Chill's patchpack v14_7

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Re: Chill's patchpack v14_7

Post by ChillCore »

xNEROx wrote: where can i disable autoseperation? I'm german and i dont know where i find it :D
Erweiterte Einstelllungen -> Farhzeuge -> Nutze Farhplan bei gemeinsamen ....

You need to change this setting ingame for running games, changing this in the main menu will only affect newgames. ;)
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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Re: Chill's patchpack v14_7

Post by TinyMusic »

Hey ChillCore, since Cargodist is now in trunk, will you be able to restart your patch pack? I think you said that Cargodist makes up a lot of your patch pack, so I think it would be easier to restart. Just saying :wink:
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Re: Chill's patchpack v14_7

Post by xNEROx »

Thanks a lot dude :)
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Re: Chill's patchpack v14_7

Post by ChillCore »

UseYourIllusion wrote: Hey ChillCore, since Cargodist is now in trunk, will you be able to restart your patch pack? I think you said that Cargodist makes up a lot of your patch pack, so I think it would be easier to restart. Just saying :wink:
I think you are greatly underestimating the work involved to pull somethng like this off, but I forgive you for not knowing, just saying.
Actually it took a lot more time and effort than I am willing to admit. :wink:

True, when I restart the "chore" of updating cargodist is not my concern anymore in a matter of speaking,
but to make a pacth(pack) again it still means merging code with trunk (which includes cargodist now).
Before that becomes possible each and every patch I want to include needs to be updated too.

To be fair ... quite a few patches still included here are now part of trunk, besides cargodist that is, so I would need to include less patches to recreate this pack.
eg. The other day when I was browsing to catch up a bit with trunk I think I saw a commit that added autoseparation to trunk?
I could have been dreaming though so do not quote me on that untill I or someone else confirms. ;)


I am thinking about doing something else first ... just plans nothing concrete yet ... I am way too busy with real life ATM.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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Re: Chill's patchpack v14_7

Post by TinyMusic »

ChillCore wrote:
UseYourIllusion wrote: Hey ChillCore, since Cargodist is now in trunk, will you be able to restart your patch pack? I think you said that Cargodist makes up a lot of your patch pack, so I think it would be easier to restart. Just saying :wink:
I think you are greatly underestimating the work involved to pull somethng like this off, but I forgive you for not knowing, just saying.
Actually it took a lot more time and effort than I am willing to admit. :wink:

True, when I restart the "chore" of updating cargodist is not my concern anymore in a matter of speaking,
but to make a pacth(pack) again it still means merging code with trunk (which includes cargodist now).
Before that becomes possible each and every patch I want to include needs to be updated too.
Didn't you (or someone else) say that some old patches only adds a little to trunk (since they might be small), so not a lot of the patch code needs updating? Or is it much harder than that?
ChillCore wrote: eg. The other day when I was browsing to catch up a bit with trunk I think I saw a commit that added autoseparation to trunk?
I could have been dreaming though so do not quote me on that untill I or someone else confirms. ;)
I don't think so: http://hg.openttd.org/openttd/trunk.hg/shortlog
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Re: Chill's patchpack v14_7

Post by ChillCore »

Didn't you (or someone else) say that some old patches only adds a little to trunk (since they might be small), so not a lot of the patch code needs updating? Or is it much harder than that?
I did say some, you recall correctly, but that was refering to single patches.
The difficulty with patchpacks is that instead of two sources to merge (trunk's source and the patch's source) you get as many 'sources' as there are patches.

Most of them do not interfere with eachother at all, while some patches only need to be merged with one other source.
As it is now ... I think about 25% of the patches had a conflict with another in at least one place.
50% of them has code merged for at least three patches or more in a single funtion.
The remaining 25% are mostly oneliners or very small patches which do not cause to much effort.

eg.
Updating the old zoom patch may turn out quite easy but If I add it now I have at least three patches to merge, CargoDist, MoreHeightlevels, and zoomzoom in at least two very big and somewhat complicated areas, namely the viewport code and the smallmap code.
That is three features that need merging in about every single file in the source.
Then the smaller patches have to be fitted in there, sometimes causing extra merging work sometimes none.


Slapping some patches toghether is not that hard at all.
It is making sure everything works (testing), balancing (tuning) and maintaining afterwards (bumping and updating patches) that consumes most of the time required.
http://en.wikipedia.org/wiki/Ninety-ninety_rule
Just google "programming 90-90", there is a much better page then the one I linked somewhere but I can not find it ...



EDIT:
http://hg.openttd.org/openttd/trunk.hg/rev/006dfecf1559
Autoseparation is in trunk yiehaa. ;)
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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Re: Chill's patchpack v14_7

Post by TinyMusic »

I don't think that you will add that underground patch :lol:
ChillCore wrote: Slapping some patches toghether is not that hard at all.
It is making sure everything works (testing), balancing (tuning) and maintaining afterwards (bumping and updating patches) that consumes most of the time required.
http://en.wikipedia.org/wiki/Ninety-ninety_rule
Just google "programming 90-90", there is a much better page then the one I linked somewhere but I can not find it ...
Looks like I need to restart programming. I'm only a beginner in Python, and the last time I used it was couple of months ago. Sorry for disrespecting you back then, I'm a noob when it comes to languages and stuff.
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Re: Chill's patchpack v14_7

Post by ChillCore »

I don't think that you will add that underground patch :lol:
Certainly not in this version of the pack no. :)
Sorry for disrespecting you back then
Do not be sorry because you did no such thing. ;)
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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Re: Chill's patchpack v14_7

Post by TinyMusic »

ChillCore wrote:
I don't think that you will add that underground patch :lol:
Certainly not in this version of the pack no. :)
Oh, I would really like to play that patch plus the patches in your patch pack. Are the developers or anyone else going to update the patch and make it more stable? It hasn't crash yet when I play it on its own, but with the other patches in that patch pack, it crashes within 5 minutes. :|
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Re: Chill's patchpack v14_7

Post by YNM »

UseYourIllusion wrote:Are the developers or anyone else going to update the patch and make it more stable? It hasn't crash yet when I play it on its own, but with the other patches in that patch pack, it crashes within 5 minutes. :|
That's kinda hard. It's like calming down a group of fighting angry people, not just two angry people fighting. But there will if anybody's willing to.
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Problem w/ stuck vehicles

Post by kamnet »

Well, I haven't needed help in a long time, but we'll see if somebody can fix it. I've got a lorry station owned by Player 1, that has two vehicles on it from Player 4, where both vehicles appear to have broken down simultaneously and need to go to maintenance, but can't bypass each other. WARNING: TONS of NewGRFs here, but the relevant one are the two involved vehicles, which are the mail trucks from SuperCheese's Eyecandy Road Vehicles.

http://kam-net.com/ottd/kamnet-1980-01-01.sav for the file
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Re: Chill's patchpack v14_7

Post by ChillCore »

Just posting this as backup ...

Game crashes when I try and acess the online content while trying to search for missing content in Kamnet's savegame.
This is the first time I see this error.

Note for Devs: I can access the online content normally and to my knowledge the file where the crash hapens has never been modified by me. (checking now to make sure)

Code: Select all

*** OpenTTD Crash Report ***

Crash at: Wed Jun 19 12:25:11 2013
In game date: 2051-05-09 (27)

Crash reason:
 Exception: E1212012
 Location:  777E4B32
 Message:   Assertion failed at line 240 of c:/chiottd/chipp/chipp_v14_7/chillpp/src/network/network_content.cpp:
cv->Length() < (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) / (send_md5sum ? 20 : sizeof(uint32))

OpenTTD version:
 Version:    h7ac7b51fM (2)
 NewGRF ver: 1200581b
 Bits:       32
 Endian:     little
 Dedicated:  no
 Build date: Feb 21 2013 21:53:38

Registers:
 EAX: 0028EC30 EBX: 00000000 ECX: 00000000 EDX: 00000000
 ESI: 00000016 EDI: 00000000 EBP: 0028EC8C ESP: 0028EC30
 EIP: 777E4B32 EFLAGS: 00000246

 Bytes at instruction pointer:
 8B 4C 24 54 33 CC E8 07 72 FF FF 8B E5 5D C2 10 00 8B 45 10 83 F8 0F 0F

Stack trace:
 E1212012 00000000 00000000 777E4B32 00000000 77E422C0 77E422C0 0028EC74
 76F16181 01110000 00000000 0111E948 76ED0002 00220334 0FDAA87D 000001CC
 0000004A 0028EC94 76F15F83 00220334 77E1DD84 29B1699F 77E1DD84 0028ECFC
 00502437 E1212012 00000000 00000000 00000000 75944C38 0028ECFC 7590FE12
 7590FE18 00000016 2BBEFE02 05FCC8D8 0028F318 0028F044 00000000 77E1DD84
 00000000 00000000 00502410 75944888 00000001 0028ECB8 0028E640 0028F8F4
 758CC265 5E06ECB6 FFFFFFFE 0028F02C 75913334 00000016 5E11E4E0 FFFFFFFE
 77E422C0 77E42664 00000000 01181A60 00000001 00010003 00000000 77D32AD2
 77D32AD2 0028EDFC 76EE98B0 01110000 00000000 01181A60 00000000 0028EF80
 00000001 013913D0 01181A60 00000010 00B49DC0 00000000 000000B7 0000022B
 000000FA 01181AC4 50022080 00000000 00000000 00000050 000001B9 00000000
 00000010 00000000 01181A88 00000000 00000028 00000040 00000000 00000000
 00000000 00000000 00000001 00000000 00000000 00000690 0000041A 000001AD
 00000000 00000000 01390ED4 00000000 00220334 00000000 00B3FAE0 00000010
 0000002F 00000019 76ED12B3 0028EF68 76ED1664 0028EF80 00B3FAE0 00220334
 76EE94D2 72657469 65676E75 00000000 00A43FE4 01390A94 003E1B5C 0028EE5C
 758B884A 00000000 76ED1674 00000000 01390A94 00000001 00000001 00000001
 00000001 00000000 758AA000 0028EE8C 758B87E9 003E1B5C 00A43FE4 00000016
 0028EE7C 003E1448 7FFFFFFF 75944588 003E1448 003E05A8 758AA000 0028EEBC
 758B9FA0 003E1B5C 0000000A 00000016 00000000 003E16C0 00000016 75944588
 0028EEE3 00000000 0028EF90 0028EEE0 00711655 00000002 00000000 0000000A
 00000000 0028EEF4 05FCC8D8 0099416C 00323430 0028EEF0 758AA000 FFFFFFFF
 00711532 758BA578 00000007 758BA54E 2BBEFDD2 05FCC8D8 0000007F 0028F044
 00000000 00000000 0028EF40 777EB02A 00B3FAE0 00000000 0028EF3C 00B3FEE0

Operating system:
 Name:     Windows
 Release:  6.2.9200 ()
 Compiler: GCC 4.6.2 "4.6.2"

Configuration:
 Blitter:      8bpp-optimized
 Graphics set: OpenGFX (1021)
 Language:     C:\Users\Toshiba-\Documents\chipp_win_bin\lang\german.lng
 Music driver: win32
 Music set:    NoMusic (0)
 Network:      no
 Sound driver: win32
 Sound set:    NoSound (2)
 Video driver: win32

AI Configuration (local: 0):
  0: Human

Libraries:
 FreeType:   2.4.10
 ICU:        4.6
 LZMA:       5.0.4
 LZO:        2.06
 PNG:        1.5.14
 Zlib:       1.2.7

Module information:
 C:\Users\Toshiba-\Documents\chipp_win_bin\openttd.exe handle: 00400000 size: 11529763 crc: 0885C7E1 date: 2013-02-21 21:07:41
 C:\windows\SYSTEM32\ntdll.dll handle: 77df0000 size: 1408896 crc: 4D4F124A date: 2013-04-08 23:39:14
 C:\windows\SYSTEM32\KERNEL32.DLL handle: 77c00000 size: 974848 crc: 7F2D52B3 date: 2012-07-26 02:19:21
 C:\windows\SYSTEM32\KERNELBASE.dll handle: 777d0000 size: 665600 crc: AADAE5BA date: 2012-11-06 03:51:47
 C:\windows\SYSTEM32\ADVAPI32.DLL handle: 756d0000 size: 702464 crc: 50CE016F date: 2012-07-26 03:17:49
 C:\windows\SYSTEM32\GDI32.dll handle: 770d0000 size: 1022464 crc: 7274D18B date: 2012-10-11 03:11:33
 C:\windows\SYSTEM32\msvcrt.dll handle: 758a0000 size: 709632 crc: 62B679CC date: 2012-07-26 03:19:17
 C:\windows\SYSTEM32\SHELL32.DLL handle: 75a00000 size: 17561600 crc: 9E4C26B3 date: 2013-03-06 05:03:37
 C:\windows\SYSTEM32\USER32.dll handle: 76eb0000 size: 1126912 crc: FF6E06C2 date: 2012-09-20 04:10:09
 C:\windows\SYSTEM32\WINMM.DLL handle: 740e0000 size: 125440 crc: D3B412A5 date: 2012-07-26 03:20:25
 C:\windows\SYSTEM32\WS2_32.dll handle: 775d0000 size: 310784 crc: 30CBD6AD date: 2012-07-26 03:20:38
 C:\windows\SYSTEM32\sechost.dll handle: 77090000 size: 199168 crc: BB308757 date: 2012-07-26 03:19:53
 C:\windows\SYSTEM32\RPCRT4.dll handle: 776a0000 size: 694272 crc: 1654A288 date: 2012-07-26 00:10:46
 C:\windows\SYSTEM32\combase.dll handle: 77360000 size: 1247232 crc: C7F68DFC date: 2012-09-20 05:53:38
 C:\windows\SYSTEM32\SHLWAPI.dll handle: 75690000 size: 246784 crc: 06B713EC date: 2012-07-26 03:19:59
 C:\windows\SYSTEM32\WINMMBASE.dll handle: 74000000 size: 157184 crc: 9D5A7BAE date: 2012-07-26 03:20:25
 C:\windows\SYSTEM32\NSI.dll handle: 777c0000 size: 12800 crc: AD02B533 date: 2012-07-26 05:26:48
 C:\windows\SYSTEM32\SspiCli.dll handle: 75430000 size: 98816 crc: E774C86E date: 2012-09-20 04:13:44
 C:\windows\SYSTEM32\CRYPTBASE.dll handle: 75420000 size: 21504 crc: F5EE1C62 date: 2012-07-26 03:18:09
 C:\windows\SYSTEM32\bcryptPrimitives.dll handle: 753c0000 size: 331952 crc: 9BDF533A date: 2012-07-26 05:26:46
 C:\windows\system32\IMM32.DLL handle: 76e90000 size: 121344 crc: FBBA68D2 date: 2012-07-26 02:27:28
 C:\windows\SYSTEM32\MSCTF.dll handle: 77b20000 size: 890880 crc: 19EA70AF date: 2013-01-09 23:26:04
 C:\windows\SYSTEM32\SHFolder.dll handle: 6d140000 size: 7680 crc: C831C47F date: 2012-07-26 03:19:59
 C:\windows\SYSTEM32\SHCORE.dll handle: 75330000 size: 460800 crc: 73EC9F0C date: 2012-10-11 05:07:27
 C:\windows\system32\uxtheme.dll handle: 74d80000 size: 534528 crc: 5F64DF89 date: 2013-02-19 09:53:00
 C:\windows\SYSTEM32\dwmapi.dll handle: 74d60000 size: 92160 crc: 4B4F1A4E date: 2012-07-26 03:18:23
 C:\windows\system32\ole32.dll handle: 75780000 size: 1150160 crc: FD39004E date: 2012-11-06 04:48:27
 C:\windows\SYSTEM32\MMDevAPI.DLL handle: 70360000 size: 307192 crc: 73E5A0E7 date: 2012-09-20 06:47:27
 C:\windows\SYSTEM32\DEVOBJ.dll handle: 77750000 size: 120200 crc: 8CBE5668 date: 2012-07-26 03:38:10
 C:\windows\SYSTEM32\cfgmgr32.dll handle: 77880000 size: 284456 crc: BA724786 date: 2012-07-26 03:38:10
 C:\windows\SYSTEM32\wdmaud.drv handle: 6f550000 size: 172032 crc: 01BACC9A date: 2012-07-26 03:17:44
 C:\windows\SYSTEM32\ksuser.dll handle: 6f540000 size: 14336 crc: 77C14FB4 date: 2012-07-26 03:34:26
 C:\windows\SYSTEM32\AVRT.dll handle: 6f530000 size: 23656 crc: DD02BC02 date: 2012-09-20 06:13:32
 C:\windows\SYSTEM32\AUDIOSES.DLL handle: 70300000 size: 324368 crc: 43BCE467 date: 2013-04-08 23:37:29
 C:\windows\SYSTEM32\OLEAUT32.dll handle: 75970000 size: 551936 crc: 75263BEB date: 2012-07-26 03:19:38
 C:\windows\SYSTEM32\powrprof.dll handle: 702c0000 size: 244736 crc: 9B95BF78 date: 2012-07-26 03:19:43
 C:\windows\SYSTEM32\msacm32.drv handle: 6f210000 size: 21504 crc: 62252195 date: 2012-07-26 03:17:44
 C:\windows\SYSTEM32\MSACM32.dll handle: 6f1f0000 size: 71680 crc: F2999170 date: 2012-07-26 03:19:06
 C:\windows\SYSTEM32\midimap.dll handle: 6f1e0000 size: 17920 crc: EAA387E1 date: 2012-07-26 03:19:00
 C:\windows\system32\mswsock.dll handle: 752e0000 size: 289280 crc: 744BCFCF date: 2012-10-11 05:06:45
 C:\windows\SYSTEM32\DNSAPI.dll handle: 74c10000 size: 461824 crc: 8A6BABD4 date: 2012-09-20 05:53:44
 C:\Windows\System32\rasadhlp.dll handle: 74b70000 size: 11264 crc: 882A4C45 date: 2012-07-26 03:19:48
 C:\windows\SYSTEM32\IPHLPAPI.DLL handle: 74bd0000 size: 119808 crc: C8E27D98 date: 2012-09-20 05:53:59
 C:\windows\SYSTEM32\WINNSI.DLL handle: 74bc0000 size: 16384 crc: 47009C1F date: 2012-07-26 05:26:48
 C:\windows\System32\fwpuclnt.dll handle: 74b80000 size: 245248 crc: 16BA8ECD date: 2012-11-27 04:19:22
 C:\windows\SYSTEM32\psapi.dll handle: 75960000 size: 7168 crc: B87626B8 date: 2012-07-26 03:19:46

---- gamelog start ----
Tick 62675: game loaded
     Conversion from OTTD savegame without gamelog: version 4, 1
     Revision text changed to h7ac7b51fM, savegame version 233, modified, _openttd_newgrf_version = 0x1200581b
     New game mode: 0 landscape: 1
---- gamelog end ----

*** End of OpenTTD Crash Report ***
Last edited by ChillCore on 19 Jun 2013 12:32, edited 1 time in total.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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Re: Chill's patchpack v14_7

Post by planetmaker »

ChillCore wrote:Just posting this as backup ...

Game crashes when I try and acess the online content when trying to search for missing content.
This is the first time I see this error.

Note for Devs: I can access the online content normally and to my knowledge the file where the crash hapens has never been modified by me. (checking now to make sure)
Just out of the blue: do you use more NewGRFs than trunk allows? The limit is for network protocol reasons...
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Re: Chill's patchpack v14_7

Post by ChillCore »

That scenario is very well possible planetmaker.

The limit in my patchpak is 255 (of which 96 stations max).
Kamnet did mention he used a boatload of NewGRF.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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Re: Chill's patchpack v14_7

Post by kamnet »

I can privately send you all the NewGRFs if its necessary.
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Re: Chill's patchpack v14_7

Post by ChillCore »

Kamnet wrote: I can privately send you all the NewGRFs if its necessary.
I think I will manage, the problem is that I just installed the patchpack on my non-development Win8 system.
I have not yet copied my collection of NewGRF over to this pc so the patchpack wants to download all NewgGRF but the one you linked.
If after copying the files I still can not load your game then I will take your offer on the missing ones. ;)
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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ChillCore
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Re: Chill's patchpack v14_7

Post by ChillCore »

I have sent you a PM kamnet. ;)
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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ChillCore
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Re: Chill's patchpack v14_7

Post by ChillCore »

Your issue is very strange indeed Kamnet.

Like you say the vehicles can not be moved, sold, nothing, they just sit there in the station. Refusing to move even while cheating to company 4.
I do however suspect there to be more then just those two vehicles there.
I'll have another look this afternoon if time permits. ;)
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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YNM
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Re: Chill's patchpack v14_7

Post by YNM »

ChillCore wrote:Like you say the vehicles can not be moved, sold, nothing, they just sit there in the station. Refusing to move even while cheating to company 4.
I do however suspect there to be more then just those two vehicles there.
Have you tried to crash them over with another train ? If it still stuck then I think the problem is within Infrastructure Sharing, counting that the condition is only possible with them.
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kamnet
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Re: Chill's patchpack v14_7

Post by kamnet »

YNM wrote:Have you tried to crash them over with another train ? If it still stuck then I think the problem is within Infrastructure Sharing, counting that the condition is only possible with them.
Considering it's on the non-drive through lorry station, pretty hard to get a train there to wreck them. I can't use the cheat bulldozer to clear it in any mode, can't edit it in scenario editor... :-/
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