Korean Style Buildings v0.6

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jakga123
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Korean Style Buildings v0.6

Post by jakga123 » 02 May 2018 12:04

Image
Image
This is cargo map, sorry for bad quality :wink:
I know only Korean Style Buildings support complicated passenger receiving. on v0.6 or higher, it can be disabled.

sorry for bad english, because i'm not native speaker.

Korean Style Buildings v0.6
This newgrf is my first building newgrf. and these buildings based from South Korea.
I hope to you enjoy my newgrf :)

Patch Notes :
  • v0.1 (5/2/2018)
    1. New building : Apartment/Flat (Residential)
    2. New building : Townhouse (Residential)
    3. New building : Detached house (Residential)
    4. New building : Commercial buildings (Commercial/Office)
    5. New building : Office blocks (Commercial/Office)
    6. New building : Industry blocks
    7. New building : Parks
    8. New building : City hall
    9. New cargo moving system (maybe i'm first)
  • v0.2 (5/4/2018)
    1. More realistic location of townhouse and detached house
    2. New building : Market and townhouse (in the game this buildings name is "Commercial building")
    3. New building : Slum house (in the game this buildings name is "Detached house")
    4. Fixed so many sprite
    5. Commercial buildings will accept food.
  • v0.2.1 (5/8/2018)
    1. New parameter added : Disable local authority impact
    2. Fixed Market and townhouse never appeared in the game
  • v0.3.1 (5/22/2018)
    1. New building : Traditional house
    2. New building : Single apartment block (in the game this buildings name is "Apartment")
    3. New building : Field
    4. New parameter added : Max hanok (Traditional house) blocks
    5. New parameter added : Minimum passengers required for city growing
  • v0.5 (1/11/2019)
    1. New building : School (Elementary, Middle, High)
    2. New sprites for on constructing
    3. Passengers won't come to the stations which accepting passengers.
  • v0.6 (1/14/2019)
    1. New building : Police office
    2. New parameter added : Improved cargo production/acceptation
      This parameter can disable improved passenger production/acceptation.
  • future features :
    1. better sprite
    2. more buildings and building styles
    3. support more climates
  • Known bugs :
    1. house vanishing in center of city before 1980
Korean Style Buildings Masterfile 0.6.zip
Code & Sprites
(10.89 MiB) Downloaded 96 times
you can download this newgrf in bananas.
Attachments
KBD Tutorial.png
(20.74 KiB) Not downloaded yet
Last edited by jakga123 on 15 Jan 2019 01:55, edited 15 times in total.


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Erato
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Re: Korean Style Buildings v0.1

Post by Erato » 02 May 2018 14:35

Cool! What does "New cargo moving system" mean exactly?
No pics no clicks. Seriously.
ImageImageImageImageImageImage

jakga123
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Re: Korean Style Buildings v0.1

Post by jakga123 » 02 May 2018 14:41

Erato wrote:Cool! What does "New cargo moving system" mean exactly?
Simply it means there isn't more house to house or shop to shop,
and there is only house to shop/office or office to office(mail).
It will be realistic i think.

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Quast65
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Re: Korean Style Buildings v0.1

Post by Quast65 » 02 May 2018 20:08

Hello and welcome!
Indeed a great way to introduce yourself! :bow:

A couple of tips though...

- Try to keep the shading in mind of the sides of some buildings, in some cases it's the wrong way around:
Example416.png
Example416.png (67.54 KiB) Viewed 5423 times
- Same with some roofs:
Example417.png
Example417.png (47.21 KiB) Viewed 5423 times
I think that in some cases you simply flipped the building, but didnt adjust the shading ;-)

- Finally, they could use some texture... A lot of the buildings have the same color for their walls. Adding texture will make them look even nicer than now ;-)
There is a rather easy way, thought of by Luxtram, by using a noise layer in GIMP:
viewtopic.php?f=26&t=74999#p1172291
Here a short description of how I used it with Photoshop:
viewtopic.php?p=1172258#p1172258
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

jakga123
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Re: Korean Style Buildings v0.1

Post by jakga123 » 02 May 2018 23:53

Quast65 wrote:Hello and welcome!
Indeed a great way to introduce yourself! :bow:

A couple of tips though...

- Try to keep the shading in mind of the sides of some buildings, in some cases it's the wrong way around:
Example416.png
- Same with some roofs:
Example417.png
I think that in some cases you simply flipped the building, but didnt adjust the shading ;-)

- Finally, they could use some texture... A lot of the buildings have the same color for their walls. Adding texture will make them look even nicer than now ;-)
There is a rather easy way, thought of by Luxtram, by using a noise layer in GIMP:
viewtopic.php?f=26&t=74999#p1172291
Here a short description of how I used it with Photoshop:
viewtopic.php?p=1172258#p1172258
Thanks a lot,I'll try to apply your comment in next version.

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Drury
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Re: Korean Style Buildings v0.1

Post by Drury » 03 May 2018 00:00

jakga123 wrote:
Erato wrote:Cool! What does "New cargo moving system" mean exactly?
Simply it means there isn't more house to house or shop to shop,
and there is only house to shop/office or office to office(mail).
It will be realistic i think.
That honestly sounds pretty cool if you can make it work.

I can't imagine the specifics though. Do houses only produce passengers, without accepting them?
Image

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SimYouLater
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Re: Korean Style Buildings v0.1

Post by SimYouLater » 03 May 2018 04:16

First post is a building set? Congratulations! I am in awe of your skill. Not the best work I've seen, but considering you did it before posting here, it is the best first project I've ever seen!

As was stated, adjust the colors and add shading, it's kind of bland compared to other sets.

Still amazing to see your work!
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.

jakga123
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Re: Korean Style Buildings v0.1

Post by jakga123 » 03 May 2018 08:43

Drury wrote:
jakga123 wrote:
Erato wrote:Cool! What does "New cargo moving system" mean exactly?
Simply it means there isn't more house to house or shop to shop,
and there is only house to shop/office or office to office(mail).
It will be realistic i think.
That honestly sounds pretty cool if you can make it work.

I can't imagine the specifics though. Do houses only produce passengers, without accepting them?
Yes, they can't accept anything even it's mail or food. I want house accept the tired passenger like YETI, but it is to hard for me.

luxtram
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Re: Korean Style Buildings v0.1

Post by luxtram » 03 May 2018 20:03

Hello jakga123,

These are interesting buildings. More buildings is always welcome and this is nice coherent set. Well done! :)

I would like to extend Quast65 comment.

These buildings work nicely as a single building set. But if you combine them with others sets (and people always do that) then these buildings look minuscule (tiny) because of the different floor height (ours 3-4, more commonly 6-7, my personal preference is 7). So yours can be approximately twice as big as now.

It can be also problem when you put vehicles on into your game. Then vehicles can look too big.

If you make your buildings bigger then you can also add more detail and make them richer.

I hope that I was able to convince you. Let me know if you need more convincing. :)
California City Sets viewtopic.php?t=76786
1000 building set viewtopic.php?t=75250

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acs121
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Re: Korean Style Buildings v0.1

Post by acs121 » 03 May 2018 20:11

Very nice set. However, you should make more rural buildings, the only buildings seen here are urban :wink:

RIPper_KR
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Re: Korean Style Buildings v0.1

Post by RIPper_KR » 04 May 2018 15:24

Great Work!
I am very proud of you as a Korean :D
Developer of KEIO Train Set
viewtopic.php?f=67&t=82492

jakga123
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Korean Style Buildings v0.2.1

Post by jakga123 » 08 May 2018 08:06

New version for Korean Style Buildings, See first post what are changed! :D

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Erato
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Re: Korean Style Buildings v0.2.1

Post by Erato » 08 May 2018 11:01

I presume the topmost image in the OP is an old city. It really needs some more variety. Have the city centre be like Bukchon Hanok Village; more densely packed buildings.
See JapanSet buildings for inspiration.
No pics no clicks. Seriously.
ImageImageImageImageImageImage

jakga123
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Re: Korean Style Buildings v0.3.1

Post by jakga123 » 22 May 2018 02:22

v0.3.1

Another new version for Korean Style Buildings!

zikeyo
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Re: Korean Style Buildings v0.3.1

Post by zikeyo » 28 May 2018 08:57

Hello everyone,

I am not sure if this mod is still being worked on :P however I've noticed that it has some issue with the mailing for me.
Like not all of the houses supply mail like with the original houses instead only the huge skyscrapers do and on top of that mail is still not produced.
I haven't tested it but I can assume it might have some conflict with the Simpleton's City builder script that I am using does anyone have a clue how can it be fixed without screwing up my save :D?

Currently Korean Style Buildings v0.2.1 is used on the dedicated server.
Check out the screenshot for more info.

Thanks!
Attachments
OpenTTD KSB_GRF.JPG
In the image you can see that only Stump Ridge Central is supplying mail Due to the white blue buildings(however it does not accept mail?) currently the airport is set to make deliveries of mail with another city which accepts mail however there is no mail bags being produced in the airport...
(1.24 MiB) Not downloaded yet

jakga123
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Re: Korean Style Buildings v0.3.1

Post by jakga123 » 28 May 2018 11:11

zikeyo wrote:Hello everyone,

I am not sure if this mod is still being worked on :P however I've noticed that it has some issue with the mailing for me.
Like not all of the houses supply mail like with the original houses instead only the huge skyscrapers do and on top of that mail is still not produced.
I haven't tested it but I can assume it might have some conflict with the Simpleton's City builder script that I am using does anyone have a clue how can it be fixed without screwing up my save :D?

Currently Korean Style Buildings v0.2.1 is used on the dedicated server.
Check out the screenshot for more info.

Thanks!
Hi, i see you are going to connecting mail truck house to house, :( sorry about that because house doesn't accept mail, but only office block can send and receive mail. office block generate only city has high population(10000), so you should make city bigger. you need least one huge city, :wink: because city hall accept mail (but not sending it).

zikeyo
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Re: Korean Style Buildings v0.3.1

Post by zikeyo » 28 May 2018 12:16

jakga123 wrote:
Hi, i see you are going to connecting mail truck house to house, :( sorry about that because house doesn't accept mail, but only office block can send and receive mail. office block generate only city has high population(10000), so you should make city bigger. you need least one huge city, :wink: because city hall accept mail (but not sending it).
Hey, thank you for getting back to me. I see what you mean by that. However the City builder GS requires mail in order to grow the city beyond 500 ;/ I've also noticed that with the korean GRF the cities tend to start really small like 100-800. And like I said in one of the cities I have an office building I assume which says that it supplies mail however it doesn't appear in the airport when I am trying to transport it to my main town which I have claimed via the script. For some reason that town is the only town that actually produces mail.

Is it possible to show me how does an office block look like ? is it the same as the office buildings i showed in the screenshot ?

Thanks!

zikeyo
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Re: Korean Style Buildings v0.3.1

Post by zikeyo » 28 May 2018 12:34

I've made a little experiment and moved my HQ from my main Town to a city which has office buildings that should produce mail ... the mail production only started when i moved my HQ in that city... So I assume there is definitely a conflict between the GRF and the GS ;/

yodasws
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Re: Korean Style Buildings v0.3.1

Post by yodasws » 22 Sep 2018 15:51

Nice set. I definitely enjoy having this in my games.

A couple questions:
  • Is this open source?
  • If so, where may we see the code and under what license are you sharing this?

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