Dutch Road Furniture Development

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Leanden
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Location: Kent

Re: Problem with Dutch Road Furniture

Post by Leanden »

Download the UK Signs Add-On, it includes left and right hand ends iirc.
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Captain Rand
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Re: Problem with Dutch Road Furniture

Post by Captain Rand »

In Britain we drive on the left, which is right.
Elsewhere, they drive on the right, which is wrong.

Pete.
There's nothing like a deadline to hone the concentration.

Good manners cost nothing, but earn respect.

" 'Impossible' is not in our vocabulary." Jack Chrichton, Farscape
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Quast65
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Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Dutch Road Furniture Development

Post by Quast65 »

I am not sure if this GRF is still being worked on, but I would like to suggest some more options for the hard-shoulders.
Especially for when you have highway junctions:
Example432.png
Example432.png (169.28 KiB) Viewed 1271 times
In this picture you can still see some pavements of the roads to illustrate some missing parts.
So, just some tiles with a hard-shoulder on both sides of the tile would be nice and also some U-shaped tiles would be nice.
Maybe also for the exit-signs with hard-shoulders…
That way I think junctions could look even nicer ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Quast65
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Location: The Netherlands

Re: Dutch Road Furniture Development

Post by Quast65 »

I have made some alterations to the graphics for the American Road Replacement Set.
They now pretty much match the graphics of the Highway from RattRoads 102.
Example545.png
Example545.png (181.8 KiB) Viewed 384 times
Here are the altered graphics:
dutchroadfurniture_RattRoads102Highway.png
(456.78 KiB) Not downloaded yet
If you decode the GRF, replace the decoded graphics with these and then recode the GRF, it will work, but maybe someone will put them in with a parameter ;-)

Andrew350 wrote: 18 Aug 2020 23:47 I'm quoting Andrew350 (the creator of RattRoads) here, to alert him of these graphics, as I believe he was also thinking about doing something like this ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Andrew350
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Re: Dutch Road Furniture Development

Post by Andrew350 »

Quast65 wrote: 28 Sep 2020 05:36 I'm quoting Andrew350 (the creator of RattRoads) here, to alert him of these graphics, as I believe he was also thinking about doing something like this ;-)
Ah nice, yes I was :) I did draw some pieces to make corners and such work, but didn't draw slopes or other parts yet. Also, due to my aversion to learning how to use a Makefile setup, I didn't actually modify Dutch Road Furniture (yet), but rather made my own simpler code in order to align the pieces and bring corners together.
Gedingwell Ridge Transport, 2100-03-31.png
Gedingwell Ridge Transport, 2100-03-31.png (107.27 KiB) Viewed 296 times
The result is a slightly cleaner look, but without being able to locally build DRF I haven't attempted to split up the graphics and adapt them to work within its code framework, so these pieces are sort of stuck on their own for now and don't really fit in with the rest of DRF. Not sure if it might be useful to you or someone else, but here are the few sprites I have anyway :)
freewaysuncut.png
(56.3 KiB) Not downloaded yet
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Quast65
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Posts: 1801
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Dutch Road Furniture Development

Post by Quast65 »

More graphics donations:
Motorway Sign.png
Motorway Sign.png (19.28 KiB) Viewed 189 times
Place Name Sign.png
Place Name Sign.png (46.17 KiB) Viewed 189 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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