Comm Cody wrote:
Eh, I got three more showing just how drastic the changes of the seasons are. Think this is the first time I've finally gotten back into OpenTTD
These are some gorgeous landscapes! I wish my map was as mountainous as that...
I've just started playing OpenTTD for the first time this past week, although it's been on my radar of games to try for years. I'm fully absorbed in it! I don't last long on a map before I learn to do something better or find a GRF I want to use and start a new game. Hopefully this one lasts a bit longer.
I'm currently playing an early era Japan-styled map. Used a random heightmap generator to get something resembling Japan but unique, and started 10 years before first rail becomes available so that I would have time to hook up the map with sea/river/cart routes and map that feels alive before I get to work revolutionising it all with rail, kinda step-and-step with how it unfolded in Japan (if I can keep up! I'm slow!)
This is a screenshot of the biggest city in the country, just as rail became available (1872). It features some canal based ferries and horse drawn carriages to get people & mail around, and is doing quite well!
I had freight barges going down the canal too, which looked great, transporting the iron ore to larger freight ships at the dock.
Of course the steel mill destination closed shop before I could get the first shipment through. ●|￣|＿ Now using another natural river nearby (can see it just a bit there) to get it to another mill that just opened up inland. Also using natural rivers to move wood atm.
I'd like to spend more time here and try to build an Edo-styled mega city mainly operating by canal, but rail is calling!
Japan didn't actually have horse-drawn carriages around until 1868, so I'm very tempted to pixel some man-powered carts and palanquins & try to *gulp* make a GRF of my own. Not sure how I'd spec them, since they would be SLOW. Make up for it by being dirt cheap I suppose. Would like to make Japanese styled ships too for this early game.