I'm in the statistical minority of those that like Moar Newgrfs™. It's probably not a very common problem, but the one I thought of when considering the argument in favor of combining the grfs into one.Purno wrote:Hmm... I wasn't aware of this limit, and never ran into it myself. 63 NewGRFs sounds like a lot, or do many people use way more NewGRFs than I do? Is this a problem many people run into?
Dutch Trainset 2
Moderator: Graphics Moderators
-
- Tycoon
- Posts: 1660
- Joined: 16 Dec 2007 22:24
- Location: Idaho, USA
Re: Dutch Trainset 2
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: Dutch Trainset 2
It's a common enough problem that in recently nightlies the devs raised the NewStation and NewObject ID limits. While the devs didn't raise the NewGRF limit, most popular patchpacks do raise it for single player mode.Supercheese wrote:I'm in the statistical minority of those that like Moar Newgrfs™. It's probably not a very common problem, but the one I thought of when considering the argument in favor of combining the grfs into one.Purno wrote:Hmm... I wasn't aware of this limit, and never ran into it myself. 63 NewGRFs sounds like a lot, or do many people use way more NewGRFs than I do? Is this a problem many people run into?
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Dutch Trainset 2
Wow, I doubt we should try to balance loading times that much to reality...Brundd wrote:I'm planning to recreate the Netherlands on a 4096^2 map including the real timetables, so I'll probably need to balance the loading times.Purno wrote:In addition to Hyronymus's reply: If you think loading times are imbalanced, we'd love to hear. We may be able to do some balance tweaks. If you just want to play with overpowered loading times, you're probably on your own.
(...)
Interesting. I'm no code-expert, but when patchpacks already raise the NewGRF limit, it sounds like there aren't too many technical limitations? Can we expect a higher NewGRF limit in unpatched OTTD someday?kamnet wrote:It's a common enough problem that in recently nightlies the devs raised the NewStation and NewObject ID limits. While the devs didn't raise the NewGRF limit, most popular patchpacks do raise it for single player mode.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: Dutch Trainset 2
While I wish they would, I doubt it will happen. The main reason it is kept in place is due to desyncing issues in multiplayer. I could see it as being a hassle when users create scenarios with more than 63 NewGRFs loaded but they can't use them on multiplayer servers.Purno wrote:Interesting. I'm no code-expert, but when patchpacks already raise the NewGRF limit, it sounds like there aren't too many technical limitations? Can we expect a higher NewGRF limit in unpatched OTTD someday?kamnet wrote:It's a common enough problem that in recently nightlies the devs raised the NewStation and NewObject ID limits. While the devs didn't raise the NewGRF limit, most popular patchpacks do raise it for single player mode.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
-
- Tycoon
- Posts: 2781
- Joined: 22 Feb 2011 18:34
Re: Dutch Trainset 2
I think the loading times are balanced between vehicles within the set, but on the long side. Longest full unload+load time is something like 31 days IIRC 37 days for the V250, which is just too long in my opinion.Purno wrote:Wow, I doubt we should try to balance loading times that much to reality...Brundd wrote:I'm planning to recreate the Netherlands on a 4096^2 map including the real timetables, so I'll probably need to balance the loading times.Purno wrote:In addition to Hyronymus's reply: If you think loading times are imbalanced, we'd love to hear. We may be able to do some balance tweaks. If you just want to play with overpowered loading times, you're probably on your own.
(...)
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: Dutch Trainset 2
Any chance this was done intentionally to encourage the use of metro, which has loading speed as one of it's biggest advantages?Transportman wrote:I think the loading times are balanced between vehicles within the set, but on the long side. Longest full unload+load time is something like 31 days IIRC 37 days for the V250, which is just too long in my opinion.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
-
- Tycoon
- Posts: 2781
- Joined: 22 Feb 2011 18:34
Re: Dutch Trainset 2
I'm not sure why it was done, maybe there is something on it in the development thread. But if I change all loading times with the same %, it will not change that much.Purno wrote:Any chance this was done intentionally to encourage the use of metro, which has loading speed as one of it's biggest advantages?Transportman wrote:I think the loading times are balanced between vehicles within the set, but on the long side. Longest full unload+load time is something like 31 days IIRC 37 days for the V250, which is just too long in my opinion.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: Dutch Trainset 2
The loading times are based on the amount of people that can get in and ont of a train at the same time. Metros have more doors per seat, so will load quicker. The V250 has the lowest amount of doors per seat.
The 25 percent loading speed increase I had in mind is just a guess. It's a matter of trial and error to see if it is enough.
The 25 percent loading speed increase I had in mind is just a guess. It's a matter of trial and error to see if it is enough.
-
- Tycoon
- Posts: 2781
- Joined: 22 Feb 2011 18:34
Re: Dutch Trainset 2
I think the 25% increase would be a good start, it would decrease loading times with 20%. Maybe for HSTs it should be a bit more and for Metros a bit less, but I think the 25% is a good start.FooBar wrote:The loading times are based on the amount of people that can get in and ont of a train at the same time. Metros have more doors per seat, so will load quicker. The V250 has the lowest amount of doors per seat.
The 25 percent loading speed increase I had in mind is just a guess. It's a matter of trial and error to see if it is enough.
Other thing that also would need some trail and error are the futuristic engines that Voyager One has drawn, I'll try to code them with some placeholder values, as changing them would then just be changing some numbers. But I think that is a better discussion for either the development thread or the issue on the Devzone.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
-
- Tycoon
- Posts: 2781
- Joined: 22 Feb 2011 18:34
Re: Dutch Trainset 2
Sorry for the double post, but I found a bug I (think I) can fix, but I want to make sure I fix it completely. The bug is with vehicles that have multiple liveries and in some cases the livery selection does not show up properly. It then only shows the Year-dependent or random livery as option. I already spotted it with multiple Metros and the HS-2. If you know other vehicles where this bug might be happening, please add it to issue #6540 on the Devzone or send me a PM.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: Dutch Trainset 2
Thanks for this amazing trainset!!!
-
- Engineer
- Posts: 64
- Joined: 06 Oct 2004 12:41
- Location: Veenendaal, The Netherlands
Re: Dutch Trainset 2
Hi there,
It's been a while since I've been here. Have switched from TTDPatch to OpenTTD since, and I'm really enjoying this great train set! Keep up the awesome work!
Just browsing some background information on the various trains and liveries, I came across this novelty:
(Photo credit: Bertus Kers)
I really like this paint job. Any chance this livery will be included for the NS HiSpeed 186 series in an update?
It's been a while since I've been here. Have switched from TTDPatch to OpenTTD since, and I'm really enjoying this great train set! Keep up the awesome work!
Just browsing some background information on the various trains and liveries, I came across this novelty:
(Photo credit: Bertus Kers)
I really like this paint job. Any chance this livery will be included for the NS HiSpeed 186 series in an update?
Can someone bring me a new pixel? This one 's dead.
Re: Dutch Trainset 2
Hey,
i think it would be nice to split metro and trains through new parameter, so everyone could choose wheter wants to play with metro and trains or only metro or only trains. Or maybe additional grf file like in 2cc set?
i think it would be nice to split metro and trains through new parameter, so everyone could choose wheter wants to play with metro and trains or only metro or only trains. Or maybe additional grf file like in 2cc set?
Re: Dutch Trainset 2
For more than a year you've all been eagerly waiting for this new release. And here it is! Version 2.1.0 is now available on the online content.
Some things were fixed, others are new. Most notably are changed vehicle life, improved loading speed (which you can tweak via a parameter) and update of translations. For a full list of changes, see the changelog.
Some things were fixed, others are new. Most notably are changed vehicle life, improved loading speed (which you can tweak via a parameter) and update of translations. For a full list of changes, see the changelog.
Re: Dutch Trainset 2
That's a great new feature, thanks! It makes the game more realistic.FooBar wrote:Most notably are changed vehicle life (...)
Somewhere around the year 1860 or 1865 there is a gap: no engines and passenger coaches are available in the shop until the NS 7200 is released. I can imagine in the early years of railroading such gaps were a reality, so I like that too.
I haven't played until the (game's) recent years yet, but I hope you shortened Fyra V250's life to 40 days. Just like in reality.
Re: Dutch Trainset 2
The game randomizes introduction dates, causing this to happen sometimes. It's not really by design. I had the same in my last game during WW2. There was no freight engine available when I needed one. That wasn't by design either.paco wrote: Somewhere around the year 1860 or 1865 there is a gap: no engines and passenger coaches are available in the shop until the NS 7200 is released. I can imagine in the early years of railroading such gaps were a reality, so I like that too.
When we added V250 to the set we didn't know its faith yet. So no, like other current vehicles it's available indefinitely.paco wrote:I haven't played until the (game's) recent years yet, but I hope you shortened Fyra V250's life to 40 days. Just like in reality.
Re: Dutch Trainset 2
That's a pretty cool coincidence.FooBar wrote:I had the same in my last game during WW2. There was no freight engine available when I needed one. That wasn't by design either.
Perhaps it's better to leave it that way: it's up to the player to abandom them or not. It would be a waste of effort to the one who created the V250 for this NewGRF.FooBar wrote:When we added V250 to the set we didn't know its faith yet. So no, like other current vehicles it's available indefinitely.
I'm going to continue my game now (in 1869). I might encounter other new features...
-
- Transport Coordinator
- Posts: 274
- Joined: 13 Apr 2010 21:31
Re: Dutch Trainset 2
Is there any easy way to pick the correct coach for an engine? Is there even a correct one?
And is there any special meaning behind the sleeping coaches?
And is there any special meaning behind the sleeping coaches?
-
- Tycoon
- Posts: 2781
- Joined: 22 Feb 2011 18:34
Re: Dutch Trainset 2
Only for some specific wagons an indication is provided.KeldorKatarn wrote:Is there any easy way to pick the correct coach for an engine? Is there even a correct one?
I'm not sure there is, except that they were coaches that were used on the Dutch railways.And is there any special meaning behind the sleeping coaches?
Not a weird question. From my point of view, the Dutch Trainset 2.0 is done, and if I see the bugs that are still open on the bugtracker, I don't see any big issues that are really breaking, or needed, more nice to have at best. That said, in the coming years some new vehicles will be introduced on the Dutch railways, it might be nice to include those.dreadtania wrote:Maybe a weird question to ask but is development still alive?
Haven't seen any progression in the bugtracker for Dutch Trainset 2.0.
Ofcourse I do understand that there is still a real life to live but i would sure clear things up if development has been postponed or not.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
-
- Engineer
- Posts: 2
- Joined: 13 Apr 2016 15:17
Re: Dutch Trainset 2
Hi guys!
I have a question about the Dutch Trainset 2.
I downloaded it, with some Netherland scenarios. But when I want to play a scenario I cant play with the Dutch Train set
I tryed:
The netherlands by purno2
Nederland V1.2.scn
With the scenario
Nederland - Rijnmond/Goeree the trainset works.
But I want to play it with the other scenarios! How can I fix this? I will upload a screen in the The netherlands by purno2 scenario with the newgrf settings.
I have a question about the Dutch Trainset 2.
I downloaded it, with some Netherland scenarios. But when I want to play a scenario I cant play with the Dutch Train set
I tryed:
The netherlands by purno2
Nederland V1.2.scn
With the scenario
Nederland - Rijnmond/Goeree the trainset works.
But I want to play it with the other scenarios! How can I fix this? I will upload a screen in the The netherlands by purno2 scenario with the newgrf settings.
- Attachments
-
- newgrf.PNG (75.44 KiB) Viewed 6090 times
Who is online
Users browsing this forum: No registered users and 33 guests