Kalen wrote:If we want an elevated track type, it might be a lot more feasible under the current engine limitations to design bridges with very high maximum lengths and speeds, with a minimalistic and/or urban style, which can be used in lieu of regular track. This would give that rail type the illusion of being elevated rail. For monorail, for instance, you used to have TTO's monorail bridges, which would serve that purpose nicely, I think.
I have done this. There is also Urban Transit System Birdge newgrf that would allow to use bridge as an over the road tram tracks.
It kind of works except that for the turn you either have to come back to the ground or use elevated land.

- Elevated.png (122.76 KiB) Viewed 10682 times
What would be perhaps relatively simple to implement (but that again moves away from the topic, I guess, but it is still interesting to evaluate), is possibility of custom elevations for the bridges that can accept tracks and bridge heads but would also allow traffic under them.
Kind of new objects that would allow to put something on top of them. Would something like this be feasible to implement?
Now if I am think about it, this would allow many crazy things like cliffs, and falls...
Kalen wrote:short-term solution graphically speaking, at least until the engine changes.
I guess that it is in many cases a chicken and egg problem? That is, the feature requires new graphics and it is not done because there is any, and to use graphics, you need a feature, so nothing gets done?