the "realistic acceleration on" and slope steepness of 7%.

And looking forward to other sets...like cargo ships ? ;)
temporal8
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by temporal8 »

makar0niasty wrote: 28 Jun 2023 13:43
temporal8 wrote: 27 Jun 2023 21:01
makar0niasty wrote: 24 Jun 2023 14:33 Hmm...could this be they are just very weak as in low power/tractive effort? Unfortunately as pretty as this set is, trucks are visibly slower in acceleration, and once loaded, or worse, loaded and facing a hill, they slow to a crawl unfortunately. Other sets often have HP/kN values 2-3x bigger.
This does not seem to be an issue in the semi-truck set released (gorgeous btw!) but values there are way higher as well.
Thanks man, You have told me a very good piece of information, I am going to investigate the power/tractive effort to see if I can solve it, Surely the solution is to increase the engine HP.

Thank YOU for the quick fix :)
EDIT: just checked the new set out - HP value appears about doubled but tractive effort shows the same in trucks description - 15kN only. While faster than 1.0 version, it is still accelerating visibly slower than other sets (comparing vs Czech and Timberwolf sets). Playing with the "realistic acceleration on" and slope steepness of 7%.

And looking forward to other sets...like cargo ships ? ;)
I'm not sure if already created trucks are modified, I think, I'm not sure, that you have to create new trucks from scratch to see the changes.
I'm going to check it anyway, the point is that these little trucks usually load no more than 5 tons in real life (with 100 hp or 120 hp) for game propouses I'm making them load 40 tons, two options: I Raise HP to a ridiculously high number (the original Openttd ones i think have 400 hp) or lower the cargo capacity.


My next plans are trains, trains, trains :) but I plan at some point to make at least 1 single cargo ship (that is refitable to all types of cargo) so that at least 32 bpp players have a way to transport cargo .
Real Projects 32bpp releases:

Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
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makar0niasty
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Re: Temporal8´s Real Trucks 1.0 Released!

Post by makar0niasty »

temporal8 wrote: 29 Jun 2023 21:02
makar0niasty wrote: 28 Jun 2023 13:43
temporal8 wrote: 27 Jun 2023 21:01

Thanks man, You have told me a very good piece of information, I am going to investigate the power/tractive effort to see if I can solve it, Surely the solution is to increase the engine HP.

Thank YOU for the quick fix :)
EDIT: just checked the new set out - HP value appears about doubled but tractive effort shows the same in trucks description - 15kN only. While faster than 1.0 version, it is still accelerating visibly slower than other sets (comparing vs Czech and Timberwolf sets). Playing with the "realistic acceleration on" and slope steepness of 7%.

And looking forward to other sets...like cargo ships ? ;)
I'm not sure if already created trucks are modified, I think, I'm not sure, that you have to create new trucks from scratch to see the changes.
I'm going to check it anyway, the point is that these little trucks usually load no more than 5 tons in real life (with 100 hp or 120 hp) for game propouses I'm making them load 40 tons, two options: I Raise HP to a ridiculously high number (the original Openttd ones i think have 400 hp) or lower the cargo capacity.


My next plans are trains, trains, trains :) but I plan at some point to make at least 1 single cargo ship (that is refitable to all types of cargo) so that at least 32 bpp players have a way to transport cargo .
I have also tested with new trucks as well as in a new game. What would perhaps help would just increasing the tractive effort to 25-30kN i.e. not to crazy but would definitely help with acceleration and uphill. Timberwolf set usually uses similar values i.e. 300-400HP and 25-35 kN and it does work pretty well.
Now as for capacity - well, I love those longer trucks with 44 mail, but smaller ones are actually tad small, with just 18, it makes it not that useful, other than for tiniest industries/towns. Perhaps one could even increase it to 25 at least ? Maybe even the longer ones could be increased to 60, which would provide a solid choice for some small/medium routes, without resorting to semi-trucks (yet)?

Speaking of semi trucks - any chance of increasing the capacity of the dedicated wood/logs/timber ones ? They do look gorgeous but only have 44 capacity...the big trucks can be refitted to those cargos but without the "woody" graphics sadly.

Trains you say? Aaach yes, forgot it's a train game xD Certainly looking forward to that as well :)
But let's not forget those pesky ships....so that the passengers ferries won't feel oppressed by all the cargo pixelation around xD
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