Stoney's Latin American Houses
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Stoney's Latin American Houses
After getting quite a bit of help in writing NML I think it's time to show some results.
My plan is to create a set of latin american houses. After a first test I started to create some slum houses. I decided to go without foundations and therefore had to create graphics for all the different tile slopes. In the end, I created 27 different sprites (times 4 construction states!) for a single item, but that way I could manage to have quite a big variety of houses.
After that I wanted to go for something bigger (but with less total effort) and decided to replicate the "Palacio de Bellas Artes" in Mexico City: http://en.wikipedia.org/wiki/File:Mexic ... _artes.jpg
I hope you like the results. Any comments, suggestions, etc. are welcome.
My plan is to create a set of latin american houses. After a first test I started to create some slum houses. I decided to go without foundations and therefore had to create graphics for all the different tile slopes. In the end, I created 27 different sprites (times 4 construction states!) for a single item, but that way I could manage to have quite a big variety of houses.
After that I wanted to go for something bigger (but with less total effort) and decided to replicate the "Palacio de Bellas Artes" in Mexico City: http://en.wikipedia.org/wiki/File:Mexic ... _artes.jpg
I hope you like the results. Any comments, suggestions, etc. are welcome.
- Attachments
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- slum_houses.png (89.5 KiB) Viewed 5373 times
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- spriteset_palacio_bellas_artes.png (6.4 KiB) Viewed 5373 times
- planetmaker
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Re: Stoney's Latin American Houses
Oh, that's definitely something new which we haven't seen in this form so far and which will make for a distinct style of houses and look of towns. Looks very promising to me 

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Re: Stoney's Latin American Houses
Looking very good so far.
Re: Stoney's Latin American Houses
Those are definitely a novelty! I've never seen any of that style of building on the forums before.
Even without the sprites, I can't remember seeing a houseset that covered all the slopes...
Even without the sprites, I can't remember seeing a houseset that covered all the slopes...

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Re: Stoney's Latin American Houses
Slum housing is a very interesting idea, and when this is released I will definitely use it in my Java scenario. For a stark contrast, try making a glitzy super tall skyskraper next to a slum area, and that would suit any scenario based on developing countries. And the TownCars AI would also help by creating big traffic jams.
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Re: Stoney's Latin American Houses
THis will work really well in the tropic scenarios, and will work really well with trains like the one in my avatar
Also, I remember having a similar styled building set in SimCity 2000 a while back.

Also, I remember having a similar styled building set in SimCity 2000 a while back.
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Re: Stoney's Latin American Houses
Looks great, this looks like a set I'd use in the future. 

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Re: Stoney's Latin American Houses
I think that in your screenshot the slums are a little bit too bright and happy, can you make them more dull and dirty?
Are you going to make modern office buildings as well?
Are you going to make modern office buildings as well?
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Re: Stoney's Latin American Houses
Looks quite nice, but all those little houses, in different colors, kinda starts looking like toyland. I guess this is pretty much how it is in real life too, but it makes the screen look quite... well... don't know how to put it... I'm getting a tad lost in your screenshot.
Perhaps things get better when there's a few more larger buildings in there.
Perhaps things get better when there's a few more larger buildings in there.
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Re: Stoney's Latin American Houses
And also remove those trees on the road, it is making it look like a tourist/beach attraction there! 

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Re: Stoney's Latin American Houses
Hmm... kinda a bit too colorful to me... slum areas are always cold-looking, sad-looking or a bit filthy... It's more like having mini-residentials in your pictures. Not saying it's bad through, pretty well blended to the surroundings, which is oversaturated too (yeah, bright yellowish sands and bluish grass) !
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- planetmaker
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Re: Stoney's Latin American Houses
With respect to colours: I enjoy the colours in that crisp clear distinction. Life is colourful, also in the poor quarters, contrary to some cliché. It has the look of a dynamically grown suburb with little town planning having interferred - very nice!
They're not his. They belong to the road.UseYourIllusion wrote:And also remove those trees on the road, it is making it look like a tourist/beach attraction there!
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Re: Stoney's Latin American Houses
Thank you very much!
For the slum houses I was mostly inspired by the Favelas of Rio de Janeiro (http://www.google.com/search?q=favela+rio&tbm=isch), but also other places like Pachuca in Mexico with very colourful houses (http://commons.wikimedia.org/wiki/File: ... achuca.jpg). Maybe not a classical slum area, but who cares?
I'm going to make all kinds of buildings, and the plan is to copy real world buildings as much as possible. So if you know some buildings (located in Latin America) you would like to see in the game, just show me some photos and I will see what I can do.
For the slum houses I was mostly inspired by the Favelas of Rio de Janeiro (http://www.google.com/search?q=favela+rio&tbm=isch), but also other places like Pachuca in Mexico with very colourful houses (http://commons.wikimedia.org/wiki/File: ... achuca.jpg). Maybe not a classical slum area, but who cares?
I'm going to make all kinds of buildings, and the plan is to copy real world buildings as much as possible. So if you know some buildings (located in Latin America) you would like to see in the game, just show me some photos and I will see what I can do.

Re: Stoney's Latin American Houses
you've never been in an east german city before 1989 thenplanetmaker wrote:Life is colourful

Re: Stoney's Latin American Houses
I like this set!
Yes, slum life is interesting. The buildings become run-down, old, grey, decrepit. The residents finally get fed up with it, and while too poor to tear down the buildings or change the facade, are able to afford paint, and typically try to use the brightest and most garish colors possible to help with it. You end up with an eclectic mix of architecture and style.
Yes, slum life is interesting. The buildings become run-down, old, grey, decrepit. The residents finally get fed up with it, and while too poor to tear down the buildings or change the facade, are able to afford paint, and typically try to use the brightest and most garish colors possible to help with it. You end up with an eclectic mix of architecture and style.
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- SwissFan91
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Re: Stoney's Latin American Houses
This is looking great!
Perhaps you could make the doors/windows slightly lighter? They do stand out quite a lot from that screenshot. WRT the colours - perhaps tone down the lime green and orange?
Perhaps you could make the doors/windows slightly lighter? They do stand out quite a lot from that screenshot. WRT the colours - perhaps tone down the lime green and orange?
- planetmaker
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Re: Stoney's Latin American Houses
Actually I have been. Border checks took at least two hours every time, we had to exchange at least 25DM/person for only a day-trip while a full lunch in a restaurant cost us like 3 Mark/person. In the absense of other useful things, we always bought books for the remaining money.Eddi wrote:you've never been in an east german city before 1989 thenplanetmaker wrote:Life is colourful
More on-topic: indeed Rio de Janeiros favelas are more colourful than GDR towns and villages which I saw pre-1989. The GDR was not in Latin America

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Re: Stoney's Latin American Houses
This would be something like a "Total Tropic Replacement Set", right?
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Re: Stoney's Latin American Houses
This is a good idea, and a really promising work!
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