Purno's New Bridge Graphics

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Hamilton2007
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Re: Purno's New Bridge Graphics

Post by Hamilton2007 »

Is there a parameter for railtracks ? I use CS railtrack.
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Purno
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Re: Purno's New Bridge Graphics

Post by Purno »

Never heard of rail grf support...
That doesn't mean there isn't any for sure, it's just unlikely.
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Hamilton2007
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Re: Purno's New Bridge Graphics

Post by Hamilton2007 »

This bridgeset uses the normal rail track, so i got CS rails with normal rail bridges.

But i removed this grf.
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Re: Purno's New Bridge Graphics

Post by ForLostContent »

Best bridges grf!
Please, upload it in online content
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buckethead
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Re: Purno's New Bridge Graphics

Post by buckethead »

Awesome bump man! :?
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Re: Purno's New Bridge Graphics

Post by FooBar »

Actually, I think it's a rather good idea to have this added to the online content; well worth a bump.
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Re: Purno's New Bridge Graphics

Post by Eddi »

afair the version posted in this thread has an issue causing a fatal grf error, there is a version in the Openttdcoop-GRF-Pack which is fixed.
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Re: Purno's New Bridge Graphics

Post by Purno »

I'd support adding these graphics to Bananas, however I doubt the version in this topic is still "good enough", with crashes, bugs or just missing features. I don't know the version in the OpenTTDcoop GRF pack Eddi mentioned, but if that one includes 99% of the things in the 'old' version, that'd should do it. :P
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V453000 :)
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Re: Purno's New Bridge Graphics

Post by V453000 :) »

the openttdcoop grf pack version works quite well, we use it pretty often without any real difficulties (particularly awesome with monorail! :D)
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Re: Purno's New Bridge Graphics

Post by Eddi »

The GRF-Pack can be found here: http://wiki.openttdcoop.org/GRF
The online content can be controlled from here: http://bananas.openttd.org

The terms of service of the online content (Bananas) forbid to upload anything that you are not the (co-) author of, so that leaves either you as the artist, or one of the coders to upload it. nobody else can do it for you.
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Purno
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Re: Purno's New Bridge Graphics

Post by Purno »

Aye, but I'm only a small part of all the contributors. I wouldn't want to upload it without permission, even though I'd love to see it at Bananas.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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ForLostContent
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Re: Purno's New Bridge Graphics

Post by ForLostContent »

You can use full restrictions license; That means only for look
Now grf can be downloaded from this topic without any additional problems: you only changing the server from grf goes to other players, not copyrights. Means full respect to delvelopers.
The point of uploading by autor are updates: now only person who uploads can add futuer new versions.
So, it's Szappy; I've PM him
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Purno
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Re: Purno's New Bridge Graphics

Post by Purno »

Who are you?

Why this spontaneous cry to upload stuff on Bananas? Out of nowhere, you come and sign up on a suspicious user name and dig up topics which date years back only to promote Bananas in extreme ways. You're PM-ing co-authors, you've already PMed me and probably others too. Your actions to promote Bananas look plain rude. You act like a total newbie would act, yet you know your way around and where to find information.

Who are you?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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ForLostContent
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Re: Purno's New Bridge Graphics

Post by ForLostContent »

So much suspicions, like i'm spy

Well, i'm old player (mean played DOS version), who likes sometimes (but very rare) to come back to good game.

Also, like good graphic and some days ago i was asked to create good server set. So, I dig all possible grf (GRFCrawler, openttdcoop, GRFWiki) and found best. Then realise that all them should be in online content for server play.

Where you see bananas promotion, I can see not only no harm, but universal storage of grfs, i remember how hard it was to find some grfs 4 years ago (last time played);

>Your actions to promote Bananas look plain rude.
Said why i'm doing that, so all is very clear; every player would like to see universal grf storage

For proove, here is offline and online [withount missing grfs] sets i've done:
[preset-Online]
GrfSet\Town\ttrs3w.grf = 1 0 0 0
GrfSet\Town\jpbuild2w.grf =
GrfSet\Stations\indstatrw.grf =
GrfSet\Stations\dwe_stat_r.grf =
GrfSet\Stations\jpstationsw.grf =
GrfSet\Landscape\snowlinemod.grf = 3 8
GrfSet\Landscape\smoothsnoww.grf =
GrfSet\Landscape\stolentreesw_162.grf =
GrfSet\Infrastrucure\road-cs-ottd.grf =
GrfSet\Infrastrucure\Tracks\rail-cs-ottd.grf =
GrfSet\Infrastrucure\Tracks\MICS.grf =
GrfSet\Infrastrucure\Tracks\tramtrkw.grf =
GrfSet\Infrastrucure\Tracks\SMITS.grf =
GrfSet\Infrastrucure\ussigzw.grf =
GrfSet\Infrastrucure\total_bridges.grf =
GrfSet\ECS\ECSTown.grf = 0 0 0 0 0
GrfSet\ECS\ECSBas2.grf = 0
GrfSet\ECS\ECSAgri.grf = 0
GrfSet\ECS\ECSHouse.grf = 0
GrfSet\ECS\ECSMach.grf = 0
GrfSet\ECS\ECSWood.grf = 0
GrfSet\ECS\ECSChem2.grf = 0
GrfSet\Venchices\Road\4LVw.grf =
GrfSet\Venchices\Road\4LVCutw.grf =
GrfSet\Venchices\Road\heqs.grf = 9 9 1 1 1 0
GrfSet\Venchices\Road\lrvs-0.2.grf =
GrfSet\Venchices\Trams\DutchTramSetW.grf =
GrfSet\Venchices\Trams\cstramsetw.grf =
GrfSet\Venchices\Trams\motraset_r3.1.grf =
GrfSet\Venchices\Trams\BATSv0.2w.GRF =
GrfSet\Venchices\Water\sailing_ships.grf =
GrfSet\Venchices\Water\fish.grf =
GrfSet\Venchices\Air\was.grf =
GrfSet\Venchices\Rail\jptrains2w.grf =
GrfSet\Venchices\Rail\jpmaglevw.grf =
GrfSet\Venchices\Rail\vactrain.grf =
GrfSet\Infrastrucure\BaseCosts\basecosts_presets.grf = 1



[preset-Offline]
GrfSet\Separators\town-buildings.grf =
GrfSet\Town\ttrs3w.grf = 1 0 0 0
GrfSet\Town\jpbuild2w.grf =
GrfSet\Town\NACityw.grf =
GrfSet\Separators\stations.grf =
GrfSet\Stations\CanStnw.grf =
GrfSet\Stations\indstatrw.grf =
GrfSet\Stations\dwe_stat_r.grf =
GrfSet\Separators\landscape.grf =
GrfSet\Landscape\snowlinemod.grf = 3 8
GrfSet\Landscape\smoothsnoww.grf =
GrfSet\Landscape\testw.grf =
GrfSet\Separators\infrstructure.grf =
GrfSet\Infrastrucure\Tracks\MICS.grf =
GrfSet\Infrastrucure\Tracks\tramtrkw.grf =
GrfSet\Infrastrucure\Tracks\SMITS.grf =
GrfSet\Infrastrucure\mainhqw.grf =
GrfSet\Infrastrucure\nhdepw.grf =
GrfSet\Infrastrucure\ussigzw.grf =
GrfSet\Infrastrucure\nhfoundationsw.grf =
GrfSet\Infrastrucure\NARoadsw.grf =
GrfSet\Infrastrucure\newbridgesW.GRF =
GrfSet\Separators\newindustries.grf =
GrfSet\ECS\ECSTown.grf = 0 0 0 0 0
GrfSet\ECS\ECSBas2.grf = 0
GrfSet\ECS\ECSAgri.grf = 0
GrfSet\ECS\ECSHouse.grf = 0
GrfSet\ECS\ECSMach.grf = 0
GrfSet\ECS\ECSWood.grf = 0
GrfSet\ECS\ECSChem2.grf = 0
GrfSet\Separators\vehicles.grf =
GrfSet\Venchices\Road\4LVw.grf =
GrfSet\Venchices\Road\4LVCutw.grf =
GrfSet\Venchices\Road\heqs.grf = 9 9 1 1 1 0
GrfSet\Venchices\Road\lrvs-0.2.grf =
GrfSet\Venchices\Road\BRBVv0.8.2w.GRF =
GrfSet\Venchices\Trams\DutchTramSetW.grf =
GrfSet\Venchices\Trams\cstramsetw.grf =
GrfSet\Venchices\Trams\motraset_r3.1.grf =
GrfSet\Venchices\Trams\BATSv0.2w.GRF =
GrfSet\Venchices\Water\sailing_ships.grf =
GrfSet\Venchices\Water\newshipsw.grf =
GrfSet\Venchices\Water\nshp_ecs.grf =
GrfSet\Venchices\Water\shiptoolv4.grf =
GrfSet\Venchices\Air\was.grf =
GrfSet\Venchices\Rail\vactrain.grf =
GrfSet\Venchices\Rail\CanSetw.grf =
GrfSet\Infrastrucure\BaseCosts\basecosts_presets.grf = 1

P.S. I'm not englishman, so sorry if someway used rude words
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AvAtAr
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Re: Purno's New Bridge Graphics

Post by AvAtAr »

When I put newbridges=on in my ttdpatch.cfg my game grashes after 1 second, meaning it doesn't react anymore.

What could be the solution?

The game doesn't react anymore after 23/12/1938

thx
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Purno
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Re: Purno's New Bridge Graphics

Post by Purno »

Woah, it's been 2 years since the last post, I actually have no clue what the exact state of this GRF is. I know some of my artwork has been re-used into other GRFs since I still see my stuff in screenshots. But this GRF, no clue if it's still supported, and I haven't been following progress on TTDPatch either. :P
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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AvAtAr
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Re: Purno's New Bridge Graphics

Post by AvAtAr »

Purno wrote:Woah, it's been 2 years since the last post, I actually have no clue what the exact state of this GRF is. I know some of my artwork has been re-used into other GRFs since I still see my stuff in screenshots. But this GRF, no clue if it's still supported, and I haven't been following progress on TTDPatch either. :P
lol. Is there perhaps another new bridges GRF somewhere which I could use?

thx
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Purno
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Re: Purno's New Bridge Graphics

Post by Purno »

I think a lot of the bridge graphics ended up in roadsets. I don't know if there's a bridge set which is kept up to date.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
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AvAtAr
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Re: Purno's New Bridge Graphics

Post by AvAtAr »

Purno wrote:I think a lot of the bridge graphics ended up in roadsets. I don't know if there's a bridge set which is kept up to date.
And which Road set do I need to get the higher bridges?
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Re: Purno's New Bridge Graphics

Post by Ameecher »

You don't need a new road set for higher bridges. It's a line in your ttdpatch.cfg. also try the Total bridge renewal set.
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