JGR's Patch Pack

Forum for technical discussions regarding development. If you have a general suggestion, problem or comment, please use one of the other forums.

Moderator: OpenTTD Developers

User avatar
JGR
Tycoon
Tycoon
Posts: 2074
Joined: 08 Aug 2005 13:46
Location: Ipswich

Re: JGR's Patch Pack

Post by JGR »

ColdIce wrote:
19 Apr 2020 12:40
Hy, I have an issue with cargo distribution.
Passengers from Bucuresti Grand Station to Comarnic West are plenty, but there is none from Comarnic West to Bucuresti Grand Station. The cities are fully served and all stations linked. I have 4 long trains from Bucuresti to Comarnic. I have give them full load option for Comarnic to see what happens. In two months, only 19% of a train was loaded with passengers from Comarnic to Bucuresti. I use day lenght factor 125 and 4.6 town cargo generation.

Here you will find all grfs used in this game and the cfg file (in the CFG folder) https://drive.google.com/open?id=1aIdtt ... iI21NzomCX

LE: I changed the settings from asymmetric (equal distribution) to symmetric and now i have passengers from Comarnic to Bucuresti. Before this, I changed the settings to day lenght factor to 1 and the cargo generation to 8 with no results in asymmetric (equal distribution) cargo distribution.

LLE: Changed from asymmetric (equal distribution) to asymmetric (simple). Got results.
Asymmetric (equal distribution) is not suitable for passenger networks. You should use Symmetric for passengers.
In this case as the cargo generation per accepting station of the north-west section of your network is greater than that of the south-east section of the network, there is no need to send any cargo from Comarnic to Bucuresti to achieve equal distribution.
You can see the planned destinations of cargo by using the "Amount: Planned" mode of the station window.
Ex TTDPatch Coder, Grumpy Greymuzzle
Avatar by MoonsongWolf.
Patch Pack, Github
Dad-Coder since April 2018

User avatar
ColdIce
Transport Coordinator
Transport Coordinator
Posts: 283
Joined: 25 Apr 2006 10:22
Location: Bucharest

Re: JGR's Patch Pack

Post by ColdIce »

Ok thank you very much. I will switch to symmetric and adjust the town cargo generation.
ImageImage

mak
Engineer
Engineer
Posts: 104
Joined: 30 Sep 2015 13:16

Re: JGR's Patch Pack

Post by mak »

Crash: Info: Hope these are of use.
Attachments
crash.sav
(505.38 KiB) Downloaded 14 times
crash.dmp
(19.94 MiB) Downloaded 13 times
autosave2.sav
(497.77 KiB) Downloaded 14 times

User avatar
JGR
Tycoon
Tycoon
Posts: 2074
Joined: 08 Aug 2005 13:46
Location: Ipswich

Re: JGR's Patch Pack

Post by JGR »

mak wrote:
20 Apr 2020 10:05
Crash: Info: Hope these are of use.
Thanks, it might also be useful to have a copy of your openttd.cfg in this case.
Ex TTDPatch Coder, Grumpy Greymuzzle
Avatar by MoonsongWolf.
Patch Pack, Github
Dad-Coder since April 2018

mak
Engineer
Engineer
Posts: 104
Joined: 30 Sep 2015 13:16

Re: JGR's Patch Pack

Post by mak »

Hope this is what you need (not computor literate)
Thanks dad-coder of two years, how time flies.
Attachments
openttd.cfg
(26.82 KiB) Downloaded 18 times

User avatar
wicket-303
Engineer
Engineer
Posts: 7
Joined: 19 Sep 2017 05:52
Location: Japan
Contact:

Re: JGR's Patch Pack

Post by wicket-303 »

I was in multiplayer and crashed.
Fatal_Application_Failure_2020_04_22_0_05_14.png
(27.95 KiB) Not downloaded yet
crash.zip
(10.11 KiB) Downloaded 24 times
JOTC-008.sav
(2.48 MiB) Downloaded 17 times

User avatar
BeSt-Com
Traffic Manager
Traffic Manager
Posts: 176
Joined: 25 May 2005 18:19
Location: Berlin/Germany
Contact:

Re: JGR's Patch Pack

Post by BeSt-Com »

At least i found a cool guy to install JGRPP on a Raspberry Pi for me.
But how to start?
He tells me "openttd" won't start the game ...

Anybody here who can help?


User avatar
BeSt-Com
Traffic Manager
Traffic Manager
Posts: 176
Joined: 25 May 2005 18:19
Location: Berlin/Germany
Contact:

Re: JGR's Patch Pack

Post by BeSt-Com »

Thx for trying to help, it was an simple "compile-mistake" :wink:

BILLYBATHGATE
Engineer
Engineer
Posts: 7
Joined: 09 Sep 2018 14:43

Crash Report - any help on this - Thanks

Post by BILLYBATHGATE »

HI there , moved my entire Open TTd folder over to a new pc ( win xp ) and i get this crash report . Any suggestions , Thanks
Attachments
crash report.jpg
crash report.jpg (19.96 KiB) Viewed 1191 times

BILLYBATHGATE
Engineer
Engineer
Posts: 7
Joined: 09 Sep 2018 14:43

Re: JGR's Patch Pack

Post by BILLYBATHGATE »

Crash text attached
Attachments
crash1.txt
(25.29 KiB) Downloaded 61 times

User avatar
BlueEagle_nl
Transport Coordinator
Transport Coordinator
Posts: 352
Joined: 28 Jan 2006 09:44
Skype: tilly5014
Location: Tillywood, The Netherlands

Re: JGR's Patch Pack

Post by BlueEagle_nl »

When using Scheduled Dispatch for dispatching my vehicles, the arrival and departure times in the vehicle timetable are only filled in for the round-trip the vehicle is currently in: all times after the starting point are no longer filled in. Thus, I am no longer able to check "When is vehicle X passing point Y", when it has already passed Y...
When I am not using Scheduled Dispatch, the Arrivals and Departures are looping: the times for their next round-trip are being filled in as soon as the vehicle goes to its next order.

Is this behavior in displaying of arrivals and departures in the timetable changed in v0.34? I don't remember Scheduled Dispatch doing this in 0.33, in there I thought the schedule just kept the times filled in for the next run...

I am running JGR 0.34.1, with Daylength set to 10 and 74 ticks/min
Screenshot of Timetable being emptied, including Scheduled Dispatch settings
Screenshot of Timetable being emptied, including Scheduled Dispatch settings
JGR-ScheduledDispatch-Timetable-Emptying.png (29.22 KiB) Viewed 1145 times

ino
Engineer
Engineer
Posts: 114
Joined: 09 Apr 2017 14:58

Re: JGR's Patch Pack

Post by ino »

BlueEagle_nl wrote:
24 Apr 2020 17:57
When using Scheduled Dispatch for dispatching my vehicles, the arrival and departure times in the vehicle timetable are only filled in for the round-trip the vehicle is currently in: all times after the starting point are no longer filled in. Thus, I am no longer able to check "When is vehicle X passing point Y", when it has already passed Y...
When I am not using Scheduled Dispatch, the Arrivals and Departures are looping: the times for their next round-trip are being filled in as soon as the vehicle goes to its next order.

Is this behavior in displaying of arrivals and departures in the timetable changed in v0.34? I don't remember Scheduled Dispatch doing this in 0.33, in there I thought the schedule just kept the times filled in for the next run...

I am running JGR 0.34.1, with Daylength set to 10 and 74 ticks/min

JGR-ScheduledDispatch-Timetable-Emptying.png
Yes it was changed. Previously though, the time filled after the dispatched order would be wrong anyway, because it was filled as if the scheduled dispatch wasn't there.

User avatar
JGR
Tycoon
Tycoon
Posts: 2074
Joined: 08 Aug 2005 13:46
Location: Ipswich

Re: Crash Report - any help on this - Thanks

Post by JGR »

BILLYBATHGATE wrote:
24 Apr 2020 14:24
HI there , moved my entire Open TTd folder over to a new pc ( win xp ) and i get this crash report . Any suggestions , Thanks
This seems to suggest that something is wrong with the language files.
I'd suggesting checking that there isn't a mix up with a separate installation.
If In doubt perhaps try downloading and installing again.
Ex TTDPatch Coder, Grumpy Greymuzzle
Avatar by MoonsongWolf.
Patch Pack, Github
Dad-Coder since April 2018

User avatar
Korenn
Tycoon
Tycoon
Posts: 1734
Joined: 26 Mar 2004 01:27
Location: Netherlands
Contact:

Re: JGR's Patch Pack

Post by Korenn »

Hi. We're trying to build a docker container from the patch pack tag v0.34.1

We've got this working, however when started the server has the version 'jgrpp-0.34.1-22-ga3652b99.....'
Which obviously gives a mismatch with the windows binaries.

Any idea how we could resolve this?

[EDIT]Found the problem we were building the default branch instead of the tag. it works!

maxiecool2
Engineer
Engineer
Posts: 30
Joined: 28 Feb 2013 00:20

Re: JGR's Patch Pack

Post by maxiecool2 »

hey jgr
just to let you know i get crashes with 0.34.1
the mist annoying thing about the crashing is i have to load up all the windows after reloading the map
im using ubuntu mate xenial
updated opengfx to 0.5.2
perhaps on each release you put links to the latest open g/m/sfx files, or the versions you use preloaded
Attachments
crash.png
(499.46 KiB) Not downloaded yet
crash.sav
(417.42 KiB) Downloaded 12 times
crash.log.txt
(34.91 KiB) Downloaded 18 times

User avatar
JGR
Tycoon
Tycoon
Posts: 2074
Joined: 08 Aug 2005 13:46
Location: Ipswich

Re: JGR's Patch Pack

Post by JGR »

maxiecool2 wrote:
27 Apr 2020 07:49
hey jgr
just to let you know i get crashes with 0.34.1
the mist annoying thing about the crashing is i have to load up all the windows after reloading the map
im using ubuntu mate xenial
updated opengfx to 0.5.2
perhaps on each release you put links to the latest open g/m/sfx files, or the versions you use preloaded
Thanks for reporting this.
I've been unable reproduce this or find a cause, however I've made changes to assist in diagnosing the issue.
If you wouldn't mind upgrading to the most recent commit, that would be helpful.

This issue is not related to OpenGFX or related NewGRFs. These are not mine to distribute.
You can acquire them through the online content window in-game.
Ex TTDPatch Coder, Grumpy Greymuzzle
Avatar by MoonsongWolf.
Patch Pack, Github
Dad-Coder since April 2018

User avatar
TrainLover
Engineer
Engineer
Posts: 94
Joined: 01 Jul 2015 15:03

Re: JGR's Patch Pack

Post by TrainLover »

I wish there was another patch-pack for the most recent release! I love this patch-pack do death though!

User avatar
JGR
Tycoon
Tycoon
Posts: 2074
Joined: 08 Aug 2005 13:46
Location: Ipswich

Re: JGR's Patch Pack

Post by JGR »

TrainLover wrote:
29 Apr 2020 15:01
I wish there was another patch-pack for the most recent release! I love this patch-pack do death though!
The most recent patchpack release (0.34.1) is already up to date relative to the most recent trunk release (1.10.1).
Ex TTDPatch Coder, Grumpy Greymuzzle
Avatar by MoonsongWolf.
Patch Pack, Github
Dad-Coder since April 2018

User avatar
TrainLover
Engineer
Engineer
Posts: 94
Joined: 01 Jul 2015 15:03

Re: JGR's Patch Pack

Post by TrainLover »

JGR wrote:
29 Apr 2020 15:09

The most recent patchpack release (0.34.1) is already up to date relative to the most recent trunk release (1.10.1).
The prebuilt binary or the actual patch?

Post Reply

Return to “OpenTTD Development”

Who is online

Users browsing this forum: No registered users and 4 guests