32 bit graphics problems

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Mortecha
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32 bit graphics problems

Post by Mortecha »

I have followed all of the steps in the wiki, changed the lines in the openttd.cfg file, added the appropriate .tar files to the correct location but still it doesn't work.

I have openttd 0.7.0 and am running it on Vista Ultimate 64X. I have tried both simple and anim blitters.

Is 32bpp graphics used on a completely different build of openttd or is it just a simple blitter change.

Finally this is driving me mad as I want to start making models and assets for this great game.
DaleStan
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Re: 32 bit graphics problems

Post by DaleStan »

Mortecha wrote:I have followed all of the steps in the wiki, changed the lines in the openttd.cfg file, added the appropriate .tar files to the correct location but still it doesn't work.
Changed what lines? To what? Added what .tar files? To what location?

And finally, what proof do you have that it doesn't work?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Mortecha
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Re: 32 bit graphics problems

Post by Mortecha »

The lines that where changed in the are openttd.cfg were:-

sprite_cache_size = 4 to sprite_cache_size = 64

and

blitter"" to blitter = 32bpp-anim or blitter = 32bpp-simple

The .tar files I have used are:-

Ben_Robbins_Temperate_Bare2_NoLines_32xz
Ben_Robbins_Temperate_NoLines_32xz
Ben_Robbins_Temperate_Bump_NoLines_32xz
Ben_Robbins_Temperate_Rock_NoLines_32xz

the following where found here

http://wiki.openttd.org/List_of_downloadable_32bpp_tars

oil_rig
Power_Plant
transmitter
town_pack

These .tar files have been put in the same directiory as the other .grf files which is in the data file of the main Openttd directory.
They were not unpacked, though I have tried to unpack them in the same directory with no result.
=SLJ=DownEast
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Re: 32 bit graphics problems

Post by =SLJ=DownEast »

Try optimized instead...

Code: Select all

blitter = "32bpp-optimized"
sprite_cache_size = 64
Also, make sure your playing Temperate....for those TARs...
Mortecha
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Re: 32 bit graphics problems

Post by Mortecha »

I've only been testing in temperate, I have tried optimized and that doesn't work either.

There is that fallback as well.

How do I give either of these (-b 32bpp-simple, -b 32bpp-anim or -b 32bpp-optimized) to the OpenTTD binary.

Im no programmer and am mainly only graphically oriented. Vista also has no run function that XP had as far as I know.
=SLJ=DownEast
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Re: 32 bit graphics problems

Post by =SLJ=DownEast »

Check the properties of your OTTD icon. Make sure it's running the .7 OTTD, the one you have updated the config in and put the tars in. If it is, add that -b after the exe
Mortecha
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Re: 32 bit graphics problems

Post by Mortecha »

Well tried that and still no luck.

I'll just do a fresh install and try the process again. I have been using various other GRF files so there may be some problems there.
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FooBar
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Re: 32 bit graphics problems

Post by FooBar »

Are you using the Windows version of the TTD graphics files (i.e. trg*r.grf)? As that's what's required for those tars...
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