luxtram wrote:A prototype.
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luxtram wrote:A prototype.
Haha! Thanks! I will create a separate topic once it gets a little more refined.Quast65 wrote:luxtram wrote:A prototype.![]()
That's a nice start!luxtram wrote:A prototype.
These are some gorgeous landscapes! I wish my map was as mountainous as that...Comm Cody wrote:Eh, I got three more showing just how drastic the changes of the seasons are. Think this is the first time I've finally gotten back into OpenTTD
There are a couple of NewGRFs that already have horse-powered carts (and even just horses) for these early years. Being slow and underpowered is OK.Pita wrote:Japan didn't actually have horse-drawn carriages around until 1868, so I'm very tempted to pixel some man-powered carts and palanquins & try to *gulp* make a GRF of my own. Not sure how I'd spec them, since they would be SLOW. Make up for it by being dirt cheap I suppose. Would like to make Japanese styled ships too for this early game.
Already using 'em!kamnet wrote:There are a couple of NewGRFs that already have horse-powered carts (and even just horses) for these early years. Being slow and underpowered is OK.Pita wrote:Japan didn't actually have horse-drawn carriages around until 1868, so I'm very tempted to pixel some man-powered carts and palanquins & try to *gulp* make a GRF of my own. Not sure how I'd spec them, since they would be SLOW. Make up for it by being dirt cheap I suppose. Would like to make Japanese styled ships too for this early game.
Yeah, I considered Rickshaws for Eyecandy Road Vehicles now and then over the years, but that idea never got off the ground. They would be very interesting additions for early games indeed!Pita wrote:Japan didn't actually have horse-drawn carriages around until 1868, so I'm very tempted to pixel some man-powered carts and palanquins & try to *gulp* make a GRF of my own. Not sure how I'd spec them, since they would be SLOW. Make up for it by being dirt cheap I suppose. Would like to make Japanese styled ships too for this early game.
That's a lot of it, btw i'm using that train set in my game, but the only trains that are missing in the trainset is the EuroStar (the British Rail Class 373), trains from the Philippines, some of the British trains such as the Deltic, Jinty and GEC Class 91 and futuristic trainsErato wrote:I'm not sure if this is allowed, but I'm going to place it here anyway.
The 2CC set is, as you might know, one of the most extensive train sets. I have never really had an idea of just how many trains there were. When I found 2cc 1.0 earlier today I wanted to compare the two, which I did: With the first, orange row being 1.0 and the green rows being NML 2.0
Ooh boy. That's a lot of trains.
Photoshopped? Or did you make snow-aware Dutch station platforms?Gwyd wrote:Not really a screenshot, but a celebration of the recent weather...
Ahh, too badGwyd wrote:Photoshopped.
That could be quite difficult to do, I dont believe there are separate graphics for the trains moving or not moving, right? (as it would look a bit awkward with a waiting train throwing up snowAlthough I would like to make the trains snow aware so you get snow thrown up and over the train, like you see in the picture
And since the attachments limit is three, here is the culprit of incident #2. Guess who! YEP, Dictator AI #2.TheCriminalViolin wrote:Dictator AI used to be a simply great AI competitor, but I've found recently it has shifted and now does this, which is absolutely maddening and somewhat infuriating. Why oh WHY must it go out of it's way to raise the land to the extent that 2/3s of an ENTIRE, MASSIVE waterbody is filled in, just to finally settle, MONTHS IN GAME LATER on where they'll slap YET ANOTHER airport down? I think this would madden just about anyone who plays. I'd be surprised if it didn't.
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