Is there a way in NML to detect which base sprite set is being used?
i.e. TTD DOS, TTD Windows, OpenTTD
Like when Testing for other NewGRFs
NML detect base sprite set
Moderator: Graphics Moderators
Re: NML detect base sprite set
No, there is not.
This is by design, since otherwise players using different base sets could desync in multiplayer, depending on what your newgrf did with the information.
This is by design, since otherwise players using different base sets could desync in multiplayer, depending on what your newgrf did with the information.
Re: NML detect base sprite set
ttd_platform: PLATFORM_TTDPATCH or PLATFORM_OPENTTD
ttdpatch_version
openttd_version
current_palette
http://newgrf-specs.tt-wiki.net/wiki/NML:General
ttdpatch_version
openttd_version
current_palette
http://newgrf-specs.tt-wiki.net/wiki/NML:General
Re: NML detect base sprite set
That was not asked here.akasoft wrote:ttd_platform: PLATFORM_TTDPATCH or PLATFORM_OPENTTD
ttdpatch_version
openttd_version
current_palette
http://newgrf-specs.tt-wiki.net/wiki/NML:General
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