- Pictured top is a large modern inland barge notably with three holds, bigger than any other inland ship I've seen in-game. It's not clear from a single blurry frame, but it has two side-by-side exhaust stacks at the rear.
- The bottom-pictured ship I can't get a clear shot of it due to all the bridges over it in the clip where it appears; it's the facing upper-right direction.
Got a problem with, question about, or looking for a newgrf?
Moderator: Graphics Moderators
Re: Got a problem with, question about, or looking for a newgrf?
I'm looking for a couple of ships seen in this video. Nothing quite looks like these in any of the GRF's available on Bananas if you search 'ship'.
- Attachments
-
- vlcsnap-2022-12-14-1.png (50.6 KiB) Viewed 13440 times
-
- vlcsnap-2022-12-14-2.png (11.98 KiB) Viewed 13440 times
Re: Got a problem with, question about, or looking for a newgrf?
That one is the Tacoma Passenger Steamer from the WSF Ferry SetCryolaser wrote: 14 Dec 2022 22:39 [*]The bottom-pictured ship I can't get a clear shot of it due to all the bridges over it in the clip where it appears; it's the facing upper-right direction.[/list]
GRF is here:
viewtopic.php?p=1218382#p1218382
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Got a problem with, question about, or looking for a newgrf?
That looks to be from Unsinkable Sam, not sure though if its a Work In Progress ship...Cryolaser wrote: 14 Dec 2022 22:39
- Pictured top is a large modern inland barge notably with three holds, bigger than any other inland ship I've seen in-game. It's not clear from a single blurry frame, but it has two side-by-side exhaust stacks at the rear.
viewtopic.php?p=1232707#p1232707
EDIT:
Its in a GRF that you can find here:
http://bundles.openttdcoop.org/unsinkab ... s/alpha-3/
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Got a problem with, question about, or looking for a newgrf?
Ah, thank you very much!
Thought the freighter looked fairly consistent with the style of Unsinkable Sam, but I don't think I would've found development builds by myself.

Thought the freighter looked fairly consistent with the style of Unsinkable Sam, but I don't think I would've found development builds by myself.
Re: Got a problem with, question about, or looking for a newgrf?
You are very welcome!Cryolaser wrote: 17 Dec 2022 20:30 Ah, thank you very much!![]()
Thought the freighter looked fairly consistent with the style of Unsinkable Sam, but I don't think I would've found development builds by myself.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Got a problem with, question about, or looking for a newgrf?
Hi all, back again...
First image: I've seen these grassy brick/concrete embankments in tons of screenshots over the years but never been able to figure out what GRF they're from. One of the Auz sets has some that look similar, but not quite the same.
Second image: I've seen mention of a newer Japanese building set, and screenshots in the competition threads using it, but haven't been able to find it so far (been searching the graphics development forum without success). Adds a lot more colour variations, and fields to the rural buildings.
download/file.php?id=205162
download/file.php?id=228405
Thanks for your time and attention!
First image: I've seen these grassy brick/concrete embankments in tons of screenshots over the years but never been able to figure out what GRF they're from. One of the Auz sets has some that look similar, but not quite the same.
Second image: I've seen mention of a newer Japanese building set, and screenshots in the competition threads using it, but haven't been able to find it so far (been searching the graphics development forum without success). Adds a lot more colour variations, and fields to the rural buildings.
download/file.php?id=205162
download/file.php?id=228405
Thanks for your time and attention!
- JohnFranklin523
- Traffic Manager
- Posts: 210
- Joined: 15 Mar 2022 13:01
- Location: Nottingham, United Kingdom
- Contact:
Re: Got a problem with, question about, or looking for a newgrf?
First Image: Auz Landscape Objects.Cryolaser wrote: 24 Feb 2024 19:55 First image: I've seen these grassy brick/concrete embankments in tons of screenshots over the years but never been able to figure out what GRF they're from. One of the Auz sets has some that look similar, but not quite the same.
Second image: I've seen mention of a newer Japanese building set, and screenshots in the competition threads using it, but haven't been able to find it so far (been searching the graphics development forum without success). Adds a lot more colour variations, and fields to the rural buildings.
Second Image: JP+ Buildings.
Leaping Liu Never Dies
跨越不死,曙光永生
The founder of China Set; the operator of JFServer.
My GRFs besides China Set
My Scenarios and Heightmaps
跨越不死,曙光永生
The founder of China Set; the operator of JFServer.
My GRFs besides China Set
My Scenarios and Heightmaps
- CazadorSirenas
- Engineer
- Posts: 63
- Joined: 09 Aug 2018 14:18
- Location: Spain
Re: Got a problem with, question about, or looking for a newgrf?
Hello there!
I attempted searching this myself, but no luck (how veeeeery unusual...
). It's about the trucks capacity. Is there any NewGRF to increase it a bit? I don't want total design overhaul, I like the graphics just fine, but carrying 15t/bags per truck does very little when my mines are producing +800. I mean, I don't need a +800 bags per truck, but perhaps twice or thrice? That would be nice, then maybe I'll get somewhere.
This was an example, but I'd like all the other trucks capacity modified as well, if possible. Let me know if you know about anything! And thanks in advance.
I attempted searching this myself, but no luck (how veeeeery unusual...

This was an example, but I'd like all the other trucks capacity modified as well, if possible. Let me know if you know about anything! And thanks in advance.
Re: Got a problem with, question about, or looking for a newgrf?
I don't think this is feasible, unless there is a parameter for capacity in the vehicle set itself. The articulated RVs in eGRVTS carry 50+ units from the 1960s.CazadorSirenas wrote: 08 Mar 2024 12:48 I attempted searching this myself, but no luck (how veeeeery unusual...). It's about the trucks capacity. Is there any NewGRF to increase it a bit? I don't want total design overhaul, I like the graphics just fine, but carrying 15t/bags per truck does very little when my mines are producing +800. I mean, I don't need a +800 bags per truck, but perhaps twice or thrice? That would be nice, then maybe I'll get somewhere.
You may consider alternative means of transport. I'll often construct a canal and use barges or small ships for early high-load freight. There are also several steam trams available from abt. 1860 with good capacity.
Re: Got a problem with, question about, or looking for a newgrf?
It is possible for an add-on to change the capacity of default vehicles while keeping the appearance and all other parameters; however, I have no idea whether such an add-on already exists. If you want road vehicles with capacity above 100 units, I believe your only option are HEQS trams.
My add-ons: • AdmiralAI fix • Persistence for vehicle evolution lines
My pictures: • The animation thread
My pictures: • The animation thread
-
- Tycoon
- Posts: 1309
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Got a problem with, question about, or looking for a newgrf?
I personally like the road trains in this set
viewtopic.php?t=88559
viewtopic.php?t=88559
Who is online
Users browsing this forum: No registered users and 10 guests