In what grf can I find the original road trees for OTTD?
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- Smaug
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In what grf can I find the original road trees for OTTD?
Hello there,
At the moment I'm modifying a lot of grf's to create a snow landscape that completely covers the map from sea level and up to the mountain tops. Right now I'm having a problem with replacing the road trees in the city (see attachment). I thought those trees were coming from trg1r.grf, but modifying that file won't help. The old trees still appear. Could anyone tell me what grf I have to modify to change that? I can't find them.
Kind regards,
Smaug
At the moment I'm modifying a lot of grf's to create a snow landscape that completely covers the map from sea level and up to the mountain tops. Right now I'm having a problem with replacing the road trees in the city (see attachment). I thought those trees were coming from trg1r.grf, but modifying that file won't help. The old trees still appear. Could anyone tell me what grf I have to modify to change that? I can't find them.
Kind regards,
Smaug
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- Road Trees.png (24.97 KiB) Viewed 5309 times
Life's like a play in a theatre,
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Re: In what grf can I find the original road trees for OTTD?
They´re indeed from trg1.grf, sprite number 1578 .Smaug wrote:[...] I thought those trees were coming from trg1r.grf, but modifying that file won't help. The old trees still appear. Could anyone tell me what grf I have to modify to change that? I can't find them.

At least I use these in AlpineClimate.
regards
Michael
- Smaug
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Re: In what grf can I find the original road trees for OTTD?
Thanks Michael, then I was on the right track. But I'm still not able to replace those trees. No matter what I do with sprite 1578, the old green trees keep appearing. As far as I know OTTD doesn't use other basic grf's with trees. This realy saddens me. Those trees look horrible in a snow covered landscape.michael blunck wrote:They´re indeed from trg1.grf, sprite number 1578 .![]()
At least I use these in AlpineClimate.
regards
Michael

Life's like a play in a theatre,
Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...


Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...
- Smaug
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Re: In what grf can I find the original road trees for OTTD?
YES! I found the concerning sprite.
It's sprite number 4626. It's hiding somewhere at the end of the list.
Life's like a play in a theatre,
Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...


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If life could be expressed in a sound,
It would sound like Dream Theater...
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Re: In what grf can I find the original road trees for OTTD?
Ah sorry. I knew it was working in AlpineClimate but I didn´t look into the code yesterday. Sorry.Smaug wrote:I'm still not able to replace those trees. No matter what I do with sprite 1578, the old green trees keep appearing.
Problem is that AlpineClimate is originally arctic, so what I have to do there is replacing #342 from trgc.grf, which would correspond to #4626 in temperate. Because of TTD´s climate conversion I was unable to replace with #4626 (which is the tree in question, but will be replaced by TTD with #342 from trgc.grf before my own replacement will take place), so I did the nice trick to replace #4626 with #1578.

So, if you´re in temperate, just replace #4626 with a snowy tree and you´re done.
regards
Michael
- Smaug
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Re: In what grf can I find the original road trees for OTTD?
Alright, you made me sure I was looking in the right place. Thanks for that.michael blunck wrote:Ah sorry. I knew it was working in AlpineClimate but I didn´t look into the code yesterday. Sorry.
Problem is that AlpineClimate is originally arctic, so what I have to do there is replacing #342 from trgc.grf, which would correspond to #4626 in temperate. Because of TTD´s climate conversion I was unable to replace with #4626 (which is the tree in question, but will be replaced by TTD with #342 from trgc.grf before my own replacement will take place), so I did the nice trick to replace #4626 with #1578.![]()
So, if you´re in temperate, just replace #4626 with a snowy tree and you´re done.
regards
Michael

Kind regards,
Smaug
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- Road trees with snow.png (75.44 KiB) Viewed 4988 times
Life's like a play in a theatre,
Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...


Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...
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Re: In what grf can I find the original road trees for OTTD?
I think this is due to the replacement scheme with those sprites from arctic or subtropical, residing in trgc and trgh. Oskar has a sprite number calculator for this on his web site.Smaug wrote:[...] It's sitting on a realy illogical place in my opinion.
However, be aware that there´s no replacement for those trees with regards to snowline. I.e. even in the original, always trees w/o snow are shown at streets, even above snowline.
regards
Michael
- CommanderZ
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Re: In what grf can I find the original road trees for OTTD?
He is doing a completely snowed terrain from the sea level up.However, be aware that there´s no replacement for those trees with regards to snowline. I.e. even in the original, always trees w/o snow are shown at streets, even above snowline.
Looks great from what I can see

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Re: In what grf can I find the original road trees for OTTD?
Yes, I did read his post, just wanted to point this out, just in case. OTOH, I don´t understand the undertaking in general. This should be already possible by simply setting the snowline to sea level (and o/c by using the necessary snow-aware (stations and buildings) sets). No further action required, IMO. Or do I miss the point completely?CommanderZ wrote: He is doing a completely snowed terrain from the sea level up.
Are these SAC´s stolen trees, snowy version? IMO, they´re looking somewhat "artificial" and could be improved a lot.Looks great from what I can see
regards
Michael
- Smaug
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Re: In what grf can I find the original road trees for OTTD?
Well, I wish it were true, but in OTTD the lowest level for snow is level 2 and I don't have coding skills to change that. But even with the snow level set to 0 there has to be done some modifying like coast lines and rivers for example. Besides that, I don't like grid in the landscape, so I had to modify some grf's anyway. Now everything is gridless.michael blunck wrote:OTOH, I don´t understand the undertaking in general. This should be already possible by simply setting the snowline to sea level (and o/c by using the necessary snow-aware (stations and buildings) sets). No further action required, IMO. Or do I miss the point completely?

First their was stolen trees from SAC and later George came up with a test file with the same trees extended with snowed trees. I'm not sure about George's test file, but as I remember it he said in the forums somewhere those trees were all SAC's as well. Anyway, I have George's test file in use.michael blunck wrote:Are these SAC´s stolen trees, snowy version? IMO, they´re looking somewhat "artificial" and could be improved a lot.
Kind regards,
Smaug
Life's like a play in a theatre,
Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...


Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...
Re: In what grf can I find the original road trees for OTTD?
Also, OTTD does not have a "temperate snowline" feature, right?
- Smaug
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Re: In what grf can I find the original road trees for OTTD?
No, it doesn't. So even if the snowline could be set to 0 it will only be possible in arctic climate. Problem then is that rivers are only available for temperate. That's one of the reasons why I'm modifying temperate grf files: I want to have rivers in my snowed landscape.jacke wrote:Also, OTTD does not have a "temperate snowline" feature, right?

Life's like a play in a theatre,
Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...


Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...
Re: In what grf can I find the original road trees for OTTD?
I think a snowy temperate landscape is a nice idea, especially if you could manage a first release before christmas 

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Re: In what grf can I find the original road trees for OTTD?
Just for the record: Although AlpineClimate is essentially arctic, it looks like temperate (including all temperate industries) and is available since Christmas years ago.Korenn wrote:I think a snowy temperate landscape is a nice idea, especially if you could manage a first release before christmas

regards
Michael
Re: In what grf can I find the original road trees for OTTD?
It looks like you are using the openGFX snowy ground tiles, I may well be able to help you out, would you like a gridless version and coastline tiles? Remember openGFX also has snowy river tiles and a complete infrastructure set for those ground tiles...
- Smaug
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Re: In what grf can I find the original road trees for OTTD?
Well, thanks a lot for your offer to help me out! Thing is that I've already made my terrain gridless and the coastline tiles snow covered as you can see in my screenshot thread.Zephyris wrote:It looks like you are using the openGFX snowy ground tiles, I may well be able to help you out, would you like a gridless version and coastline tiles? Remember openGFX also has snowy river tiles and a complete infrastructure set for those ground tiles...
Those snowy rivers I didn't know about. Can you tell me in which grf I can find them? At this moment I'm using Michael Blunck's rivers which I've made snow covered.
Yes, and I think AlpineClimate is a wonderfull peace of art, but the point is that I want snow from sea level up and as far as I know there's not yet such a grf.michael blunck wrote:Just for the record: Although AlpineClimate is essentially arctic, it looks like temperate (including all temperate industries) and is available since Christmas years ago.
Greetings,
Smaug
Life's like a play in a theatre,
Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...


Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...
Re: In what grf can I find the original road trees for OTTD?
The snowy rivers /should/ be in the opengfxw.grf from the most recent OpenGFX replacement set
- Smaug
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Re: In what grf can I find the original road trees for OTTD?
Thanks FooBar, I'll check it out.FooBar wrote:The snowy rivers /should/ be in the opengfxw.grf from the most recent OpenGFX replacement set

Life's like a play in a theatre,
Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...


Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...
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