I would like to make a "colonisation" type scenario. In this scenario you start with an empty map. No towns, no industries. You have to build everything.
So you would have to start buy founding a town or two, building infrastructure, and then go on and build industries, link them to your network, and develop the land around your railway lines. A bit like railways developed large parts of the US in the 19th century.
However, I would need to lower funding costs for cities and industries significantly. Is it possible to lower town and industry funding in a scenario? How do I do this?
Thanks,
"Colonisation" type scenario...
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Re: "Colonisation" type scenario...
Install one of the BaseCosts grfs, tweak settings to your liking.Krist wrote:Is it possible to lower town and industry funding in a scenario? How do I do this?

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Author of an incredibly boring stickied post about NewGRFs.
Re: "Colonisation" type scenario...
there must be at least one town on the map to start a game.
funding for towns and industries can be set via basecosts.
funding for towns and industries can be set via basecosts.
Re: "Colonisation" type scenario...
Thanks. That was just what I was looking for. I've now made a map of a large island, covered in woods, and one tiny little town. Logging is proceeding nicely... We'll see where it gets me.FLHerne wrote:Install one of the BaseCosts grfs, tweak settings to your liking.Krist wrote:Is it possible to lower town and industry funding in a scenario? How do I do this?
Re: "Colonisation" type scenario...
This sounds really interesting, actually. I hope you're playing in the 1800s 

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Archipiélago Hermoso (Latest Release: Version 3.2)
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Re: "Colonisation" type scenario...
Sounds like a really cool idea...I may try it myself.
Re: "Colonisation" type scenario...
You could set my GS(alpha version) to add X industries/towns every Y years to the map to supplement your own expansion a bit.
I also considered a GS which "rewards" well maintained routes with more towns/industries in a psudo-mission based system. So combined with a minimal start, over time the opportunities expand along with your network at the pace of your ability to maintain ratings/etc. Could be cool
I also considered a GS which "rewards" well maintained routes with more towns/industries in a psudo-mission based system. So combined with a minimal start, over time the opportunities expand along with your network at the pace of your ability to maintain ratings/etc. Could be cool

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