FIRS - Steeltown - neighbours are important

Got a problem with OpenTTD? Find some help here.

Moderator: OpenTTD Developers

Post Reply
elricks
Engineer
Engineer
Posts: 21
Joined: 29 Jan 2013 03:01

FIRS - Steeltown - neighbours are important

Post by elricks » 15 Feb 2019 04:37

I think I need advice. VERY old user of Transport Tycoon - I bought the original.

Currently using above combo, stand alone, no competitors. I use the game as a digitised version of a 'train set', with the added thrill of running a business.

I need to deliver Petroleum Fuels to Towns to achieve growth. The only industry to require Petrol is the Lime Kiln. I can build a Lime Kiln in each town but is there a better way? A switch somewhere to remove the requirement for Petrol? Or better still replace it with something else that a town wants, say Vehicles.

I have put a bit f work into my current game, so I need this to be able to be applied mid game.

Thanks

SHIRLEY

User avatar
Comm Cody
Tycoon
Tycoon
Posts: 1047
Joined: 07 Mar 2008 22:21
Location: In a galaxy far far away.

Re: FIRS - Steeltown - neighbours are important

Post by Comm Cody » 15 Feb 2019 05:00

you would need to use a city set that has houses that accept petrol

I think TTRS does, unsure about swedish houses or TAI
Something goes here, hell if I know.

User avatar
kamnet
Moderator
Moderator
Posts: 6696
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: FIRS - Steeltown - neighbours are important

Post by kamnet » 15 Feb 2019 09:34

IIRC, the Neighbors Are Important script was developed long before FIRS introduced the Steeltown economy. Back when it was developed, I believe most of the FIRS economies still had a petrol station included as a town industry to receive petroleum fuels.

Total Town Replacement Set does include a petrol town industry, but I don't remember if it is compatible with FIRS' petrol. I know it's compatible with ECS Vectors.

Post Reply

Return to “OpenTTD Problems”

Who is online

Users browsing this forum: No registered users and 14 guests