Voyager One wrote:
Michael, I think I've found two problems with MariCo 0.31.
... or am I doing something wrong?
Yes.
Voyager One wrote:
#1 - ALL quays and similar stuff (sub-menus Quays, Ships on Quays, New Quays) that has to be built on slope, CANNOT be built on a slope that has been bulldozed. I've tried them all and they all build normally on "green" slopes but refuse to build on "brown" slopes (pic below).
Just be patient!
Voyager One wrote:
#2 - Land-based drydocks refuse to build in south-east and south-west (pics below).
Right. There are only 2 options to built them. Maybe I´ll include the other two at a later date.
Voyager One wrote:
#1 - ALL quays and similar stuff (sub-menus Quays, Ships on Quays, New Quays) that has to be built on slope, CANNOT be built on a slope that has been bulldozed. I've tried them all and they all build normally on "green" slopes but refuse to build on "brown" slopes (pic below).
Just be patient!
No problem, I just wondered if you knew about these. Take your time!
You misunderstood. The released code is perfectly fine already, it´s just you needing a bit more patience.
After bulldozing, you´ll have to wait until those slopes are "green" again. As long as they´re brown, they are still no "coast/water tiles", so you have to wait until they´re "rebuilt" by the game, since you can only place quays on slopes. Am I understandable?
Any chance we could see these lovely pieces as station tiles? Often I find it useful to distant-join station tiles to increase the catchment area of stations, and having beautiful tiles such as these to work with would be very nice.
Well, if it worked with the ISR -> DWE-ISR objects, I assume it could be done the other way round with Marico -> Marico station set. All that it's required is a brand new station GRF...
Leon
"... all I ask is a tall ship and a star to steer her by..." - John Masefield