The most generic and large pack of vehicles that you know
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The most generic and large pack of vehicles that you know
I've been struggling for couple of hours now.
I spent some time now looking for a pack, that contains A LOT more vehicles than TTD offers.
But i really can't find anything i like that much.
- It doesn't have to be country specific
- It doesn't need to be made of real life vehicles, cars and trains etc.
- A slight touch of realism: Size, speed and powerwise.
I guess the best idea i can give you guys are the AV8. It contains a big variaty of all sorts of plains, real and unreal. Thats the kind of thing i am looking for.
But i still need for road vehicles, trains and ships.
Do you guys have any suggestions for packs i might huddle in?
I spent some time now looking for a pack, that contains A LOT more vehicles than TTD offers.
But i really can't find anything i like that much.
- It doesn't have to be country specific
- It doesn't need to be made of real life vehicles, cars and trains etc.
- A slight touch of realism: Size, speed and powerwise.
I guess the best idea i can give you guys are the AV8. It contains a big variaty of all sorts of plains, real and unreal. Thats the kind of thing i am looking for.
But i still need for road vehicles, trains and ships.
Do you guys have any suggestions for packs i might huddle in?
Re: The most generic and large pack of vehicles that you kno
road vehicles: eGRVTS
trains: 2cc trainset
ships: FISH
Note that, at least for trains, there hardly exists anything that is not based on real life. Certainly not big sets.
trains: 2cc trainset
ships: FISH
Note that, at least for trains, there hardly exists anything that is not based on real life. Certainly not big sets.
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Re: The most generic and large pack of vehicles that you kno
FooBar wrote:road vehicles: eGRVTS
trains: 2cc trainset
ships: FISH
Note that, at least for trains, there hardly exists anything that is not based on real life. Certainly not big sets.
Whatever you are able to post as suggestion, i'd be happy to look it over and see if its any good!lekkimsm2500 wrote:- It doesn't have to...
Re: The most generic and large pack of vehicles that you kno
The original TT vehicles are loosely based upon real life too. ^^FooBar wrote:road vehicles: eGRVTS
trains: 2cc trainset
ships: FISH
Note that, at least for trains, there hardly exists anything that is not based on real life. Certainly not big sets.
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Re: The most generic and large pack of vehicles that you kno
Purno wrote:The original TT vehicles are loosely based upon real life too. ^^FooBar wrote:road vehicles: eGRVTS
trains: 2cc trainset
ships: FISH
Note that, at least for trains, there hardly exists anything that is not based on real life. Certainly not big sets.
*Cough*
Re: The most generic and large pack of vehicles that you kno
I know, just sayinglekkimsm2500 wrote:lekkimsm2500 wrote:- It doesn't have to...
Re: The most generic and large pack of vehicles that you kno
You could always use LOTS of Grfs!
Personally, I find that eGRVTS + HEQS + Long Vehicles + BATS + Bob's road vehicles + Generic Tram Set + Generic Cars fills most of my road vehicle needs...that isn't even very many by some people's standards
As long as the scales aren't too far off, you might as well mix and match from whatever sets you like...
I use rather less sets for everything else - UKRS2/2+ for rail; FISH and Sailing Ships for seagoing stuff; AV8 and Hot Air Balloons for flying objects.
If you ever want an industry set, FIRS is amazing
Personally, I find that eGRVTS + HEQS + Long Vehicles + BATS + Bob's road vehicles + Generic Tram Set + Generic Cars fills most of my road vehicle needs...that isn't even very many by some people's standards
As long as the scales aren't too far off, you might as well mix and match from whatever sets you like...
I use rather less sets for everything else - UKRS2/2+ for rail; FISH and Sailing Ships for seagoing stuff; AV8 and Hot Air Balloons for flying objects.
If you ever want an industry set, FIRS is amazing
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Re: The most generic and large pack of vehicles that you kno
Yep, I am a NewGRF hoarder. I load up lots of vehicle NewGRFs. eGVRTS, HEQS, LV4, NARVS and Bob's British Vehicles
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Re: The most generic and large pack of vehicles that you kno
I, too, use lots of GRFs...
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
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Re: The most generic and large pack of vehicles that you kno
Unreallekkimsm2500 wrote: - It doesn't have to be country specific
- It doesn't need to be made of real life vehicles, cars and trains etc.
- A slight touch of realism: Size, speed and powerwise.
No one want to make such set. (almost) All interesting in real life things
Re: The most generic and large pack of vehicles that you kno
Sorry, why are you playing (O)TTD(P)?Edd.Dragon wrote:Unreallekkimsm2500 wrote: - It doesn't have to be country specific
- It doesn't need to be made of real life vehicles, cars and trains etc.
- A slight touch of realism: Size, speed and powerwise.
No one want to make such set. (almost) All interesting in real life things
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Re: The most generic and large pack of vehicles that you kno
I don't see relation of this question and "Which content I wish to use for playing"?Lord Aro wrote:Sorry, why are you playing (O)TTD(P)?
Standart "demo" pack isn't balanced. Combining various packs of trains / road's / air also don't give desirable result (but this result much better!), because each pack have its own "balance level". Some can be ajusted, but another - can't.
Finally, you tired with testing various combinations of the fancy packs and thought springs up in mind: "Best choice - ONE balanced pack". International, unreal, with model from several present packs - no matter.
So, why I playing now? Now I more experimenting than really playing. E.g.
- write own timetable separation models and play with them for testing
- practice in building more efficient train routes
- buiding eye-candy scenes
But I don't remember when I last played one long game for 100 yers.
Re: The most generic and large pack of vehicles that you kno
You said that almost all interesting things were from real life. So, why are you playing OpenTTD, when you could just be experiencing real life?
Wait a minute or two before you think about that one.
Here's the general rule around here: if you have an idea for a NewGRF, start working on it yourself. Either learn how to draw sprites or learn how to code in NFO or NML. Start a project, outline your goals and desires. You might attract somebody who can help you work on other things. Very likely, though, nobody is going to drop everything that they're doing just to do something you want, with you just basically barking orders. Nearly all the coders and sprite artists around here are completely absorbed in their own projects. I know this from experience, because I just dropped suggestions left and right when I started here, too. Of course, I had no expectation that somebody WOULD drop anything. Eventually I decided to start playing with sprites, and when I did that and offered my work, somebody went out there and made a NewGRF from it. And when I started playing with some code and released a few NewGRFs of my own, somebody else offered me help on making it work better.
Wait a minute or two before you think about that one.
Here's the general rule around here: if you have an idea for a NewGRF, start working on it yourself. Either learn how to draw sprites or learn how to code in NFO or NML. Start a project, outline your goals and desires. You might attract somebody who can help you work on other things. Very likely, though, nobody is going to drop everything that they're doing just to do something you want, with you just basically barking orders. Nearly all the coders and sprite artists around here are completely absorbed in their own projects. I know this from experience, because I just dropped suggestions left and right when I started here, too. Of course, I had no expectation that somebody WOULD drop anything. Eventually I decided to start playing with sprites, and when I did that and offered my work, somebody went out there and made a NewGRF from it. And when I started playing with some code and released a few NewGRFs of my own, somebody else offered me help on making it work better.
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Re: The most generic and large pack of vehicles that you kno
No, he said that grf authors are only interested in making things from real life, but his English isn't very good.kamnet wrote:You said that almost all interesting things were from real life.
Re: The most generic and large pack of vehicles that you kno
Oh. Now I see. My apologies. Still, I think the rest of my post is on-point.PikkaBird wrote:No, he said that grf authors are only interested in making things from real life, but his English isn't very good.kamnet wrote:You said that almost all interesting things were from real life.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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