[Scenario] The Islands of Quandaya (V0.0.3)

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

Post Reply
User avatar
surferconor425
Engineer
Engineer
Posts: 17
Joined: 13 Jan 2013 20:07

[Scenario] The Islands of Quandaya (V0.0.3)

Post by surferconor425 » 13 Jan 2013 20:50

The Islands Of Quandaya

Image

---English---
The Islands of Quandaya have just gained independence from the British Empire. In the middle of the pacific, this struggling island needs more industry and more importantly, a transport company.

Please Note this Island is fictional

---Download---

The Islands of Quandaya
GitHub
tt-forums.net (bellow
BaNaNaS


---Game Script---

It will be based off Zuu's Split GS, its currently being heavily edited and will soon be ready.
Attachments
0.0.3.scn.zip
The Islands Of Quandaya V0.0.3
(46.3 KiB) Downloaded 152 times
Last edited by surferconor425 on 01 Jun 2013 22:07, edited 14 times in total.

User avatar
kamnet
Moderator
Moderator
Posts: 6892
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [Scenario] The Islands of Quandaya

Post by kamnet » 13 Jan 2013 20:55

The image is entirely too large to be viewed in a post. You should upload it to the forums as an attachment, and provide an 800x600 preview.

User avatar
surferconor425
Engineer
Engineer
Posts: 17
Joined: 13 Jan 2013 20:07

Re: [Scenario] The Islands of Quandaya

Post by surferconor425 » 13 Jan 2013 21:03

kamnet wrote:The image is entirely too large to be viewed in a post. You should upload it to the forums as an attachment, and provide an 800x600 preview.
I was trying to make a BBcode resize, but it keeps on messing up :/
but ill upload it as an attachment now

User avatar
Zuu
OpenTTD Developer
OpenTTD Developer
Posts: 4553
Joined: 09 Jun 2003 18:21
Location: /home/sweden

Re: [Scenario] The Islands of Quandaya

Post by Zuu » 13 Jan 2013 21:21

surferconor425 wrote:
kamnet wrote:The image is entirely too large to be viewed in a post. You should upload it to the forums as an attachment, and provide an 800x600 preview.
I was trying to make a BBcode resize, but it keeps on messing up :/
but ill upload it as an attachment now
Mind that BB code uses [ and ], not < and >. Also, if you rescale the image locally, users will not need to download your giant screenshot to view it in 500x500 pixles which is just a huge waste of bandwidth. If you want, you can still link to your giant screenshot for those who have time to wait on it to load.


Regarding your scenario, did you know that it is possible to add scripted events to scenarios? To do so, you need to program a Game Script to accompany your scenario. (you can checkout my "Split" scenario if you want an example)
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)

User avatar
surferconor425
Engineer
Engineer
Posts: 17
Joined: 13 Jan 2013 20:07

Re: [Scenario] The Islands of Quandaya

Post by surferconor425 » 13 Jan 2013 21:31

Zuu wrote:
surferconor425 wrote:
kamnet wrote:The image is entirely too large to be viewed in a post. You should upload it to the forums as an attachment, and provide an 800x600 preview.
I was trying to make a BBcode resize, but it keeps on messing up :/
but ill upload it as an attachment now
Mind that BB code uses [ and ], not < and >. Also, if you rescale the image locally, users will not need to download your giant screenshot to view it in 500x500 pixles which is just a huge waste of bandwidth. If you want, you can still link to your giant screenshot for those who have time to wait on it to load.


Regarding your scenario, did you know that it is possible to add scripted events to scenarios? To do so, you need to program a Game Script to accompany your scenario. (you can checkout my "Split" scenario if you want an example)
yeah, i tryed html incase that worked aswell, and i think what your saying about programing a game script sounds cool, as I want to make a bit where the see rises type thing at 2060 and have a entrance note type thing like you do and also have a bit in 2126 where WWIII starts and part of the islands get taken over by and army but in this case a transport company and you have to cope with the loss of stuff when they take over some of your industry

oh and Ill just rescale it in photoshop

Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: No registered users and 8 guests