Help with trams
Moderator: Graphics Moderators
Help with trams
Hello, I'm new to adding graphics and i was wondering if someone could help me. I want to use trams but I've searched for hours for new .grf's and all the ones I find don't seem to work. I've tried the TTDX beta 9 and the TTDX nightly. I can't get them to work. COuld someone please help? Thanks in advance.
- Attachments
-
- screenshot of error
- error.JPG (143.27 KiB) Viewed 495 times
Last edited by awalmsley on 07 Aug 2008 23:19, edited 1 time in total.
Re: Help with trams
If by 'TTDX' you mean 'TTDPatch', read on. Else get TTDPatch or OpenTTD first.
In TTDPatch, tram support is not enabled by default. After you've started the game for the first time, a config file is placed in the game folder: ttdpatch.cfg. Open that file using your favourite plain text editor and look for the option 'trams' and set the value to 'on'. While you're there, you probably want to change some more settings:
- articulatedrvs on
- curves xxxn, where x is the number of your choise, and n not equal to 3
- mountains xxxn, where x is the number of your choise, and n not equal to 3
- shortrvs on
Save the file and start the game.
Of course it's best to use the latest nightly of the game. Trams exist a long time in TTDPatch, but are way less buggy in the latest versions.
In TTDPatch, tram support is not enabled by default. After you've started the game for the first time, a config file is placed in the game folder: ttdpatch.cfg. Open that file using your favourite plain text editor and look for the option 'trams' and set the value to 'on'. While you're there, you probably want to change some more settings:
- articulatedrvs on
- curves xxxn, where x is the number of your choise, and n not equal to 3
- mountains xxxn, where x is the number of your choise, and n not equal to 3
- shortrvs on
Save the file and start the game.
Of course it's best to use the latest nightly of the game. Trams exist a long time in TTDPatch, but are way less buggy in the latest versions.
Re: Help with trams
It is the patch. I had trams enabled before using the TTDpatch configurator. I've tried your suggestion however I caould not find the mountain thing by browsing the cfg or using the configurator. I know get an error regarding curves.
Re: Help with trams
I thought I solved the major issues with mountains being set to 3 in the nightlies?FooBar wrote:- articulatedrvs on
- curves xxxn, where x is the number of your choise, and n not equal to 3
- mountains xxxn, where x is the number of your choise, and n not equal to 3
- shortrvs on
Curves does not effect it, and can be whatever value you like including 3.
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Re: Help with trams
Well, if you say so, that'd be probably correct, isn't it?Lakie wrote:I thought I solved the major issues with mountains being set to 3 in the nightlies?
Curves does not effect it, and can be whatever value you like including 3.

I actually pulled that information out of the dutch tramset readme, which I haven't updated for like ages. You just gave me reason to do so

Re: Help with trams
Could you please post your 'ttdpatch.cfg' and 'newgrfw.cfg' so that we can attempt to reproduce and fix this bug?awalmsley wrote:Hello, I'm new to adding graphics and i was wondering if someone could help me. I want to use trams but I've searched for hours for new .grf's and all the ones I find don't seem to work. I've tried the TTDX beta 9 and the TTDX nightly. I can't get them to work. COuld someone please help? Thanks in advance.
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Re: Help with trams
Enjoy
- Attachments
-
- newgrfw.cfg
- (189 Bytes) Downloaded 110 times
-
- ttdpatch.cfg
- (3.77 KiB) Downloaded 90 times
Re: Help with trams
Ok I just tried without trams and got this......
Edit: Sorry for the double post.
Double edit: OK, by enabling new road vehicles, new trains and new ships I got the game to run. I also got the latest graphics set. However although the tram option is there, I can't build tracks, it just places roads and the stations are messed up. When TTD starts however it says the newgrf is the wrong version.
Edit: Sorry for the double post.
Double edit: OK, by enabling new road vehicles, new trains and new ships I got the game to run. I also got the latest graphics set. However although the tram option is there, I can't build tracks, it just places roads and the stations are messed up. When TTD starts however it says the newgrf is the wrong version.
- Attachments
-
- more error.JPG (135.35 KiB) Viewed 459 times
Re: Help with trams
Well, I've played with the configuration but I can see any obvious switch, however I am aware that Articulated Road Vehicles and Trams are very dependant on a whole range of switches.
And since you have the majority off that could well be the cause, however with a stable build this would not be an issue (as its only when collecting version data it has issues).
Also why do you have things like 'trams', 'shortrvs' and 'articrvs' when you don't have 'newrvs' on (which means no newgrf road vehicles which all of the switches you have on need for vehicles to use them)!
~ Lakie
And since you have the majority off that could well be the cause, however with a stable build this would not be an issue (as its only when collecting version data it has issues).
Also why do you have things like 'trams', 'shortrvs' and 'articrvs' when you don't have 'newrvs' on (which means no newgrf road vehicles which all of the switches you have on need for vehicles to use them)!
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Re: Help with trams
Yes it would, and no it's not. I seem to remember a bit of a snafu about locomotiongui off a few hundred alphas ago. Those alphas were released with version information and still managed to fail spectacularly.Lakie wrote:And since you have the majority off that could well be the cause, however with a stable build this would not be an issue (as its only when collecting version data it has issues).
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Who is online
Users browsing this forum: No registered users and 11 guests