Useless Tracks
Moderator: Graphics Moderators
Re: Useless Tracks
Yeah, I was thinking about that while I wrote the above. But decided not say anything about it in the hope nobody would notice
If someone wants to draw better sprites for use on snow then by all means be my guest. Here's the file that needs editing: https://dev.openttdcoop.org/projects/us ... d_snow.png
If someone wants to draw better sprites for use on snow then by all means be my guest. Here's the file that needs editing: https://dev.openttdcoop.org/projects/us ... d_snow.png
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Useless Tracks
I find it very helpful when I see results during drawing. Thus I created this file for drawing roads and rails
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Useless Tracks
I hope I'm allowed to comment in a thread last active in 2013?
I really like this NewGRF. I always replace my old tracks with the lifted tracks.
But what I don't really like, is the fences. Is there any way to remove them?
Thank you!
I really like this NewGRF. I always replace my old tracks with the lifted tracks.
But what I don't really like, is the fences. Is there any way to remove them?
Thank you!
Re: Useless Tracks
You can use wired, it also have useless track, but without fences. I'm using it both for planning and for removing tracks.Stigah wrote: I really like this NewGRF. I always replace my old tracks with the lifted tracks.
But what I don't really like, is the fences. Is there any way to remove them?
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: Useless Tracks
Great! Thank you!McZapkie wrote:You can use wired, it also have useless track, but without fences. I'm using it both for planning and for removing tracks.Stigah wrote: I really like this NewGRF. I always replace my old tracks with the lifted tracks.
But what I don't really like, is the fences. Is there any way to remove them?
-
- Engineer
- Posts: 2
- Joined: 07 Apr 2023 04:57
Re: Useless Tracks
I was wondering if there was anyway to have the track be compatible with other track types? As mentioned above I like to use the lifted tracks type to represent former tracks that I have replaced or would have deleted, and I unfortunately cannot represent former junctions with these tracks, as it gives me the error "Impossible Track Combination". This also causes issue with diagonal track.
Thanks!Re: Useless Tracks
This is an issue with all track types in regular OpenTTD. JGR Patch Pack has a fix for this.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
-
- Engineer
- Posts: 2
- Joined: 07 Apr 2023 04:57
Re: Useless Tracks
unfortunate that this is a game limitation. thanks for the info that JGR has a fix for this!
Who is online
Users browsing this forum: No registered users and 5 guests