OpenTTD City

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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Funchal11
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OpenTTD City

Post by Funchal11 »

Hello again, so my first post has been sorted the issue of not getting a city of over 110,000 has now moved to 515,000 but now I have another question, I have noticed on some of the earlier and newer versions of openttd some people have cities made entirely of high rises and skyscrapers, is it still possible to do so?

thank you,

~ James.
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FooBar
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Re: OpenTTD City

Post by FooBar »

I think that's generally done by "boxing in" the city. I.e. restrict it's space to grow, so that basically the residential areas are cut off.
Supercheese
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Re: OpenTTD City

Post by Supercheese »

The Manhattan approach works well; a big city on a small(ish) island can't expand outwards, so it expands upwards. :wink:
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Funchal11
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Re: OpenTTD City

Post by Funchal11 »

Ah ok well as soon as my laptop cools down from playing openttd all day, lol, I will try the old x4, 2x2 grid on island with a bus route dead centre and see what develops...

~ James.
mfb
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Re: OpenTTD City

Post by mfb »

If your town border is a "perfect" circle and at least 51% of the tiles can be used for houses, the whole town can be within the inner two areas (street lights + trees).
A 2x2 grid gives 4/9=44,4%, a 3x3 grid gives 8/16=50%, neglecting houses with multiple tiles. Longer, parallel roads with two rows in between can increase the ratio to ~60%.
More houses (does not matter where) will always increase the radius of those "skyscraper areas".
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