Actually the ttdpatchw.exe on the source code site is currently a preview of alpha 8, with two of the above bugs fixed. (Finding out which two is left as an exercise to the reader )
Patchman wrote:Trains really are too slow by alpha 7.
So back to version 6
What's your setting for the "mountains" switch?
Version 8 already fixes that problem
Patchman wrote:The new station graphics (from e.g. http://www.patagonia.de.vu/ttd/) are going to start working soon. Right now, I've added the "newstations" switch (-YI), but at this point it only allows choosing new station layouts in the construction screen. When you build them, they will not look different. Wait for alpha 7 .
SHADOW-XIII wrote:Josef, make drop down list (that new one in vehicle lists) 1-2 pixels higher (so that there will be no space between list and window with list)
Without this patch, dropdown lists were only used in the options box, so they're a bit limited (they weren't designed to be flexible). One of their limitations is that they don't have settable position and size, all of this is calculated from the position of the caller button and the GUI element before it. So it's not my fault, but Chris Sawyer's laziness
I'll look at the dropdown menu code, though, and see what I can do...
SHADOW-XIII wrote:Josef, make drop down list (that new one in vehicle lists) 1-2 pixels higher (so that there will be no space between list and window with list)
Without this patch, dropdown lists were only used in the options box, so they're a bit limited (they weren't designed to be flexible). One of their limitations is that they don't have settable position and size, all of this is calculated from the position of the caller button and the GUI element before it. So it's not my fault, but Chris Sawyer's laziness
I'll look at the dropdown menu code, though, and see what I can do...
I know it can stay like it is now ...
btw. whats default sort list interval (when switch is only 'on')
Patchman wrote:The new station graphics (from e.g. http://www.patagonia.de.vu/ttd/) are going to start working soon. Right now, I've added the "newstations" switch (-YI), but at this point it only allows choosing new station layouts in the construction screen. When you build them, they will not look different. Wait for alpha 7 .
So how can I make this work??
It only works in the station selection screen so far, you can't actually build them. If you want to make new stations, read the newgrf.txt file which explains the current format.
This new feature is incredibly usefull
new switch: "buildwhilepaused on" or -XB allows (all?) construction while paused
Now I can add a dock to a trainstation without interupting and causing massive delays
Another thing I've noticed: suppose a ship is heading to a dock, and you remove it while being paused and move it a bit further. When you unpause the ship is still going to the original place of the dock, when you've filled up the land , then it circles around
Only way out is clicking skip on its orders, unti it is on the right order
But I've you missed a ship, you may only find out when it goes negative
Personally, I don't like that new buildwhenpaused setting, it gets too much like cheating for me. I want to save some old stuff from original TTD, so with me it would ruin the feeling of "no-cheating" game.
I only use it where I would usually press F1-Click-F1 - eg. cheap raising land from water by usage of ship depots. Means I can take my time as there's no chance of flooding while i'm filling in the ocean...
troopper5 wrote:Personally, I don't like that new buildwhenpaused setting, it gets too much like cheating for me. I want to save some old stuff from original TTD, so with me it would ruin the feeling of "no-cheating" game.
Prof. Frink wrote:I only use it where I would usually press F1-Click-F1 - eg. cheap raising land from water by usage of ship depots. Means I can take my time as there's no chance of flooding while i'm filling in the ocean...
Hey, I remember posting that tip on a TT forum in 1998!!! Could as well be you discovered it yourself .