I agree! The amount of work that Quast65 has put into this is amazing, and it's really helped to make TTD a much more interesting piece of eyecandy!jor[D]1 wrote:This set is becoming one of the best new objects sets. Maybe it's nice to have rounded corners instead of 45 degree corners?
ISR/DWE style dock and objects, Version 1.1 released
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Re: ISR style dock and objects, Version 1.3 released
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Re: ISR style dock and objects, Version 1.3 released
epic
please keep going
please keep going
Take a look at my Australia Scenario (work in progress) Proud citizen of The Netherlands
recently aquired the FCE
recently aquired the FCE
Re: ISR style dock and objects, Version 1.3 released
Cheers all!
There will be more coming, just little busy with real life now
There will be more coming, just little busy with real life now
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: ISR style dock and objects, Version 1.3 released
Don't You say... I was already thinking that You don't have any life! So much work has been done!Quast65 wrote:just little busy with real life now
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Re: ISR style dock and objects, Version 1.3 released
Hello Quast65,
your ISR style dock grf set is really great. But there is one little Problem.
You can't unite multiple docks to one Station or Airport. So you must transfer the rescources via vehicle tram or
train.
It would be nice if there are some other overlapping grafiks for trams.
greetings
LordFreeze
PS: In an other topic i ask Michael Blunk if he will update his new ship set. He plans to release a new ships xl set.
your ISR style dock grf set is really great. But there is one little Problem.
You can't unite multiple docks to one Station or Airport. So you must transfer the rescources via vehicle tram or
train.
It would be nice if there are some other overlapping grafiks for trams.
greetings
LordFreeze
PS: In an other topic i ask Michael Blunk if he will update his new ship set. He plans to release a new ships xl set.
Re: ISR style dock and objects, Version 1.3 released
Doesn't that have to do with the basics of combining stations as described here?LordFreeze wrote:Hello Quast65,
your ISR style dock grf set is really great. But there is one little Problem.
You can't unite multiple docks to one Station or Airport. So you must transfer the rescources via vehicle tram or
train.
It would be nice if there are some other overlapping grafiks for trams.
greetings
LordFreeze
PS: In an other topic i ask Michael Blunk if he will update his new ship set. He plans to release a new ships xl set.
Re: ISR style dock and objects, Version 1.3 released
It is indeed too bad that the game doesn't allow multiple docks being linked and that you have to link each dock to its own landbased station. Hopefully that will be possible in the future, but I think that will take a long time before docks can behave like trainstations do. And don't forget the additional problem of directing ships to a specific dock. Some people are trying to create that, but it is still in a very early stage, see here for example: http://www.tt-forums.net/viewtopic.php? ... iple+docks
This grf is intended for big industrial harbours, where each specific cargo can have it's own dedicated dock. Just to make it more interesting visually and also to mimic real life a bit (most ports have docks that are equipped for specific types of cargo). And also it is fairly normal to have multiple distributionpaths before the cargo reaches it's final destination. So for instance this would mean that you start out with the harbour, where each dock has its own station (be it train/tram/roadvehicle), that vehicle than carries the cargo to a distributioncentre, where all cargo's can be combined and redistributed further inland.
Overlapping tiles for trams are a good idea, they are in the to-do list.
And nice to hear that Michael is working on more ships! This game just gets better and better
This grf is intended for big industrial harbours, where each specific cargo can have it's own dedicated dock. Just to make it more interesting visually and also to mimic real life a bit (most ports have docks that are equipped for specific types of cargo). And also it is fairly normal to have multiple distributionpaths before the cargo reaches it's final destination. So for instance this would mean that you start out with the harbour, where each dock has its own station (be it train/tram/roadvehicle), that vehicle than carries the cargo to a distributioncentre, where all cargo's can be combined and redistributed further inland.
Overlapping tiles for trams are a good idea, they are in the to-do list.
And nice to hear that Michael is working on more ships! This game just gets better and better
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: ISR style dock and objects, Version 1.3 released
From what date I can use? and until when? Anyone can use it ingame? How?
- Attachments
-
- Munttown Transport, 7th Jan 2128.png
- (84.24 KiB) Downloaded 2 times
Re: ISR style dock and objects, Version 1.3 released
jian, we can't help you unless you give us some more useful information. That screenshot is no more help than it was last time you posted it.
The objects in this grf are available between the years 1950-5741, apparently. Try starting a new game, and perhaps use less grfs.
The objects in this grf are available between the years 1950-5741, apparently. Try starting a new game, and perhaps use less grfs.
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
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Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: ISR style dock and objects, Version 1.3 released
Any reason there aren't any before 1950? I just started a boat centric game last night, starting in 1880, and only have the plain square dock - which looks fine, but would have prefered not waiting 70 years to flesh out the rest of the harbor. Maybe a few of the simpler tiles could start in Victorian era? I think the older style ISR station gantry cranes are available in the early 20th century.
As far as passenger terminals go - for commuter ferries, this style would be interesting:
That's the old Victorian era (it's American so maybe fin de siècle is a better term) Staten Island Ferry terminal, with the new modern terminal to the left. I don't know the name for these types of docks, but the ferry basically drives up into one of those openings so that its deck is level with a ramp, and then runs it engines continuously to maintain contact while passengers board. So long as only one boat docks at a time, and it approaches head on, I think the effect would work nicely in game. It's not very industrial though, nor is it appropriate for passenger liners.
Maybe a separate set of ferry dock overlays? If only I could finish anything I start...
Best,
As far as passenger terminals go - for commuter ferries, this style would be interesting:
That's the old Victorian era (it's American so maybe fin de siècle is a better term) Staten Island Ferry terminal, with the new modern terminal to the left. I don't know the name for these types of docks, but the ferry basically drives up into one of those openings so that its deck is level with a ramp, and then runs it engines continuously to maintain contact while passengers board. So long as only one boat docks at a time, and it approaches head on, I think the effect would work nicely in game. It's not very industrial though, nor is it appropriate for passenger liners.
Maybe a separate set of ferry dock overlays? If only I could finish anything I start...
Best,
Re: ISR style dock and objects, Version 1.3 released
It is possible to somewhat cheat a passenger terminal like the above (see attachment).
Although, I agree a separate grf is probably necessary to make a good set of passenger docks, since they wouldn't really fit with this style. BTW, about how many object id's have been used up in this set so far?
Although, I agree a separate grf is probably necessary to make a good set of passenger docks, since they wouldn't really fit with this style. BTW, about how many object id's have been used up in this set so far?
- Attachments
-
- Bloggs & Co., 8th Oct 2001.png
- (106.71 KiB) Downloaded 2 times
Re: ISR style dock and objects, Version 1.3 released
Quick reply, just came home from Queensday in Holland (PAAAARTEEEEYYYYY!!!!), so tomorrow a more sober reply to the rest of the above....
This GRF used up 95 object ID's, so only room for 160 more
This GRF used up 95 object ID's, so only room for 160 more
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: ISR style dock and objects, Version 1.3 released
In reply to the other questions above:
@Jian: You have asked this before and I've replied to it earlier: http://www.tt-forums.net/viewtopic.php? ... 0#p1010638
He should not have any problems with my set datewise, the name of the attachment suggests the year he is playing in is 2128, so that should be ok. But again, it is not my grf that he shows in the screenshot. Ask the developer of the lighthousegrf what the available dates are, thread is here: http://www.tt-forums.net/viewtopic.php?f=26&t=59534
@Supermop: No specific reason that 1950 is the startdate. I usually don't play games that are before that date, so I thought that was a good startingdate I'll change it in a new version.
As for early games, I see that there is a need for some of the old-style graphics of ISR to be included (the old cranes for example). I will include some of them.
And passengerterminals, I'm going to include them in this set and won't make a seperate grf for that. Main reason is that the grf-lists in my games are full So I don't have any more room to add new grf's, hahahaha. Off course I will make a separate menu for it in the new-object list.
By the way, that old StatenIsland terminal looks very nice (the modern ones too), very good suggestion. Don't know if you are into drawing, but if you like to contribute to this set, you are very welcome EDIT: Sorry, offcourse you are into drawing! You made the MLSS-set, that was my inspiration for the overlapping tiles in the first place!
I was personally thinking of these:
Rotterdam Cruiseterminal, for cruiseships: http://commons.wikimedia.org/wiki/File: ... terdam.jpg
Den Helder Ferry terminal, for small ferries: http://static.panoramio.com/photos/orig ... 341032.jpg
Hoek van Holland Ferry terminal, for big ferries: http://defotograaf.eu/blog/wp-content/u ... 000347.jpg
But, this month I'll be busy with work and also I like to play some games too So don't expect too much progress....
@Jian: You have asked this before and I've replied to it earlier: http://www.tt-forums.net/viewtopic.php? ... 0#p1010638
He should not have any problems with my set datewise, the name of the attachment suggests the year he is playing in is 2128, so that should be ok. But again, it is not my grf that he shows in the screenshot. Ask the developer of the lighthousegrf what the available dates are, thread is here: http://www.tt-forums.net/viewtopic.php?f=26&t=59534
@Supermop: No specific reason that 1950 is the startdate. I usually don't play games that are before that date, so I thought that was a good startingdate I'll change it in a new version.
As for early games, I see that there is a need for some of the old-style graphics of ISR to be included (the old cranes for example). I will include some of them.
And passengerterminals, I'm going to include them in this set and won't make a seperate grf for that. Main reason is that the grf-lists in my games are full So I don't have any more room to add new grf's, hahahaha. Off course I will make a separate menu for it in the new-object list.
By the way, that old StatenIsland terminal looks very nice (the modern ones too), very good suggestion. Don't know if you are into drawing, but if you like to contribute to this set, you are very welcome EDIT: Sorry, offcourse you are into drawing! You made the MLSS-set, that was my inspiration for the overlapping tiles in the first place!
I was personally thinking of these:
Rotterdam Cruiseterminal, for cruiseships: http://commons.wikimedia.org/wiki/File: ... terdam.jpg
Den Helder Ferry terminal, for small ferries: http://static.panoramio.com/photos/orig ... 341032.jpg
Hoek van Holland Ferry terminal, for big ferries: http://defotograaf.eu/blog/wp-content/u ... 000347.jpg
But, this month I'll be busy with work and also I like to play some games too So don't expect too much progress....
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: ISR style dock and objects, Version 1.3 released
There's no problem with not being able to combined docks to me.
Set up a small industrial railway or bunch of Lorrys and vans to move goods about!
There are road tiles in the set so use them .
Dedicate each dock to a cargo and it's easy!
Set up a small industrial railway or bunch of Lorrys and vans to move goods about!
There are road tiles in the set so use them .
Dedicate each dock to a cargo and it's easy!
Re: ISR style dock and objects, Version 1.3 released
Yep! That is the way to do it. On my big harbours each dock has its own station, from there I carry cargo to a distributioncenter where all the cargo's are combined and redistributed further.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: ISR style dock and objects, Version 1.3 released
Would be cool if you make huge railyards to re arrange your trains/cargo.
In real they do it too.
In real they do it too.
View my (train)pictures on Flickr
Re: ISR style dock and objects, Version 1.3 released
That would be very cool, only problem is that I think it is not (yet) possible to have stationtiles that have rails in horizontal and vertical direction and X-crossings in stead of only diagonal direction. So a new railtype would be the only option to create these kinds of yards. Also for placement of signals a new railtype is better, as you can't place signals on stationtiles.
How many different railtypes does OTTD allow?
How many different railtypes does OTTD allow?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: ISR style dock and objects, Version 1.3 released
16, IIRCQuast65 wrote:How many different railtypes does OTTD allow?
Re: ISR style dock and objects, Version 1.3 released
Hmmm, so plenty of room for a railyard ISR-style and railtypes with concrete base that can be placed next to "normal" stations, so that urban stations blend in a bit more.... I don't like grass in my cities and industrial stations
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: ISR style dock and objects, Version 1.3 released
I'm totally agree with you!
BTW, you made absolutely fantastic grf, it's wery, WERY cool
BTW, you made absolutely fantastic grf, it's wery, WERY cool
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