feature request for planes to have a maximum range.
http://bugs.openttd.org/task/773
i think thats a cracking idea

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And the tenth time a 10/10 = 1 chance, i.e. the vehicle always gets destroyed.MagicBuzz wrote:As a result, for the second breakdown before servicing, the vehicle have 1/10 chance to be destroyed. The third time, 1/5, the fourth 3/10, etc.
I'd like to see a broke down plane go to the nearest available airport. This would be way more realistic.MagicBuzz wrote:I don't know how it works for planes, as a breakdown plane remains broke until it services. May be this patch would need a small change in the way the planes handle breakdowns.
I was just thinking about something last night...athanasios wrote:The problem is that we do not have a fixed map size. On huge maps a max range would make planes useless which I do not like. On average ones it is OK. So it should be adjustable and not a fixed value.
But such planes do exist and are in commercial use, see:MagicBuzz wrote:But... Well... I don't know any plane now that isn't able to do some transcontinental cruises, so I still don't see the use of a limitation for newer planes.
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